Pretext: This is no "D&D is like WoW"
ENWorld ate my last post, so you get a slightly shorter version.
Especially video games started out similar to PnP rpgs as nerd hobby, but, because of faster product cycles, evolved much faster. The question is, can you take the situation VGs are now in and apply it to PnP Rpgs?
I recognize 3 different markets for Video games (Imo of course with some overlap).
1. The mass market
Very good graphics, always using tried and tested formulas companies know will work, easy entry with no manual required, rather easy. Loosing it pretty much impossible. Very often a shallow story. Made to be accessible to as many people as possible. High marketing budgets.
Examples: Doom, EA sport games, Call of Duty
2. The fringe market
Graphics are not as good or even rather ugly/not existing. Cater to the original nerd players from the beginning of the industry. Manuals are very often required and the games are generally more difficult.
Examples: Hearts of Iron, Baldur's Gate
3. Experimental market
Completely untested concept. Success is a "hit or miss" like in the beginning of the video game industry. Successful games here will become mass market titles.
Examples: Guitar Hero. Elektroplankton
Movies are similar.
Mass market: Lots of action and explosions, not much story. Accessible for nearly everyone. Example: Transformers, Independence Day
Fringe market: Less focus on effects, more story. Examples: Syriana. Brokeback Mountain
Experimentals: Low budget movies. Examples: Blair Witch Project.
How can this be applied to PnP RPGs and will PnP RPGs even follow this pattern? Both D&D and Warhammer Fantasy are pushing into the boardgame/miniature direction (imo mass market).
And how will the current video game trends affect the PnP market.
With DDi, WotC is already going close to the DLC (Downloadable Contend) hype currently going on in the Video Game industry.
Will a eventual VTT be more multiplayer/mmo like where it is not (only) for already existing groups, but will have a lobby where people can meet, spontaneously decide to start a game and select a DM who can load a preexisting module (paid contend) or one he designed beforehand for a quick RPG game?
How will microtransaction figure into that? Will you pay for every contend extra instead paying for a big book of content? E.g. "Want to use the Stormbringer Orc? Pay $1 to unlock. Notice out limited offer. The whole Orc package for just $14.99".
ENWorld ate my last post, so you get a slightly shorter version.
Especially video games started out similar to PnP rpgs as nerd hobby, but, because of faster product cycles, evolved much faster. The question is, can you take the situation VGs are now in and apply it to PnP Rpgs?
I recognize 3 different markets for Video games (Imo of course with some overlap).
1. The mass market
Very good graphics, always using tried and tested formulas companies know will work, easy entry with no manual required, rather easy. Loosing it pretty much impossible. Very often a shallow story. Made to be accessible to as many people as possible. High marketing budgets.
Examples: Doom, EA sport games, Call of Duty
2. The fringe market
Graphics are not as good or even rather ugly/not existing. Cater to the original nerd players from the beginning of the industry. Manuals are very often required and the games are generally more difficult.
Examples: Hearts of Iron, Baldur's Gate
3. Experimental market
Completely untested concept. Success is a "hit or miss" like in the beginning of the video game industry. Successful games here will become mass market titles.
Examples: Guitar Hero. Elektroplankton
Movies are similar.
Mass market: Lots of action and explosions, not much story. Accessible for nearly everyone. Example: Transformers, Independence Day
Fringe market: Less focus on effects, more story. Examples: Syriana. Brokeback Mountain
Experimentals: Low budget movies. Examples: Blair Witch Project.
How can this be applied to PnP RPGs and will PnP RPGs even follow this pattern? Both D&D and Warhammer Fantasy are pushing into the boardgame/miniature direction (imo mass market).
And how will the current video game trends affect the PnP market.
With DDi, WotC is already going close to the DLC (Downloadable Contend) hype currently going on in the Video Game industry.
Will a eventual VTT be more multiplayer/mmo like where it is not (only) for already existing groups, but will have a lobby where people can meet, spontaneously decide to start a game and select a DM who can load a preexisting module (paid contend) or one he designed beforehand for a quick RPG game?
How will microtransaction figure into that? Will you pay for every contend extra instead paying for a big book of content? E.g. "Want to use the Stormbringer Orc? Pay $1 to unlock. Notice out limited offer. The whole Orc package for just $14.99".
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