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General Tabletop Discussion
*Dungeons & Dragons
The Evolution of the Monster Stat Block
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<blockquote data-quote="Voadam" data-source="post: 9359070" data-attributes="member: 2209"><p>I have a slight preference edge for 4e. You always have everything you need to run the monster in the stat block and they are in an order you expect. No real extraneous cruft in the stat block part. Decent use of shading for visual line differentiation.</p><p></p><p>5e also has most things you want without stuff you don't when using them at the table as well, but spell lists as references in the book is less useful for me and the organization is a little poorer. </p><p></p><p>I do like 5e calculating average damage, it makes expected damage so much more transparent for me as a DM. I also prefer 5e listing AC then hp over 4e doing the reverse, attacks come in against AC first then damage hp. I don't like the CR listing position in the stat block, it is fairly buried when I am trying to quickly look for stuff that will be around a CR 8 or so. Senses and passive perception is in a weird place to reference quickly too.</p><p></p><p>3e was crazy with cross reference stuff like feats and spells that were fiddly and easy to lose track of. The 3.5 improvements over 3.0 included the functionally very useful BAB/Grapple entry line. I don't really feel a need for environment and no. appearing and treasure notes in the stat blocks, those should be in the narrative descriptions if needed.</p><p></p><p>2e statblock was fine, the lore was fantastic. A lot of unnecessary stuff for a stat block that should be in descriptions if necessary. Diet, organization, active time, intelligence. Magic resistance should have been included under special defenses if the monster had it instead of a separate stat block line for every monster with half saying none.</p><p></p><p>1e psionic ability on every stat block? That was pure clutter and should have gone under special attacks the same as monster spells or spell like abilities. Percent in lair was not useful for me, you encountered the monster where the situation or module indicated.</p><p></p><p>B/X fairly clean and functional. Unfortunate that it has to list a save as entry instead of just tying the save to HD the way 1e did.</p><p></p><p>Oe very functional, could have ditched the % in lair.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9359070, member: 2209"] I have a slight preference edge for 4e. You always have everything you need to run the monster in the stat block and they are in an order you expect. No real extraneous cruft in the stat block part. Decent use of shading for visual line differentiation. 5e also has most things you want without stuff you don't when using them at the table as well, but spell lists as references in the book is less useful for me and the organization is a little poorer. I do like 5e calculating average damage, it makes expected damage so much more transparent for me as a DM. I also prefer 5e listing AC then hp over 4e doing the reverse, attacks come in against AC first then damage hp. I don't like the CR listing position in the stat block, it is fairly buried when I am trying to quickly look for stuff that will be around a CR 8 or so. Senses and passive perception is in a weird place to reference quickly too. 3e was crazy with cross reference stuff like feats and spells that were fiddly and easy to lose track of. The 3.5 improvements over 3.0 included the functionally very useful BAB/Grapple entry line. I don't really feel a need for environment and no. appearing and treasure notes in the stat blocks, those should be in the narrative descriptions if needed. 2e statblock was fine, the lore was fantastic. A lot of unnecessary stuff for a stat block that should be in descriptions if necessary. Diet, organization, active time, intelligence. Magic resistance should have been included under special defenses if the monster had it instead of a separate stat block line for every monster with half saying none. 1e psionic ability on every stat block? That was pure clutter and should have gone under special attacks the same as monster spells or spell like abilities. Percent in lair was not useful for me, you encountered the monster where the situation or module indicated. B/X fairly clean and functional. Unfortunate that it has to list a save as entry instead of just tying the save to HD the way 1e did. Oe very functional, could have ditched the % in lair. [/QUOTE]
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