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*Dungeons & Dragons
The Evil Rogues of Legend Idea
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<blockquote data-quote="CreamCloud0" data-source="post: 9439044" data-attributes="member: 7034710"><p>is it a hard rule on them being the 2024 subclasses? i came up with some interesting ideas before i noticed that perticular detail, i've modified some of the features considering they're an opponent not a PC, also i'm assuming there will be minions of some form in the fight to facilitate getting sneak attack.</p><p></p><p><u>Legendary Grung Swashbuckler</u></p><p>----stats</p><p>DEX 20, CHA 18</p><p>----actions</p><p>Rapier(+2d6 poison DC 12 CON save)</p><p>Unarmed Attack (use Poisonous Skin trait to inflict poisoned condition, DC12 CON save)</p><p>Panache</p><p>Zephyr Strike(5 uses)</p><p>----bonus actions</p><p>Cunning Action</p><p>Quickened Lightning Lure (CHA casting)</p><p>Quickened Gust</p><p>Quickened Vicious Mockery</p><p>----other</p><p>Move and Climb Speed 25ft</p><p>Standing Leap</p><p>Fancy Footwork</p><p>----legendary boons</p><p>?</p><p>----immortality</p><p>discovered and drank from the fountain of youth/life</p><p></p><p><u>Legendary Dhamphir Phantom</u></p><p>----stats</p><p>DEX 20, CON 18</p><p>----actions</p><p>Vampiric Bite(modified: finesse)(modified: remove cap from empower uses)</p><p>----bonus actions</p><p>Cunning Action</p><p>Ghost Walk(modified: lasts until start of your next turn)</p><p>----other</p><p>Movespeed and Spider Climb 35ft</p><p>Vampiric Bite Empower effects: Bonus, Heal(modified: healing bite now heals d8+CON+peircing damage dealt)</p><p>Wails From The Grave</p><p>Tokens Of The Departed(modified: 3 tokens, each recharges on a d8 rolled at end of turn)</p><p>----legendary boons</p><p>?</p><p>----immortality</p><p>learned to summon their own soul back from death</p><p></p><p><u>Legendary Hobgoblin Inquisitive</u></p><p>----stats</p><p>DEX 20, WIS 18</p><p>----actions</p><p>L-Crossbow</p><p>Call for reinforcements(3 uses)</p><p>----bonus actions</p><p>Insightful Fighting</p><p>Cunning Action</p><p>Fey Gift(unlimited uses)</p><p>----other</p><p>Eye For Weakness</p><p>Fortune From The Many</p><p>----legendary boons</p><p>?</p><p>----immortality</p><p>bargained immortality from the reaper to 'work' for them hunting down escaped souls</p><p></p><p><u>Legendary Satyr Scout</u></p><p>----stats</p><p>DEX 20, CON 18</p><p>----actions</p><p>Shortbow</p><p>Pipes of Haunting(all-3 uses)(change PoH fear immunity on successful save to resistance against fear)</p><p>----bonus actions</p><p>Pipes of Haunting(single target-unlimited)(immunity to resistance)</p><p>Sudden Strike</p><p>Cunning Action</p><p>Steady Aim</p><p>----other</p><p>Skirmisher</p><p>45ft speed(satyr 35+10 from superior mobility)</p><p>----legendary boons</p><p>Wildshape Form: Giant Goat</p><p>----immortality</p><p>hijacked the cycle of reincarnation for their own ends</p><p></p><p></p><p>i wouldn't call these concepts completely fleshed out but hopefully you can see what i was going for with each one?</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9439044, member: 7034710"] is it a hard rule on them being the 2024 subclasses? i came up with some interesting ideas before i noticed that perticular detail, i've modified some of the features considering they're an opponent not a PC, also i'm assuming there will be minions of some form in the fight to facilitate getting sneak attack. [U]Legendary Grung Swashbuckler[/U] ----stats DEX 20, CHA 18 ----actions Rapier(+2d6 poison DC 12 CON save) Unarmed Attack (use Poisonous Skin trait to inflict poisoned condition, DC12 CON save) Panache Zephyr Strike(5 uses) ----bonus actions Cunning Action Quickened Lightning Lure (CHA casting) Quickened Gust Quickened Vicious Mockery ----other Move and Climb Speed 25ft Standing Leap Fancy Footwork ----legendary boons ? ----immortality discovered and drank from the fountain of youth/life [U]Legendary Dhamphir Phantom[/U] ----stats DEX 20, CON 18 ----actions Vampiric Bite(modified: finesse)(modified: remove cap from empower uses) ----bonus actions Cunning Action Ghost Walk(modified: lasts until start of your next turn) ----other Movespeed and Spider Climb 35ft Vampiric Bite Empower effects: Bonus, Heal(modified: healing bite now heals d8+CON+peircing damage dealt) Wails From The Grave Tokens Of The Departed(modified: 3 tokens, each recharges on a d8 rolled at end of turn) ----legendary boons ? ----immortality learned to summon their own soul back from death [U]Legendary Hobgoblin Inquisitive[/U] ----stats DEX 20, WIS 18 ----actions L-Crossbow Call for reinforcements(3 uses) ----bonus actions Insightful Fighting Cunning Action Fey Gift(unlimited uses) ----other Eye For Weakness Fortune From The Many ----legendary boons ? ----immortality bargained immortality from the reaper to 'work' for them hunting down escaped souls [U]Legendary Satyr Scout[/U] ----stats DEX 20, CON 18 ----actions Shortbow Pipes of Haunting(all-3 uses)(change PoH fear immunity on successful save to resistance against fear) ----bonus actions Pipes of Haunting(single target-unlimited)(immunity to resistance) Sudden Strike Cunning Action Steady Aim ----other Skirmisher 45ft speed(satyr 35+10 from superior mobility) ----legendary boons Wildshape Form: Giant Goat ----immortality hijacked the cycle of reincarnation for their own ends i wouldn't call these concepts completely fleshed out but hopefully you can see what i was going for with each one? [/QUOTE]
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