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The "expectation" of house rules
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<blockquote data-quote="Storm Raven" data-source="post: 2573914" data-attributes="member: 307"><p>You also negate a major way to deal lots of damage to a collection of mooks. For example, an archery based rogue using a bow to take out several mooks in the first round via sneak attacking with multiple arrows.</p><p></p><p></p><p></p><p>I didn't say that it made Combat Reflexes completely useless, I said it makes it less interesting. And it does. It negates about half of the usefulness of the feat. Are you trying to argue that negating half of the usefulness of a feat is not a significant change?</p><p></p><p></p><p></p><p>It makes it <em>far less valuable</em>, since there is much less of an issue related to being first in combat, or avoiding going after opposing rogues (or other creatures with sneak attack type abilities).</p><p></p><p></p><p></p><p>It takes away one of the most significant sneak attack scenarios there is, a situation that probably accounts for more than half of a rogue's sneak attack opportunities overall. Flanking takes a while, and in higher level combat things just don't last long enough for maneuveing around into position to be particularly profitable. And witing for your opponent's to do things like climb or run means that your opportunities are going to be few and far between.</p><p></p><p></p><p></p><p>You are engaged in a debate concerning the effects of removing the flat-footed conditions of the game and you don't recall how uncanny dodge works? I'm thinking you aren't really up to speed on the whole issue in that case.</p><p></p><p></p><p></p><p>By removing the flat-footed condition, you have made surprise far less valuable. Yes, you get to go first, but your opponent is at no disadvantage like he would be under the standard rules. He retains his Dex bonus to AC, you cannot sneak attack him, he can take AoOs. That makes getting surprise far less significant than under the standard rules.</p><p></p><p>Note that I didn't say it made getting surprise <em>useless</em>, I said it makes it <em>less valuable</em>. You see, a rule set that makes going first have a host of benefits makes going first <em>superior</em> to a rule set that does not grant those benefits. That means that going first under the "no flat-footed rule" is <em>inferior</em> when compared to going first under the "flat-footed" rule.</p><p></p><p></p><p></p><p>A fighter armored in full plate with a heavy shield an AC of 20 and a move of 20, he runs slowly. When flat-footed he has an AC of 20.</p><p></p><p>A fighter armored in a chain shirt, with a Dexterity of 20 has an AC of 20, and a move of 30, he runs quickly. When flat-footed, he has an AC of 15.</p><p></p><p>One of the side benefits gained by the "tank" armored character is that his AC is usually not significantly affected by being flat-footed when compared to his more lightly armored and agile counterparts. Eliminating the flat-footed rule just makes heavy armor that much less useful when compared to light armor.</p><p></p><p></p><p></p><p>That seems to be because you don't seem to think that any reduction in the usefulness of various feats, class abilities, and so forth has any impact unless their usefulness is completely negated. In these cases, the various game elements in question are significantly changed in impact, which is a significant realingment in the nature of the game and how it plays.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2573914, member: 307"] You also negate a major way to deal lots of damage to a collection of mooks. For example, an archery based rogue using a bow to take out several mooks in the first round via sneak attacking with multiple arrows. [i][/i] I didn't say that it made Combat Reflexes completely useless, I said it makes it less interesting. And it does. It negates about half of the usefulness of the feat. Are you trying to argue that negating half of the usefulness of a feat is not a significant change? [i][/i] It makes it [i]far less valuable[/i], since there is much less of an issue related to being first in combat, or avoiding going after opposing rogues (or other creatures with sneak attack type abilities). [i][/i] It takes away one of the most significant sneak attack scenarios there is, a situation that probably accounts for more than half of a rogue's sneak attack opportunities overall. Flanking takes a while, and in higher level combat things just don't last long enough for maneuveing around into position to be particularly profitable. And witing for your opponent's to do things like climb or run means that your opportunities are going to be few and far between. [i][/i] You are engaged in a debate concerning the effects of removing the flat-footed conditions of the game and you don't recall how uncanny dodge works? I'm thinking you aren't really up to speed on the whole issue in that case. [i][/i] By removing the flat-footed condition, you have made surprise far less valuable. Yes, you get to go first, but your opponent is at no disadvantage like he would be under the standard rules. He retains his Dex bonus to AC, you cannot sneak attack him, he can take AoOs. That makes getting surprise far less significant than under the standard rules. Note that I didn't say it made getting surprise [i]useless[/i], I said it makes it [i]less valuable[/i]. You see, a rule set that makes going first have a host of benefits makes going first [i]superior[/i] to a rule set that does not grant those benefits. That means that going first under the "no flat-footed rule" is [i]inferior[/i] when compared to going first under the "flat-footed" rule. A fighter armored in full plate with a heavy shield an AC of 20 and a move of 20, he runs slowly. When flat-footed he has an AC of 20. A fighter armored in a chain shirt, with a Dexterity of 20 has an AC of 20, and a move of 30, he runs quickly. When flat-footed, he has an AC of 15. One of the side benefits gained by the "tank" armored character is that his AC is usually not significantly affected by being flat-footed when compared to his more lightly armored and agile counterparts. Eliminating the flat-footed rule just makes heavy armor that much less useful when compared to light armor. [i][/i] That seems to be because you don't seem to think that any reduction in the usefulness of various feats, class abilities, and so forth has any impact unless their usefulness is completely negated. In these cases, the various game elements in question are significantly changed in impact, which is a significant realingment in the nature of the game and how it plays. [/QUOTE]
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