Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The "expectation" of house rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2573675" data-attributes="member: 26473"><p>I think it's that a player that chose to emphasize this tactic with a specific build would be a real waste in the games I run - rarely does the ability to do a lot of damage to a single foe make that much of a difference in the encounters I design.</p><p></p><p>My mantra is simple: mooks and cover...mooks and cover...mooks and cover...I'm looking at Combat Reflexes and only the ability to make an AoO is lost: the ability to make multiple AoOs equal to Dex bonus +1 is preserved, which in my experience is pretty valuable when getting rushed by a horde of grappling orcs or somesuch.I disagree - Improved Initiative is always valuable in my experience and it only nerfs one aspect of Combat Reflexes as noted above.It takes away one sneak attack opportunity, but since a rogue is more likely to have multiple opportunities to flank during combat and can look for other opportunities that take away Dex bonus to AC, this doesn't really seem that significant to me, at least IMX.I'll have to take your word for it- I don't recall how that works.Surprise means you get to take an action before your opponents, which is highly beneficial whether or not your opponent is flat-footed, IMX. Coupled with Improved Initiative, it's possible to do quite a bit before the other guy gets to act - how is that inferior?Armor is it's own benefit.</p><p></p><p>I'm sorry, but nothing that your suggesting as a major change strikes me as that disruptive.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2573675, member: 26473"] I think it's that a player that chose to emphasize this tactic with a specific build would be a real waste in the games I run - rarely does the ability to do a lot of damage to a single foe make that much of a difference in the encounters I design. My mantra is simple: mooks and cover...mooks and cover...mooks and cover...I'm looking at Combat Reflexes and only the ability to make an AoO is lost: the ability to make multiple AoOs equal to Dex bonus +1 is preserved, which in my experience is pretty valuable when getting rushed by a horde of grappling orcs or somesuch.I disagree - Improved Initiative is always valuable in my experience and it only nerfs one aspect of Combat Reflexes as noted above.It takes away one sneak attack opportunity, but since a rogue is more likely to have multiple opportunities to flank during combat and can look for other opportunities that take away Dex bonus to AC, this doesn't really seem that significant to me, at least IMX.I'll have to take your word for it- I don't recall how that works.Surprise means you get to take an action before your opponents, which is highly beneficial whether or not your opponent is flat-footed, IMX. Coupled with Improved Initiative, it's possible to do quite a bit before the other guy gets to act - how is that inferior?Armor is it's own benefit. I'm sorry, but nothing that your suggesting as a major change strikes me as that disruptive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "expectation" of house rules
Top