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The Expanded Psionics Handbook Confirmed Information Thread
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1445482" data-attributes="member: 1165"><p>I've never seen a class that lets you <em>kill</em> people while using a physical ability score to set the save DC. Maybe such a class exists, but I hope to never see it.</p><p></p><p></p><p></p><p>No, I can't agree with this. If a DM runs such a system, the players should <em>always</em> play savants.</p><p></p><p>I've done a little testing for the Mind's Eye, and I recall telling a player that to test a certain PrC he had to be a shaper and not a savant. Talk about a shouting match...</p><p></p><p>Now lets look at hit points:</p><p></p><p>Ftr20, starting Con 14, +6 <em>amulet of health</em>. Hit point score: 174.5 average.</p><p></p><p>Sav20, staring Con 15, final Con 20, +6 <em>amulet of health</em> (there really should be a psionic equivalent a psion could make for himself). Hit point score: 211.5 average. So now the psion has <em>more</em> hit points than the fighter, and can manifest great defensive powers like <em>reddopsi</em>, <em>shield of prudence</em> and <em>inertial barrier</em>, while sitting back saf<em>er</em> in the back dishing out <em>disintegrate</em> after <em>disintegrate</em>. This is <em>before</em> the psion manifests <em>vigor</em>.</p><p></p><p>Here Con is just too useful.</p><p></p><p></p><p></p><p>Well, you've fixed the underpowered aspect of MAD, but you need to fix the overpowered aspect of MAD, as well.</p><p></p><p>You still haven't told us what house rules you would need for <em>mind switch</em>, <em>magic jar</em> or <em>psychofeedback</em>, for instance. Furthermore, your house rule included changes to the core rules as well, which not every DM would want to do. (IYC you've changed <em>polymorph</em> alread, for other reasons, but the XPH cannot make such assumptions about people's campaigns.)</p><p></p><p></p><p></p><p>That would make great flavor text for <em>teleport</em> (<em>Please Save My Earth</em>) but it doesn't strictly require Dexterity.</p><p></p><p></p><p></p><p>That's not going to work either. When you use <em>mind switch</em> you now use someone else's stats. Things are going to get really weird if you have to keep track of two sets of stats, when <em>both</em> sets of stats are permanent (even though one set hardly counts anymore).</p><p></p><p>Things will only get messier if you <em>polymorph</em> or <em>mind switch</em> with a weaker form. Even if the save DCs don't change, you just lost your ability to manifest powers. If you used <em>mind switch</em> and got trapped in the new body with physical stats below 16, you won't be able to escape.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1445482, member: 1165"] I've never seen a class that lets you [i]kill[/i] people while using a physical ability score to set the save DC. Maybe such a class exists, but I hope to never see it. No, I can't agree with this. If a DM runs such a system, the players should [i]always[/i] play savants. I've done a little testing for the Mind's Eye, and I recall telling a player that to test a certain PrC he had to be a shaper and not a savant. Talk about a shouting match... Now lets look at hit points: Ftr20, starting Con 14, +6 [i]amulet of health[/i]. Hit point score: 174.5 average. Sav20, staring Con 15, final Con 20, +6 [i]amulet of health[/i] (there really should be a psionic equivalent a psion could make for himself). Hit point score: 211.5 average. So now the psion has [i]more[/i] hit points than the fighter, and can manifest great defensive powers like [i]reddopsi[/i], [i]shield of prudence[/i] and [i]inertial barrier[/i], while sitting back saf[i]er[/i] in the back dishing out [i]disintegrate[/i] after [i]disintegrate[/i]. This is [i]before[/i] the psion manifests [i]vigor[/i]. Here Con is just too useful. Well, you've fixed the underpowered aspect of MAD, but you need to fix the overpowered aspect of MAD, as well. You still haven't told us what house rules you would need for [i]mind switch[/i], [i]magic jar[/i] or [i]psychofeedback[/i], for instance. Furthermore, your house rule included changes to the core rules as well, which not every DM would want to do. (IYC you've changed [i]polymorph[/i] alread, for other reasons, but the XPH cannot make such assumptions about people's campaigns.) That would make great flavor text for [i]teleport[/i] ([i]Please Save My Earth[/i]) but it doesn't strictly require Dexterity. That's not going to work either. When you use [i]mind switch[/i] you now use someone else's stats. Things are going to get really weird if you have to keep track of two sets of stats, when [i]both[/i] sets of stats are permanent (even though one set hardly counts anymore). Things will only get messier if you [i]polymorph[/i] or [i]mind switch[/i] with a weaker form. Even if the save DCs don't change, you just lost your ability to manifest powers. If you used [i]mind switch[/i] and got trapped in the new body with physical stats below 16, you won't be able to escape. [/QUOTE]
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