Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The "expectation" of house rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 2573372" data-attributes="member: 5143"><p>It hasn't been in my experience. I moved to Australia for a year, which was my first real foray into playing for a long time with a group other than the people I know here.</p><p></p><p>Since I was thinking about moving there permanently, I joined a couple of home games of people I met at local gaming stores. While there I played in Living Greyhawk games under about 10 different DMs and played in 5 different DMs home games. I also discussed rules with people regularly as they walked into the gaming store I hung around in.</p><p></p><p>In almost every case of a "house" rule in all that time, it was due to someone who didn't know the real rules.</p><p></p><p>For instance, when I mentioned to someone that they should be a rogue since it was a high level game, it was good to have a lot of attacks, they should get a weapon of speed so they could get the most sneak attacks per round. One of the DMs in the area overheard and said "That's SOO dumb, you are such a rules lawyer, you can't make more than 1 sneak attack per round" When I attempted to explain to them that the rules in the book didn't have that limitation, they said I was lying. Then they looked it up and realized they'd been playing with a house rule for 3 years without knowing it. Then immediately declared the rules were stupid and they wouldn't let anyone have more than 1 sneak attack per round. Rogues were supposed to be sneaky, not do lots of damage per round.</p><p></p><p>I ran into someone who was POSITIVE that critical failures were part of the rules. According to him "They've been that way since 2nd Edition". When I told him that according to core 2nd Ed rules, they weren't part of the rules either, he told me I didn't know what I was talking about.</p><p></p><p>This is fairly common amongst DMs I ran into. Don't know the rules, don't care. Once tried to tell a DM that neutralize poison didn't clear all of the ability damage ever done to poison to us. (I was at 2 con, and I should have kept my mouth shut, but I'm fair that way) He told me to stop interrupting him and questioning his decisions, it was HIS game and he KNEW what the spell did. So, I got cured of all con damage and shrugged.</p><p></p><p>Now, you may not have encountered this if you mostly play with people who are the type to frequent enworld. However, especially on conventions when I play Living Greyhawk, where house rules aren't allowed, I've run into at least 1 fairly big house rule per DM I play with. All of whom thought they were following the RAW.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2573372, member: 5143"] It hasn't been in my experience. I moved to Australia for a year, which was my first real foray into playing for a long time with a group other than the people I know here. Since I was thinking about moving there permanently, I joined a couple of home games of people I met at local gaming stores. While there I played in Living Greyhawk games under about 10 different DMs and played in 5 different DMs home games. I also discussed rules with people regularly as they walked into the gaming store I hung around in. In almost every case of a "house" rule in all that time, it was due to someone who didn't know the real rules. For instance, when I mentioned to someone that they should be a rogue since it was a high level game, it was good to have a lot of attacks, they should get a weapon of speed so they could get the most sneak attacks per round. One of the DMs in the area overheard and said "That's SOO dumb, you are such a rules lawyer, you can't make more than 1 sneak attack per round" When I attempted to explain to them that the rules in the book didn't have that limitation, they said I was lying. Then they looked it up and realized they'd been playing with a house rule for 3 years without knowing it. Then immediately declared the rules were stupid and they wouldn't let anyone have more than 1 sneak attack per round. Rogues were supposed to be sneaky, not do lots of damage per round. I ran into someone who was POSITIVE that critical failures were part of the rules. According to him "They've been that way since 2nd Edition". When I told him that according to core 2nd Ed rules, they weren't part of the rules either, he told me I didn't know what I was talking about. This is fairly common amongst DMs I ran into. Don't know the rules, don't care. Once tried to tell a DM that neutralize poison didn't clear all of the ability damage ever done to poison to us. (I was at 2 con, and I should have kept my mouth shut, but I'm fair that way) He told me to stop interrupting him and questioning his decisions, it was HIS game and he KNEW what the spell did. So, I got cured of all con damage and shrugged. Now, you may not have encountered this if you mostly play with people who are the type to frequent enworld. However, especially on conventions when I play Living Greyhawk, where house rules aren't allowed, I've run into at least 1 fairly big house rule per DM I play with. All of whom thought they were following the RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "expectation" of house rules
Top