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The Expanse RPG by Green Ronan
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<blockquote data-quote="practicalm" data-source="post: 7465111" data-attributes="member: 6777923"><p>I ran a short lived game at work in the Expanse Universe using GURPS. </p><p>I like the universe and so did 2 others but we just couldn't keep finding the time.</p><p></p><p>Unique things about the Expanse. </p><p>Hard science setting except for reactionless thrusters. (The Drive may use small amounts of fuel but no where the amount that a true reaction drive would use.</p><p>Ancient tech that eventually (7th book) starts turning the tech into less Hard Science.</p><p>The enemy that killed the all the ancients is still out there. </p><p>Interesting social dynamic that happens after the current TV season for the 3 main groups.</p><p>The solar system history is interesting and allows for different culture groups to come together for profit and adventure.</p><p></p><p>Basically our game was a hunt for ancient tech with the chance of terrible things happening. With the social dynamic of the balance of power of the three groups in the background.</p><p>Tried for more of a Firefly approach which I think also would work well.</p><p></p><p>I just don't like levels for science fiction games so I might buy books dealing with the ancients I think GURPS works fine.</p></blockquote><p></p>
[QUOTE="practicalm, post: 7465111, member: 6777923"] I ran a short lived game at work in the Expanse Universe using GURPS. I like the universe and so did 2 others but we just couldn't keep finding the time. Unique things about the Expanse. Hard science setting except for reactionless thrusters. (The Drive may use small amounts of fuel but no where the amount that a true reaction drive would use. Ancient tech that eventually (7th book) starts turning the tech into less Hard Science. The enemy that killed the all the ancients is still out there. Interesting social dynamic that happens after the current TV season for the 3 main groups. The solar system history is interesting and allows for different culture groups to come together for profit and adventure. Basically our game was a hunt for ancient tech with the chance of terrible things happening. With the social dynamic of the balance of power of the three groups in the background. Tried for more of a Firefly approach which I think also would work well. I just don't like levels for science fiction games so I might buy books dealing with the ancients I think GURPS works fine. [/QUOTE]
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