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*Dungeons & Dragons
The Evil Rogues of Legend Idea
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<blockquote data-quote="mellored" data-source="post: 9437722" data-attributes="member: 6801209"><p>Thief: +40' move speed, swim, climb, and a sling (slow 10', can knock out) and a bag of endless DC 15 oiled ball bearing that she can use with her sling or dropb behind her if she uses her action to dash (disappears after 1 minute). Can DC 20 taunt enemies into following her as she kites and does not get exhausted from running. After everyone is out of position, she runs around and steals from their camp / house. Tends not to kill because you can only steal from the dead once, but won't hesitate either.</p><p></p><p>Assassin: shapshooter + skulker + custom built double range longbow with a 1/short rest DC 17 poison that inflicts a level of exhaustion after each failed saves. High perception and truesight. Waits for hours or days until they come out in the open, takes 1 shot from 300'-600' and runs. Occasionally sneaks in to finish the job up close, but only after a month and fully scouting the place.</p><p></p><p>Trickster: High Deception, disguises self at-will, Mislead and misty step a few time. Can stealthily pick pocket, make a temporary copy, and plant small items at 30'. Tends not to fight directly, loves to do the "I'm not the fake he's the fake" and otherwise sow distrust and chaos.</p><p></p><p>Soul Knife:.. ran out of ideas at the moment. But maybe torturing people with his knives that leave no physical wounds. Maybe some mind reading and cutting out memories.</p></blockquote><p></p>
[QUOTE="mellored, post: 9437722, member: 6801209"] Thief: +40' move speed, swim, climb, and a sling (slow 10', can knock out) and a bag of endless DC 15 oiled ball bearing that she can use with her sling or dropb behind her if she uses her action to dash (disappears after 1 minute). Can DC 20 taunt enemies into following her as she kites and does not get exhausted from running. After everyone is out of position, she runs around and steals from their camp / house. Tends not to kill because you can only steal from the dead once, but won't hesitate either. Assassin: shapshooter + skulker + custom built double range longbow with a 1/short rest DC 17 poison that inflicts a level of exhaustion after each failed saves. High perception and truesight. Waits for hours or days until they come out in the open, takes 1 shot from 300'-600' and runs. Occasionally sneaks in to finish the job up close, but only after a month and fully scouting the place. Trickster: High Deception, disguises self at-will, Mislead and misty step a few time. Can stealthily pick pocket, make a temporary copy, and plant small items at 30'. Tends not to fight directly, loves to do the "I'm not the fake he's the fake" and otherwise sow distrust and chaos. Soul Knife:.. ran out of ideas at the moment. But maybe torturing people with his knives that leave no physical wounds. Maybe some mind reading and cutting out memories. [/QUOTE]
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