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The Exploits of Flint's Hot Fuzz, or how I never should have taken a party of 6 with 3 alpha strikers
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<blockquote data-quote="Aleithilithos" data-source="post: 7002653" data-attributes="member: 6822701"><p><strong>Module 2</strong></p><p></p><p>The Dying Skyseer showed me multiple times just how quickly a couple of strikers using their AP wait daily/encounter attacks and a executioner assassin using their Assassin Strike can kill things. The party has a tendency to ignore the mooks and go for the bigger targets and burst them down</p><p></p><p>The constables found most of the evidence at the consulate, just didn't check inside the consular's office. I may have been a bit lenient in time, but they split up, talking to Wolfgang's references and managing to track back to Kell. They didn't feel like caving in to his demands so they halted there on Track 3 for a bit. They went after Track 2 next, and managed to wrap most of that up the 2nd day/third morning. They managed to capture the dragonborn brothers but they wouldn't talk right away.</p><p></p><p>Delft managed to get them to start looking into thread #1 and some escapades were had when they went to talk to The House Elf. After that they talked to Gale, and having just learned about the upcoming deal, they convinced Gale to pull out of the deal. Chandrasekhar, the vekeshi mystic, managed to talk her into a more moderate stance in her actions.</p><p></p><p>The 4th day was looking to be busy. They crashed the warehouse, stopped the golem after only a few rounds (it got one good toss in against Zane on the catwalks), but between penalties and bad rolls for the golem, and alpha strikes from the others, it went down fast. I did throw in a Skulking Knife-Fighter for the sixth party member, but Zane was able to take it out in the first round. The Dawn Square encounter happened, although the jaguars didn't manage to directly attack Nevard, just take down some of his groupies. They were all prepared to stop a trade deal that night, but Morgan Cippiano called them over to his coffee shop, introduced himself, and told them he'd called off the exchange that night. He did give them the location of Wolfgang though, trying to say 'no hard feelings'. (He then had the exchange happen a couple nights later instead, when they weren't watching. Didn't get as many wands without Gale's money, but still got most of his deal).</p><p></p><p>The constables managed to talk down Kell's guards and convince them to walk away without a fight, but word had already been sent to Creed so they showed up when they made to leave with Wolfgang and his documents. The paladin's radiant damage meant they made short work of Creed, but Leone had already blocked off the entrance by that point. The module didn't say anything about not mentioning his name, so it wasn't until later when I was reading through module 5 in-depth that I found out that Morgan was supposed to supply his name then and they were only supposed to know him as 'The Steelshaper'...</p><p></p><p>The next day, with the arsonist brothers having talked last evening, they had all the evidence they needed to go after Macbannin. Sadly, because I was still using the original module release and didn't find out I should be using the compiled release until mid-next module, he crumpled in one round without Bond of Forced Faith. They were going to bring him in, but he managed to convince them to head to his hidden lab first. Creed tried to attack them during that, but was repelled and arrested. They managed to stop the industrial accident from going to far with Macbannin's help. Parity Lake was saved, and the party was treated like heroes.</p></blockquote><p></p>
[QUOTE="Aleithilithos, post: 7002653, member: 6822701"] [b]Module 2[/b] The Dying Skyseer showed me multiple times just how quickly a couple of strikers using their AP wait daily/encounter attacks and a executioner assassin using their Assassin Strike can kill things. The party has a tendency to ignore the mooks and go for the bigger targets and burst them down The constables found most of the evidence at the consulate, just didn't check inside the consular's office. I may have been a bit lenient in time, but they split up, talking to Wolfgang's references and managing to track back to Kell. They didn't feel like caving in to his demands so they halted there on Track 3 for a bit. They went after Track 2 next, and managed to wrap most of that up the 2nd day/third morning. They managed to capture the dragonborn brothers but they wouldn't talk right away. Delft managed to get them to start looking into thread #1 and some escapades were had when they went to talk to The House Elf. After that they talked to Gale, and having just learned about the upcoming deal, they convinced Gale to pull out of the deal. Chandrasekhar, the vekeshi mystic, managed to talk her into a more moderate stance in her actions. The 4th day was looking to be busy. They crashed the warehouse, stopped the golem after only a few rounds (it got one good toss in against Zane on the catwalks), but between penalties and bad rolls for the golem, and alpha strikes from the others, it went down fast. I did throw in a Skulking Knife-Fighter for the sixth party member, but Zane was able to take it out in the first round. The Dawn Square encounter happened, although the jaguars didn't manage to directly attack Nevard, just take down some of his groupies. They were all prepared to stop a trade deal that night, but Morgan Cippiano called them over to his coffee shop, introduced himself, and told them he'd called off the exchange that night. He did give them the location of Wolfgang though, trying to say 'no hard feelings'. (He then had the exchange happen a couple nights later instead, when they weren't watching. Didn't get as many wands without Gale's money, but still got most of his deal). The constables managed to talk down Kell's guards and convince them to walk away without a fight, but word had already been sent to Creed so they showed up when they made to leave with Wolfgang and his documents. The paladin's radiant damage meant they made short work of Creed, but Leone had already blocked off the entrance by that point. The module didn't say anything about not mentioning his name, so it wasn't until later when I was reading through module 5 in-depth that I found out that Morgan was supposed to supply his name then and they were only supposed to know him as 'The Steelshaper'... The next day, with the arsonist brothers having talked last evening, they had all the evidence they needed to go after Macbannin. Sadly, because I was still using the original module release and didn't find out I should be using the compiled release until mid-next module, he crumpled in one round without Bond of Forced Faith. They were going to bring him in, but he managed to convince them to head to his hidden lab first. Creed tried to attack them during that, but was repelled and arrested. They managed to stop the industrial accident from going to far with Macbannin's help. Parity Lake was saved, and the party was treated like heroes. [/QUOTE]
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