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General Tabletop Discussion
*Dungeons & Dragons
The evolution of Charisma and Wisdom
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<blockquote data-quote="Ryujin" data-source="post: 6081725" data-attributes="member: 27897"><p>But where do you stop? Space Opera, for example, broke the character down into Physique (physical size), Strength (pure physical power), Constitution (physical toughness), Agility (balance and extended balance), Dexterity (fine motor skill), Empathy (ability to read and relate to another's emotions), Intelligence (mental agility and acuity), Psionics (what it says), Intuition (ability to come to a valid conclusion, devoid of real evidence), Bravery (again, what it says), Leadership (ability to have others do as you want), GTA (general technical ability), MechA (mechanical aptitude), and ElecA (electrical aptitude). There's a rationale for all of them and for the many stats that were derived from them. I can tell you that the complexity definitely impacted playability though.</p><p></p><p>While the sacred cows of the 6 attributes shouldn't necessarily be considered sacrosanct, I also don't see a pressing need to break them out into more. Playability is key and the more complexity that is added, the less playable the game becomes.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 6081725, member: 27897"] But where do you stop? Space Opera, for example, broke the character down into Physique (physical size), Strength (pure physical power), Constitution (physical toughness), Agility (balance and extended balance), Dexterity (fine motor skill), Empathy (ability to read and relate to another's emotions), Intelligence (mental agility and acuity), Psionics (what it says), Intuition (ability to come to a valid conclusion, devoid of real evidence), Bravery (again, what it says), Leadership (ability to have others do as you want), GTA (general technical ability), MechA (mechanical aptitude), and ElecA (electrical aptitude). There's a rationale for all of them and for the many stats that were derived from them. I can tell you that the complexity definitely impacted playability though. While the sacred cows of the 6 attributes shouldn't necessarily be considered sacrosanct, I also don't see a pressing need to break them out into more. Playability is key and the more complexity that is added, the less playable the game becomes. [/QUOTE]
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