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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6086166" data-attributes="member: 81597"><p>Greetings all...Wanted to write about our first session with the great adventure series. Like many of you, creating a 'unit' for our PCs was a good idea, and came up with having small 4-6 person Companies or Teams...with flavorful names. And so we have Javelin Company.</p><p></p><p>Found someone's (likely on this board) logo for the RHC and put together a cool dossier that would be sent to Delft. </p><p></p><p>[ATTACH]56433[/ATTACH]</p><p></p><p>I had to do a lot of exposition, as people in my 4-person party forgot the details of the world and such. I found myself talking along time straight, so I wanted to get into the skill challenge as soon as I could.</p><p></p><p>I was walking them through as best I could, though, they seemed not to be able to hit on skills that would work. My party sometimes like to look at which score is their highest....then shoehorn in a reason why it might work. </p><p>"I want to Stealthily go up to a guy and see if notice or hear any plans he is making" </p><p>"OK...roll Stealth - but that will just get you a bonus to a Perception check, since you're sizing up the crowd." </p><p>"Oh, I have a low score in that...so let me rethink this"</p><p></p><p>Anyways...with 2 rounds to go, they Intimidate one guy to give up the other two. But Dafton gets through the checkpoint. They become obsessed with trying to find him, but I get the Duchess and King to start arriving, and mention that you feel a main threat has been avoided. I didn't know what to do with Dafton here...I let him shout at Stanfield...my party was ready to kill him, but he just caused a raucous. No Docker fight (but they hate dockers now). </p><p></p><p>I've got a 20 Passive Insight guy, (everyone else is at 10 or 9!) so he noticed Sokana being an Eladrin. I TRIED to play this down, but red flags went up everywhere. They wanted to take a nap with her! I got them top side, and had good interactions with Lee, Geoff, Smith, Deflt (king was too busy). I mentioned that the crowd was 50/50 on whether this ship was a good idea or not.</p><p></p><p>I gave them the run down of the Coaltongue, but probably should have done a better job. They didn't come up with any creative solution, but it worked. Anyway, fight ensues...and there is fire everywhere immediately. The fire sprites did a good job of slowing them down, and Sokana got to the boiler. The halfing bit it pretty quickly. They were shocked that they saw the Duchess apparently riding some sea beast, and not drowning....so lots of questions.</p><p></p><p>By the time they get down to the lower deck, (they are asking where are the guards??), people are hurting. I didn't use Sokana's other sprite or her action point. She instead closed one of the valves, the engineers rusted the others. She put here fire wall on the ladder squares so PCs were getting burnt. By the time our 4th PC is in the engine room, Most players are single digit HP, and the boiler count is in the low teens. I am sensing not only TPK, but Total Campaign Kill...as everyone is going to die! I don't think I conveyed how in trouble the ship was. The PCs didn't know the count. Anyways...confident she did her job...she walks up to players and does her wind stride thing, teleporting to an upper deck...and killing 2 PCs. BTW....no one has healing potions.</p><p></p><p>Luckily the cleric had some mass heal spell and she got them up again. The other Engineer fled...and basically didn't even try to fight the guy chasing him (who had 2 HP). The PCs fixed the valves...and one of them got tongs and fished out the rod (taking 5 damage)...this brought the count up a lot (BTW...the 5 turns for the valves is alot AFTER you halve it for the rod!) They finally alert Geoff, and because there were more than 20 rounds left, I called the situation under control. They search the ship room to room...but cannot find Sokana (teleported to gun deck...dove out). Not sure what to do with her...but the HATE her now too! It was running late, so I rushed the end...and plan to do the aftermath over email...so they can prep their characters with gear that they will get.</p><p></p><p>All in all...they really like it. Since there is 4 of them, I think I should scale the encounters down a bit...no idea how I'm going to run Varal yet...but I told them 'Lot's of healing potions next time!'</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6086166, member: 81597"] Greetings all...Wanted to write about our first session with the great adventure series. Like many of you, creating a 'unit' for our PCs was a good idea, and came up with having small 4-6 person Companies or Teams...with flavorful names. And so we have Javelin Company. Found someone's (likely on this board) logo for the RHC and put together a cool dossier that would be sent to Delft. [ATTACH=CONFIG]56433._xfImport[/ATTACH] I had to do a lot of exposition, as people in my 4-person party forgot the details of the world and such. I found myself talking along time straight, so I wanted to get into the skill challenge as soon as I could. I was walking them through as best I could, though, they seemed not to be able to hit on skills that would work. My party sometimes like to look at which score is their highest....then shoehorn in a reason why it might work. "I want to Stealthily go up to a guy and see if notice or hear any plans he is making" "OK...roll Stealth - but that will just get you a bonus to a Perception check, since you're sizing up the crowd." "Oh, I have a low score in that...so let me rethink this" Anyways...with 2 rounds to go, they Intimidate one guy to give up the other two. But Dafton gets through the checkpoint. They become obsessed with trying to find him, but I get the Duchess and King to start arriving, and mention that you feel a main threat has been avoided. I didn't know what to do with Dafton here...I let him shout at Stanfield...my party was ready to kill him, but he just caused a raucous. No Docker fight (but they hate dockers now). I've got a 20 Passive Insight guy, (everyone else is at 10 or 9!) so he noticed Sokana being an Eladrin. I TRIED to play this down, but red flags went up everywhere. They wanted to take a nap with her! I got them top side, and had good interactions with Lee, Geoff, Smith, Deflt (king was too busy). I mentioned that the crowd was 50/50 on whether this ship was a good idea or not. I gave them the run down of the Coaltongue, but probably should have done a better job. They didn't come up with any creative solution, but it worked. Anyway, fight ensues...and there is fire everywhere immediately. The fire sprites did a good job of slowing them down, and Sokana got to the boiler. The halfing bit it pretty quickly. They were shocked that they saw the Duchess apparently riding some sea beast, and not drowning....so lots of questions. By the time they get down to the lower deck, (they are asking where are the guards??), people are hurting. I didn't use Sokana's other sprite or her action point. She instead closed one of the valves, the engineers rusted the others. She put here fire wall on the ladder squares so PCs were getting burnt. By the time our 4th PC is in the engine room, Most players are single digit HP, and the boiler count is in the low teens. I am sensing not only TPK, but Total Campaign Kill...as everyone is going to die! I don't think I conveyed how in trouble the ship was. The PCs didn't know the count. Anyways...confident she did her job...she walks up to players and does her wind stride thing, teleporting to an upper deck...and killing 2 PCs. BTW....no one has healing potions. Luckily the cleric had some mass heal spell and she got them up again. The other Engineer fled...and basically didn't even try to fight the guy chasing him (who had 2 HP). The PCs fixed the valves...and one of them got tongs and fished out the rod (taking 5 damage)...this brought the count up a lot (BTW...the 5 turns for the valves is alot AFTER you halve it for the rod!) They finally alert Geoff, and because there were more than 20 rounds left, I called the situation under control. They search the ship room to room...but cannot find Sokana (teleported to gun deck...dove out). Not sure what to do with her...but the HATE her now too! It was running late, so I rushed the end...and plan to do the aftermath over email...so they can prep their characters with gear that they will get. All in all...they really like it. Since there is 4 of them, I think I should scale the encounters down a bit...no idea how I'm going to run Varal yet...but I told them 'Lot's of healing potions next time!' [/QUOTE]
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