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General Tabletop Discussion
*TTRPGs General
The Expert-A Viable PC Class?
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<blockquote data-quote="Conaill" data-source="post: 2422478" data-attributes="member: 1264"><p>I've tried it - interestingly enough with a Tinker, like you did. Makes for a playable low-level character, but you'll wind up regretting that level of Expert as you get up higher in level.</p><p></p><p>Essentially, you get some choice of skills at 1st level, and then at later levels you get... NOTHING! There really isn't any reason to take any more levels in Expert beyond that first level, because you'd be missing out on all those extra goodies you get with normal PC classes.</p><p></p><p>Note that the "Expert" really is a misnomer. The class should really be called the "Generalist". Spreading your skill points out across 10 different skills without really getting any better at any one of hem than any other character doesn't make you an expert. For a real expert class, you should at the very least get some additional skill feats to allow you to exceed the usual max skill per level. </p><p></p><p>How about this: At every odd level above 1st, you get an "Expert Feat", which allows you to add a +1 bonus to any skill in which you have Skill Focus - <em>cumulatively</em>. Including Skill Focus, that can get you up to +12 by level 19. Considering that at that level anyone could easily get a +10 skill item, that doesn't sound too overpowered. Probably still doesn't make Expert a viable PC class by itself though!</p></blockquote><p></p>
[QUOTE="Conaill, post: 2422478, member: 1264"] I've tried it - interestingly enough with a Tinker, like you did. Makes for a playable low-level character, but you'll wind up regretting that level of Expert as you get up higher in level. Essentially, you get some choice of skills at 1st level, and then at later levels you get... NOTHING! There really isn't any reason to take any more levels in Expert beyond that first level, because you'd be missing out on all those extra goodies you get with normal PC classes. Note that the "Expert" really is a misnomer. The class should really be called the "Generalist". Spreading your skill points out across 10 different skills without really getting any better at any one of hem than any other character doesn't make you an expert. For a real expert class, you should at the very least get some additional skill feats to allow you to exceed the usual max skill per level. How about this: At every odd level above 1st, you get an "Expert Feat", which allows you to add a +1 bonus to any skill in which you have Skill Focus - [i]cumulatively[/i]. Including Skill Focus, that can get you up to +12 by level 19. Considering that at that level anyone could easily get a +10 skill item, that doesn't sound too overpowered. Probably still doesn't make Expert a viable PC class by itself though! [/QUOTE]
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