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The Expanded Psionics Handbook Confirmed Information Thread
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<blockquote data-quote="Hardhead" data-source="post: 1436910" data-attributes="member: 2844"><p>OK, we've got some new info from Archfiends.</p><p></p><p>Huge thanks to Altamont Ravenard for the information he provided in <a href="http://www.enworld.org/forums/showthread.php?t=81290" target="_blank">this thread</a>.</p><p></p><p>The D&D quickstats for Ialdabode are:</p><p></p><p></p><p></p><p>A lot of stuff here. It appears psions still have a d4 HD. </p><p></p><p>Skills are weird. He has too many ranks in Psicraft unless they botched it (with an INT modifier fo +2, he'd have to have spent 7 skill points... at second level). It seems likely they still get 4 skill points per level.</p><p></p><p>Saves are off as well. If he has a good Will save, it should be +3, but if it was poor, it should be +1. Probably just messed it up. I assume they still have a +3 will save.</p><p></p><p>He has one more power point than a psion of his level would have under 3.0. Not much of a suprise. Bruce Cordel aleready increased the number of PP per day in Mindscapes.</p><p></p><p>Powers are a real gem! First, it appears Inertial Armor is now a power, rather than a feat. It also appears that Psychic Combat may have been rolled into the rest of the powers, like in Mindscapes, as we see Mind Thrust on the list, not set apart from the other powers. However, it's PP cost is odd. Under 3.0 psionics, a power cost twice it's level, minus one. So a second level power would cost 3 (2*2-1). Here, we see Mind Thrust costing 2 PP and dealing a static 10 damage.</p><p></p><p>Now, one possibility is that it's still a psionic combat mode, so it has an odd cost. I don't believe that, because it just deals damage (nothing special for a mode) and it's listed in the middle of the other powers. </p><p></p><p>We also know how Mind Thrust works from <a href="http://www.wizards.com/default.asp?x=dnd/iw/20040215a&page=4" target="_blank">the Wilder exerpt</a>:</p><p></p><p></p><p></p><p>So it's not a static damage power anyway. I think we're looking at some kind of "scaled up" version for a quickstat card. It should normaly be a first level power that deals 1d10 damage. However, Ialdabode is second level. That means he can scale it up once, since we know you can spend a number of PP on scaling equal to your level. At that point, it costs 2 PP and deals 2d10 damage, the average being an even 10. </p><p></p><p>So, I believe Mind Thrust is actually a 1st levle power that deals 1d10 damage, and can have an extra die added for 1 pp. That makes sense form what we know. A 2pp version would deal an average of 10 damage and Leila the Wilder's would deal 3d10 damage for 3 pp.</p><p></p><p>Ialdabode is missing a bunch of 0th level powers known, but it's just possible they cut them for space (and didn't list stuff like Detect Psionics, which is a non-combat ability). The ones he <em>does</em> know all cost 1 pp (as opposed to 3.0, where you manifested 3 for free every day, then started having to pay 1 PP apiece). I could be that this rule is just too complicated to put on the back of a card. But for what it's worth, the Psionic Daze has a DC as if it were a first level power, instead of a 0th level one. Hmmmmmm. It could have been "upgraded" to a full first level power, or they could be assuming it's scaled up once to increase the DC (and thus make it cost one PP instead of it being free). I think this is the most likely, but it's hard to say.</p><p></p><p></p><p>On to Ragnara</p><p></p><p></p><p></p><p>At 20 HP, they appear to still get d8 HD. Ragnara's attack is at +5, which means they still have a medium BAB progression (+2 BAB, +1 Masterwork Weapon, +2 STR).</p><p></p><p>She seem sto have two 1/day abilities, probably coming from being a Meaened. The -1 to damage from Mindscream is weird. I'm guessing it deals 3d6 + CHA modifier.</p><p></p><p>They probably now manifest using WIS, since its' the only high mental stat. </p><p></p><p>Unless she's getting a weird reflex penalty from somewhere, her REF save is wrong, but PsyWars now obviously get a good FORT and WILL save (this probably helps make up for now needing another stat - WIS). She has a full 33% more PP than a PsyWar would under 3.0. Probably, they now get bonus PP based off of their WIS.</p><p></p><p>Assuming Offensive Precognition is 1st level (as a mirror to Combat Precognition, which I bet will now be called Defensive Precognition), she actually is missing one 0th level power. It could be they just decided not to list "non-combat" powers, like Detect Psionics.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1436910, member: 2844"] OK, we've got some new info from Archfiends. Huge thanks to Altamont Ravenard for the information he provided in [url=http://www.enworld.org/forums/showthread.php?t=81290]this thread[/url]. The D&D quickstats for Ialdabode are: A lot of stuff here. It appears psions still have a d4 HD. Skills are weird. He has too many ranks in Psicraft unless they botched it (with an INT modifier fo +2, he'd have to have spent 7 skill points... at second level). It seems likely they still get 4 skill points per level. Saves are off as well. If he has a good Will save, it should be +3, but if it was poor, it should be +1. Probably just messed it up. I assume they still have a +3 will save. He has one more power point than a psion of his level would have under 3.0. Not much of a suprise. Bruce Cordel aleready increased the number of PP per day in Mindscapes. Powers are a real gem! First, it appears Inertial Armor is now a power, rather than a feat. It also appears that Psychic Combat may have been rolled into the rest of the powers, like in Mindscapes, as we see Mind Thrust on the list, not set apart from the other powers. However, it's PP cost is odd. Under 3.0 psionics, a power cost twice it's level, minus one. So a second level power would cost 3 (2*2-1). Here, we see Mind Thrust costing 2 PP and dealing a static 10 damage. Now, one possibility is that it's still a psionic combat mode, so it has an odd cost. I don't believe that, because it just deals damage (nothing special for a mode) and it's listed in the middle of the other powers. We also know how Mind Thrust works from [url=http://www.wizards.com/default.asp?x=dnd/iw/20040215a&page=4]the Wilder exerpt[/url]: So it's not a static damage power anyway. I think we're looking at some kind of "scaled up" version for a quickstat card. It should normaly be a first level power that deals 1d10 damage. However, Ialdabode is second level. That means he can scale it up once, since we know you can spend a number of PP on scaling equal to your level. At that point, it costs 2 PP and deals 2d10 damage, the average being an even 10. So, I believe Mind Thrust is actually a 1st levle power that deals 1d10 damage, and can have an extra die added for 1 pp. That makes sense form what we know. A 2pp version would deal an average of 10 damage and Leila the Wilder's would deal 3d10 damage for 3 pp. Ialdabode is missing a bunch of 0th level powers known, but it's just possible they cut them for space (and didn't list stuff like Detect Psionics, which is a non-combat ability). The ones he [i]does[/i] know all cost 1 pp (as opposed to 3.0, where you manifested 3 for free every day, then started having to pay 1 PP apiece). I could be that this rule is just too complicated to put on the back of a card. But for what it's worth, the Psionic Daze has a DC as if it were a first level power, instead of a 0th level one. Hmmmmmm. It could have been "upgraded" to a full first level power, or they could be assuming it's scaled up once to increase the DC (and thus make it cost one PP instead of it being free). I think this is the most likely, but it's hard to say. On to Ragnara At 20 HP, they appear to still get d8 HD. Ragnara's attack is at +5, which means they still have a medium BAB progression (+2 BAB, +1 Masterwork Weapon, +2 STR). She seem sto have two 1/day abilities, probably coming from being a Meaened. The -1 to damage from Mindscream is weird. I'm guessing it deals 3d6 + CHA modifier. They probably now manifest using WIS, since its' the only high mental stat. Unless she's getting a weird reflex penalty from somewhere, her REF save is wrong, but PsyWars now obviously get a good FORT and WILL save (this probably helps make up for now needing another stat - WIS). She has a full 33% more PP than a PsyWar would under 3.0. Probably, they now get bonus PP based off of their WIS. Assuming Offensive Precognition is 1st level (as a mirror to Combat Precognition, which I bet will now be called Defensive Precognition), she actually is missing one 0th level power. It could be they just decided not to list "non-combat" powers, like Detect Psionics. [/QUOTE]
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