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The Evolution of a DMing Style
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<blockquote data-quote="Speaker" data-source="post: 306681" data-attributes="member: 6571"><p>Lessee...</p><p></p><p>I started DMing with a group of young players (myself included), and quickly found that my players needed a sense of direction to progress. Someone had to give them something to do. Quests were accepted and completed one after another. Occasionally there would be the slightest hint of a campaign--a persistent foe, an encircling darkness--that never came to fruitarian.</p><p></p><p>My next game was another tale entirely. We had become experienced enough that all of us could think on our feet, as it were. This led to a highly enjoyable tale of young heroes embarking on a quest of surprising twists and turns. Perhaps an outsider would find some of our furious leaps of fancy to be disorienting, but the group had fun, I had fun, and the imagination workout was far worth the effort.</p><p></p><p>That campaign finished a little while ago, under a burning sky.</p><p></p><p>The next campaign I play, with a half-new group, will take place using the Wheel of Time d20 system and world, and on an impulse I picked up the Prophecies of the Dragon campaign sourcebook. This tale will surely find use of the elements therein, but I hope that I will be able to maneuver some improvisation into the tale. Sort of a mixture between my old style DMing and the new.</p><p></p><p>Tell you how that works out in a year or so.</p></blockquote><p></p>
[QUOTE="Speaker, post: 306681, member: 6571"] Lessee... I started DMing with a group of young players (myself included), and quickly found that my players needed a sense of direction to progress. Someone had to give them something to do. Quests were accepted and completed one after another. Occasionally there would be the slightest hint of a campaign--a persistent foe, an encircling darkness--that never came to fruitarian. My next game was another tale entirely. We had become experienced enough that all of us could think on our feet, as it were. This led to a highly enjoyable tale of young heroes embarking on a quest of surprising twists and turns. Perhaps an outsider would find some of our furious leaps of fancy to be disorienting, but the group had fun, I had fun, and the imagination workout was far worth the effort. That campaign finished a little while ago, under a burning sky. The next campaign I play, with a half-new group, will take place using the Wheel of Time d20 system and world, and on an impulse I picked up the Prophecies of the Dragon campaign sourcebook. This tale will surely find use of the elements therein, but I hope that I will be able to maneuver some improvisation into the tale. Sort of a mixture between my old style DMing and the new. Tell you how that works out in a year or so. [/QUOTE]
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