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General Tabletop Discussion
*Dungeons & Dragons
The Evolution of the Monster Stat Block
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<blockquote data-quote="Voadam" data-source="post: 9364174" data-attributes="member: 2209"><p>Right, not something that useful for me as I mostly ran modules and parties doing stuff in towns and cities and traveling from place to place but not really hexcrawl exploring wilderness. And if I rolled a wilderness encounter I generally wanted to come up with something that made the most sense in context for me (such as when traveling by boat up a river) and not generally have to determine a whole lair on the fly based on die rolls.</p><p></p><p>1e MM page 5</p><p></p><p>% IN LAIR indicates the chance of encountering the monster in question where it domiciles and stores its treasure (if any). If a monster encountered is not in its lair it will not have any treasure unless it carries “individual” treasure or some form of magic. Whether or not an encounter is occurring in the monster’s lair might be totally unknown to the person or persons involved until after the outcome of the encounter is resolved.</p><p></p><p> In a dungeon wandering monsters you encounter should not be in their lair as they are wandering monsters, unless you are improvving the whole dungeon and just make the room encountering them their lair based on this roll. The only way I see it as being potentially generally useful is for the random wilderness encounters.</p><p></p><p>So for orcs encountered in the wilderness either it is a (65 % chance) patrol or wandering tribe or whatever of 30-300 orcs or a (35% chance) full on lair (camp, cave, fortress) you encounter for the 30-300 band/tribe and you should improv or generate the lair on the spot or pull out a predone one you have on hand.</p><p></p><p>Not generally my style of DMing.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9364174, member: 2209"] Right, not something that useful for me as I mostly ran modules and parties doing stuff in towns and cities and traveling from place to place but not really hexcrawl exploring wilderness. And if I rolled a wilderness encounter I generally wanted to come up with something that made the most sense in context for me (such as when traveling by boat up a river) and not generally have to determine a whole lair on the fly based on die rolls. 1e MM page 5 % IN LAIR indicates the chance of encountering the monster in question where it domiciles and stores its treasure (if any). If a monster encountered is not in its lair it will not have any treasure unless it carries “individual” treasure or some form of magic. Whether or not an encounter is occurring in the monster’s lair might be totally unknown to the person or persons involved until after the outcome of the encounter is resolved. In a dungeon wandering monsters you encounter should not be in their lair as they are wandering monsters, unless you are improvving the whole dungeon and just make the room encountering them their lair based on this roll. The only way I see it as being potentially generally useful is for the random wilderness encounters. So for orcs encountered in the wilderness either it is a (65 % chance) patrol or wandering tribe or whatever of 30-300 orcs or a (35% chance) full on lair (camp, cave, fortress) you encounter for the 30-300 band/tribe and you should improv or generate the lair on the spot or pull out a predone one you have on hand. Not generally my style of DMing. [/QUOTE]
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