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General Tabletop Discussion
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The "expectation" of house rules
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<blockquote data-quote="delericho" data-source="post: 2570322" data-attributes="member: 22424"><p><strong>Yep, I always expect them</strong></p><p></p><p>As a DM, there are a couple of house rules I always use (in D&D). I don't think I've ever run any role-playing game totally without house rules. I do, however, try to keep the list of house rules short, and ensure the players are aware of them before the characters are created. (Plus, I am willing to negotiate with my players regarding house rules.)</p><p></p><p>As a player, I expect to see house rules. I also expect to <em>not</em> be made aware of them before the game begins. I'm afraid I don't have a lot of faith in the ability of other DMs to communicate such things. (And, yes, I consider a failure to communicate house rules up front to be a sign of bad DMing.)</p><p></p><p>One of the main reasons I use house rules is for flavour purposes. If I'm running an epic (flavoured) high fantasy epic, it makes sense to use 32-point buy and some variation of Action Points. If I'm running a gritty cyberpunk game, it makes sense to use some form of low hit-point variation. Most other types of game don't have this sort of creative aspect, where the flavour of one game can and should be quite different from that of another. Where a changed flavour is desired, a few house rules can be a huge help in achieving the goal.</p></blockquote><p></p>
[QUOTE="delericho, post: 2570322, member: 22424"] [b]Yep, I always expect them[/b] As a DM, there are a couple of house rules I always use (in D&D). I don't think I've ever run any role-playing game totally without house rules. I do, however, try to keep the list of house rules short, and ensure the players are aware of them before the characters are created. (Plus, I am willing to negotiate with my players regarding house rules.) As a player, I expect to see house rules. I also expect to [I]not[/I] be made aware of them before the game begins. I'm afraid I don't have a lot of faith in the ability of other DMs to communicate such things. (And, yes, I consider a failure to communicate house rules up front to be a sign of bad DMing.) One of the main reasons I use house rules is for flavour purposes. If I'm running an epic (flavoured) high fantasy epic, it makes sense to use 32-point buy and some variation of Action Points. If I'm running a gritty cyberpunk game, it makes sense to use some form of low hit-point variation. Most other types of game don't have this sort of creative aspect, where the flavour of one game can and should be quite different from that of another. Where a changed flavour is desired, a few house rules can be a huge help in achieving the goal. [/QUOTE]
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