Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 7784264" data-attributes="member: 5142"><p>Though I respect your preference, I nevertheless disagree. I never really cared for the 2E Planescape tieflings, which often did lean on the "misunderstood outsiders" angle pretty hard as well. Though I understand that the idea that they could be anything in terms of morphology, appearance, culture, history, etc. works in their favor for some people, it also worked against them for mine. It felt odd to me that tieflings would just be the "samey" from having fiends as their background or even from being plane-touched. After all, weren't demons and devils diametrically opposed? But a tiefling descendant of a demon could look the same as a tiefling descendant of a devil? Not to mention the yugoloths. </p><p></p><p>It wasn't until 4E that I found tieflings a compelling playable bioform. To reiterate from my earlier point, 4E gave them a connection to the world. They were not "outsiders" from the planes, but, rather, they are descendants of human nobles of Bael Turath that sought to save and expand their kingdom by making dark pacts with devils. (Which is ironically not far removed from what Cheliax in Golarion did.) That empire would nevertheless fall later in conflict with the draconic kingdom of Arkhosia, and their tiefling descendants represent the hubris of that diabolic pact. This is far less Drow and far more Faustian. This gave me a much more defined sense of tieflings and their place in the world. It gave them a mythos that amounted to more than mutants of some distant fiend but instead to pact made between devils and human mortals. While I understand that some people miss the morphological variation of tieflings from earlier editions, I have found the new direction more new player friendly to the extent that it's easier for new players to spot a tiefling in the art as opposed to a satyr or something.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7784264, member: 5142"] Though I respect your preference, I nevertheless disagree. I never really cared for the 2E Planescape tieflings, which often did lean on the "misunderstood outsiders" angle pretty hard as well. Though I understand that the idea that they could be anything in terms of morphology, appearance, culture, history, etc. works in their favor for some people, it also worked against them for mine. It felt odd to me that tieflings would just be the "samey" from having fiends as their background or even from being plane-touched. After all, weren't demons and devils diametrically opposed? But a tiefling descendant of a demon could look the same as a tiefling descendant of a devil? Not to mention the yugoloths. It wasn't until 4E that I found tieflings a compelling playable bioform. To reiterate from my earlier point, 4E gave them a connection to the world. They were not "outsiders" from the planes, but, rather, they are descendants of human nobles of Bael Turath that sought to save and expand their kingdom by making dark pacts with devils. (Which is ironically not far removed from what Cheliax in Golarion did.) That empire would nevertheless fall later in conflict with the draconic kingdom of Arkhosia, and their tiefling descendants represent the hubris of that diabolic pact. This is far less Drow and far more Faustian. This gave me a much more defined sense of tieflings and their place in the world. It gave them a mythos that amounted to more than mutants of some distant fiend but instead to pact made between devils and human mortals. While I understand that some people miss the morphological variation of tieflings from earlier editions, I have found the new direction more new player friendly to the extent that it's easier for new players to spot a tiefling in the art as opposed to a satyr or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Evolution of Tieflings in D&D: Interviews with Zeb Cook and Colin McComb
Top