Quasqueton
First Post
This is an interesting post that I thought worthy of a discussion of its own. I've bolded the part that particularly stood out to me.Majoru Oakheart said:This is the one thing I've never completely understood about RPGs. Any game I play other than an RPG, I expect to play the game [the game designer's/company's] way. Even if someone plays Monopoly and they are only the banker, I expect them to play fair and not make up their own rules.
I've never gone into any other game EXPECTING that the rules will be changed from the standard ones. Sometimes I do run into people who have a Monopoly House Rule, but very rarely. That's because when I play Monopoly, I expect to play the game Monopoly, not Risk with the rules of Monopoly, and not a game of stock market prices, that's not what I'm there for.
To me, when I got into a D&D game, I expect that it will be a [current edition] game with no house rules that takes place in a Greyhawk-like world unless I'm told otherwise. The more changes from this, the less like D&D it feels to me. Just like when playing Settlers of Catan, I expect we are playing the basic game unless someone says we're playing with expansions, however.
People are right, D&D has a lot of core assumptions and some setting elements built in. If your campaign is far enough way from the core assumptions, it may be better to just use a more generic system like Fantasy Hero or GURPs. D&D is more setting specific.
Are RPGs truly unique in how often [and sometimes drastically] the rules are changed (house rules) from the core rule book? Are house rules now an "expectation" rather than an exception?
Quasqueton