Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
The Expanse?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ryujin" data-source="post: 6782471" data-attributes="member: 27897"><p>It's also how you need to perform evasive manoeuvres; vector thrust. I can't remember how long they had been moving away from the asteroid, but it was presumably hours at least. That's hours of acceleration. Running in front of the debris from the explosion therefore first entails decelerating enough to bring effective speed to zero, then accelerating away from the debris. They could well have still been travelling toward the debris, while madly trying to accelerate away from it. My first year in college was general sciences, including a hefty dose of Statics and Kinetics, so my brain tends to work in vectors. Most SciFi like Star Trek and Star Wars gives us aviation style manoeuvring, rather than thrust vectors. I think that Babylon 5's Star Furies gave us the most realistic style of space flight that I can recall, other than this.</p><p></p><p>Missiles don't have to keep a payload alive, nor return it, and so can accelerate at truly horrific rates that would turn a human body to Jell-o. A 50G straight burn would go far, fast. A standard travelling acceleration isn't likely to be more than 1-1.5G, for practical reasons. A "high G burn", for a ship that contains humans, would be maybe 7G. In this universe, at least so far, there is no artificial gravity nor 'inertial dampers.'</p><p></p><p>Accel/decel gets you places fast. The ion drive, that is currently being experimented with, has relatively tiny amounts of thrust but can maintain them for incredibly long periods of time, using small amounts of propellant matter. This makes them effectively faster AND more efficient than conventional rockets. What we currently do is accelerate up to a speed and then largely coast, using gravity wells to change trajectories.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 6782471, member: 27897"] It's also how you need to perform evasive manoeuvres; vector thrust. I can't remember how long they had been moving away from the asteroid, but it was presumably hours at least. That's hours of acceleration. Running in front of the debris from the explosion therefore first entails decelerating enough to bring effective speed to zero, then accelerating away from the debris. They could well have still been travelling toward the debris, while madly trying to accelerate away from it. My first year in college was general sciences, including a hefty dose of Statics and Kinetics, so my brain tends to work in vectors. Most SciFi like Star Trek and Star Wars gives us aviation style manoeuvring, rather than thrust vectors. I think that Babylon 5's Star Furies gave us the most realistic style of space flight that I can recall, other than this. Missiles don't have to keep a payload alive, nor return it, and so can accelerate at truly horrific rates that would turn a human body to Jell-o. A 50G straight burn would go far, fast. A standard travelling acceleration isn't likely to be more than 1-1.5G, for practical reasons. A "high G burn", for a ship that contains humans, would be maybe 7G. In this universe, at least so far, there is no artificial gravity nor 'inertial dampers.' Accel/decel gets you places fast. The ion drive, that is currently being experimented with, has relatively tiny amounts of thrust but can maintain them for incredibly long periods of time, using small amounts of propellant matter. This makes them effectively faster AND more efficient than conventional rockets. What we currently do is accelerate up to a speed and then largely coast, using gravity wells to change trajectories. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Expanse?
Top