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<blockquote data-quote="Dastari" data-source="post: 3308566" data-attributes="member: 38358"><p>All right, here is what I have. It is a list counting only the six orc deities from the Greyhawk campaign setting and the DC's for knowledge about them. I'm going to try and expand this list to include information specific to the other deities as well:</p><p></p><p><strong>ORC LORE</strong></p><p></p><p><strong>Knowledge (The Planes)</strong></p><p></p><p><strong>DC Result</strong></p><p></p><p>Characters with ranks in Knowledge (The Planes) can learn more about orc deities. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC's. </p><p></p><p>10 The main home of the orc deities is <em>Nishrek</em> within Avalas, the first layer of the Infernal Battlefield of Acheron. Gruumsh lives there along with his wife, Luthic; his son, Bahgtru; and his war chief; Ilneval. </p><p></p><p>15 The orc deities fight an eternal war with the Goblin deities in Acheron. Other orc deity realms are <em>The Night Below</em> within Krangath, the fourth layer of the Bleak Eternity of Gehenna and <em>Fleshslough</em> in the top layer of the Grey Wastes of Hades. The orc deity Shargaas resides in <em>The Night Below</em> and Yurtrus resides in <em>Fleshslough</em>.</p><p></p><p>20 The mildly law aligned trait of Acheron is negated within <em>Nishrek</em>. </p><p></p><p>25 Gruumsh controls the three major fortresses of Rotting Eye, White Hand, and Three Fang. He moves between all three seemingly at random. Ilneval controls the fortresses of Red Sword and Dripping Blade. </p><p></p><p>40 The first view that petitioners get of Nishrek as they approach is of swirling trenches carved all around the face of the cube. Tunnel openings seem to pop up at random leading deep into the cube and cities and barracks appear to have been placed at random. Still, the size of the tunnels and barracks are immense and Nishrek is definitely prepared to fight great battles. </p><p></p><p>100 You have detailed schematics of <em>Nishrek</em> and could navigate the entire realm with ease. </p><p></p><p><strong>Knowledge (Religion)</strong></p><p></p><p><strong>DC Result</strong></p><p></p><p>In addition to the information detailed in the Monster Manual IV on a successful knowledge check at the DC's given the player gains further information as detailed below:</p><p></p><p>15 Additional deities in the Orc Pantheon are Bahgtru, the God of Strength and son of Gruumsh and Ilneval, the war lieutenant. Gruumsh's holy animal is the giant rat. His holy day is the new moon and a sacrafice of blood is made to him monthly. His priests wear dark red vestments, war helms, and black plate mail. His holy symbol is an empty eye socket. </p><p></p><p>20 All clerics of Gruumsh being their prayers with the phrase "Kharg-hark", the orcish word for "revenge". Shargaas is the only orc deity to allow half-orcs into his clergy. Bahgtru is jealous of Ilneval and believes that he and Gruumsh should be the only two deities in the pantheon. Bahgtru's sacred animal is the ox. His holy days are on battle days and the bones of orcish enemies are sacrificed to him before battle. His clerics wear loincloths and nothing else. His holy symbol is a broken thigh bone. Ilneval's holy days are also on battle days, but blood and weapons are sacrificed to him before battle. His clerics wear red metal armor and red metal helmets. His holy symbol is a bloodied longsword. Luthic's sacred animal is the cave bear. Her holy day is mindwinter's day and treasures are sacrificed to her yearly. Clerics to Luthic wear brown and black leather armor and fur caps. her holy symbol is the orc rune for home. Shargaas's sacred animal is the bat. His holy days are on new moons and stolen items are sacrificed to him monthly. HIs priests wear red and black leather armor and caps. His holy symbol is a skull on a red crescent moon. Yurtrus's sacred "animal" is the skeleton. His holy says are on the new moon and sacrifices are made to him monthly. His clerics wear animal skins painted white. His holy symbols are white hands on a dark background. </p><p></p><p>25 Shargaas tows the line in the orc pantheon. His priests will not actively oppose the interests of Gruumsh or Ilneval but his priests will see to limit the influence of their priests. He is also the only orc deity that allows half-orcs to join his clergy. Additionally, Shargaas and Yurtrus have an ongoing rivalry so that in tribes that honor either one of as a patron the worship of the other is forbidden. </p><p></p><p>30 Rumor has it that Yurtrus is just another aspect of Incabulos. What is known is that Yurtrus is <em>not</em> a native orc deity. </p><p></p><p>35 Worship of Erythnul has been on the rise recently in orc communities who worship him in his aspect as an orc. Worship of Erythnul is forbidden in all orc tribes that hold one of the other members of the pantheon as a patron.</p><p></p><p><strong>Knowledge (Local)</strong></p><p></p><p><strong>DC Result</strong></p><p></p><p>In addition to the information detailed in the Monster Manual IV on a successful knowledge check at the DC's given the player gains further information as detailed below:</p><p></p><p>15 Orcs are tribal by nature with most tribes separated by the deity that they pick as their patron.</p><p></p><p>20 Tribes devoted to Gruumsh tend to be the most generic tribes. They are bent on conquest, but are possessed of a certain low cunning, and will not throw their lives away needlessly. This priests of Gruumsh will typically be the power behind the chieftains and will only expose themselves when absolutely necessary. </p><p></p><p>25 Tribes devoted to Bahgtru are much more aggressive than other tribes. They are more surly and unpleasant than the average orc, and include large numbers of ogres and especially orogs. They tend to attack rather than parley. They rely on berzerk rage and great strength to carry the day. Clerics of Bahgtru rarely lead a tribe. Orcs devoted to Ilneval are much more dangerous in war than the average orc. They have a proper knowledge of strategy and tactics and will not throw their lives away needlessly. These tribes also contain a large number of ogres and orogs. Clerics of Ilneval are usually found in secondary leadership positions in the tribe - they must always serve a chief, but are usually of high importance in their tribe. Tribes devoted to Luthic are in some ways less dangerous than other orc tribes. These tribes value their lives more highly than typical orcs and as such less likely to wage senseless war against their neighbors. However, at the first sign of weakness they will attack and spare none of their foes. Prisoners of other tribes rarely survive for long, as they do not believe in wasting resources on outsiders. Priestesses of Luthic twill stay back in battle using magic in preference to physical attack and tending to the wounded that they may continue to fighting. They tend to be advisors to the chieftains of their tribes, urging them on to greater and greater conquests. They council the capture and absorption of other orc tribes to increase the power of their own tribe. Tribes devoted to Shargaas tend to have a large number of half-orcs and they are the only orc tribes that orc assasins as well cleric/assasins. Their philosophy is to take by night what cannot be taken by force. The tribes of Shargaas often fight with poisoned weapons and darker tactics as well (well poisonings and using siege engines to hurl rotting animals among them). They tend to break and flee in the press of combat, however - they have no stomach for prolonged battle. The leaders of Shargaas's tribes are nearly always assasins or assasin/clerics. Tribes devoted to Yurtrus are known for their merciless dpredation of the surrounding areas, and for the varied and creative deaths they inflict upon their captives. His priests rarely (sometimes never) speak, and are capable of casting magics soundlessly.</p></blockquote><p></p>
[QUOTE="Dastari, post: 3308566, member: 38358"] All right, here is what I have. It is a list counting only the six orc deities from the Greyhawk campaign setting and the DC's for knowledge about them. I'm going to try and expand this list to include information specific to the other deities as well: [B]ORC LORE[/B] [B]Knowledge (The Planes)[/B] [B]DC Result[/B] Characters with ranks in Knowledge (The Planes) can learn more about orc deities. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC's. 10 The main home of the orc deities is [I]Nishrek[/I] within Avalas, the first layer of the Infernal Battlefield of Acheron. Gruumsh lives there along with his wife, Luthic; his son, Bahgtru; and his war chief; Ilneval. 15 The orc deities fight an eternal war with the Goblin deities in Acheron. Other orc deity realms are [I]The Night Below[/I] within Krangath, the fourth layer of the Bleak Eternity of Gehenna and [I]Fleshslough[/I] in the top layer of the Grey Wastes of Hades. The orc deity Shargaas resides in [I]The Night Below[/I] and Yurtrus resides in [I]Fleshslough[/I]. 20 The mildly law aligned trait of Acheron is negated within [I]Nishrek[/I]. 25 Gruumsh controls the three major fortresses of Rotting Eye, White Hand, and Three Fang. He moves between all three seemingly at random. Ilneval controls the fortresses of Red Sword and Dripping Blade. 40 The first view that petitioners get of Nishrek as they approach is of swirling trenches carved all around the face of the cube. Tunnel openings seem to pop up at random leading deep into the cube and cities and barracks appear to have been placed at random. Still, the size of the tunnels and barracks are immense and Nishrek is definitely prepared to fight great battles. 100 You have detailed schematics of [I]Nishrek[/I] and could navigate the entire realm with ease. [B]Knowledge (Religion)[/B] [B]DC Result[/B] In addition to the information detailed in the Monster Manual IV on a successful knowledge check at the DC's given the player gains further information as detailed below: 15 Additional deities in the Orc Pantheon are Bahgtru, the God of Strength and son of Gruumsh and Ilneval, the war lieutenant. Gruumsh's holy animal is the giant rat. His holy day is the new moon and a sacrafice of blood is made to him monthly. His priests wear dark red vestments, war helms, and black plate mail. His holy symbol is an empty eye socket. 20 All clerics of Gruumsh being their prayers with the phrase "Kharg-hark", the orcish word for "revenge". Shargaas is the only orc deity to allow half-orcs into his clergy. Bahgtru is jealous of Ilneval and believes that he and Gruumsh should be the only two deities in the pantheon. Bahgtru's sacred animal is the ox. His holy days are on battle days and the bones of orcish enemies are sacrificed to him before battle. His clerics wear loincloths and nothing else. His holy symbol is a broken thigh bone. Ilneval's holy days are also on battle days, but blood and weapons are sacrificed to him before battle. His clerics wear red metal armor and red metal helmets. His holy symbol is a bloodied longsword. Luthic's sacred animal is the cave bear. Her holy day is mindwinter's day and treasures are sacrificed to her yearly. Clerics to Luthic wear brown and black leather armor and fur caps. her holy symbol is the orc rune for home. Shargaas's sacred animal is the bat. His holy days are on new moons and stolen items are sacrificed to him monthly. HIs priests wear red and black leather armor and caps. His holy symbol is a skull on a red crescent moon. Yurtrus's sacred "animal" is the skeleton. His holy says are on the new moon and sacrifices are made to him monthly. His clerics wear animal skins painted white. His holy symbols are white hands on a dark background. 25 Shargaas tows the line in the orc pantheon. His priests will not actively oppose the interests of Gruumsh or Ilneval but his priests will see to limit the influence of their priests. He is also the only orc deity that allows half-orcs to join his clergy. Additionally, Shargaas and Yurtrus have an ongoing rivalry so that in tribes that honor either one of as a patron the worship of the other is forbidden. 30 Rumor has it that Yurtrus is just another aspect of Incabulos. What is known is that Yurtrus is [I]not[/I] a native orc deity. 35 Worship of Erythnul has been on the rise recently in orc communities who worship him in his aspect as an orc. Worship of Erythnul is forbidden in all orc tribes that hold one of the other members of the pantheon as a patron. [B]Knowledge (Local)[/B] [B]DC Result[/B] In addition to the information detailed in the Monster Manual IV on a successful knowledge check at the DC's given the player gains further information as detailed below: 15 Orcs are tribal by nature with most tribes separated by the deity that they pick as their patron. 20 Tribes devoted to Gruumsh tend to be the most generic tribes. They are bent on conquest, but are possessed of a certain low cunning, and will not throw their lives away needlessly. This priests of Gruumsh will typically be the power behind the chieftains and will only expose themselves when absolutely necessary. 25 Tribes devoted to Bahgtru are much more aggressive than other tribes. They are more surly and unpleasant than the average orc, and include large numbers of ogres and especially orogs. They tend to attack rather than parley. They rely on berzerk rage and great strength to carry the day. Clerics of Bahgtru rarely lead a tribe. Orcs devoted to Ilneval are much more dangerous in war than the average orc. They have a proper knowledge of strategy and tactics and will not throw their lives away needlessly. These tribes also contain a large number of ogres and orogs. Clerics of Ilneval are usually found in secondary leadership positions in the tribe - they must always serve a chief, but are usually of high importance in their tribe. Tribes devoted to Luthic are in some ways less dangerous than other orc tribes. These tribes value their lives more highly than typical orcs and as such less likely to wage senseless war against their neighbors. However, at the first sign of weakness they will attack and spare none of their foes. Prisoners of other tribes rarely survive for long, as they do not believe in wasting resources on outsiders. Priestesses of Luthic twill stay back in battle using magic in preference to physical attack and tending to the wounded that they may continue to fighting. They tend to be advisors to the chieftains of their tribes, urging them on to greater and greater conquests. They council the capture and absorption of other orc tribes to increase the power of their own tribe. Tribes devoted to Shargaas tend to have a large number of half-orcs and they are the only orc tribes that orc assasins as well cleric/assasins. Their philosophy is to take by night what cannot be taken by force. The tribes of Shargaas often fight with poisoned weapons and darker tactics as well (well poisonings and using siege engines to hurl rotting animals among them). They tend to break and flee in the press of combat, however - they have no stomach for prolonged battle. The leaders of Shargaas's tribes are nearly always assasins or assasin/clerics. Tribes devoted to Yurtrus are known for their merciless dpredation of the surrounding areas, and for the varied and creative deaths they inflict upon their captives. His priests rarely (sometimes never) speak, and are capable of casting magics soundlessly. [/QUOTE]
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