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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6113000" data-attributes="member: 81597"><p>Contuning on...</p><p></p><p>PCs are at the inner keep and go inside. They have their 4 minions with them. They notice all the charred bodies and are really worried about confronting Varal. They get to the top of the stairs and eavesdrop on the entire conversation, when Varal opens he door.</p><p></p><p>There was some back and forth here, but the PCs were insistent on taking both Nathan and the Duchess. They rolled Intimidate and Diplomacy, and I'm not sure if the high level 1 DC was what I should have used. They got in the high 20s, but I was thinking this was vs. Varal's Will. At any rate, they didn't give Varal anything to feel go about, other than "These are criminals against Risur, we have jurisdiction here." After a misplaced comment from the thief of "Stand down, or we will make you stand down." It was time to roll initiative. </p><p></p><p>I had Varal (using lvl 20) ready an action, and the wizard hit with a magic missile (I told them that crits and auto-damage were basically only going to work here). Varal hits a ton with the fire arc...and some PC's heal. The remaining minion is used to fire a pistol (auto hit) and the cleric buffs with +5 do allies attacks. Varal uses the lion shield to take out on PC (well, totally ineffective)...and hit another with his whip. The Wizard (who was staying back in the entrance way) uses an action point for two Magic missile, normally 8, but +5 with the cleric buff)..and the 26 Dmg was enough. They had zero dailies with miss damage...so really, if the wizard doesn't stay up...it's a TPK. (Well, TPUnconcious.) It was weird that the minions hit, but the PCs couldn't...but whatever. </p><p></p><p>It's clean up time, and the PC learn of the entire plot and why the Duchess would do such a thing. They have zero sympathy. They didn't know what to do with Nathan (hand him to Lya, charge him, or grant asylum)...so they told Lya he's being implicated in the conspiracy. PCs would let the 'courts' handle it. Lya was OK with this at the hand off...and that's that. The 'bomb' of her marrying Aodhan I left to this very moment - but the PCs didn't seem too shocked. I let it drop during Varal's speech that there was a marriage pact (something they didn't know yet)...and when the found out it was Lya...they just shrugged. Oh well! I think they didn't have too much opinion on Lya either way. Short session, but we used the time to level up, and requisition equipment. On to the Dying Skyseer!</p><p></p><p>Guys...great job on this adventure. Everyone, including me, thought it was really well written and designed. High points were Lighthouse Defense, and the Coaltongue encounters And my party was very happy with the role-playing to combat ratio.</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6113000, member: 81597"] Contuning on... PCs are at the inner keep and go inside. They have their 4 minions with them. They notice all the charred bodies and are really worried about confronting Varal. They get to the top of the stairs and eavesdrop on the entire conversation, when Varal opens he door. There was some back and forth here, but the PCs were insistent on taking both Nathan and the Duchess. They rolled Intimidate and Diplomacy, and I'm not sure if the high level 1 DC was what I should have used. They got in the high 20s, but I was thinking this was vs. Varal's Will. At any rate, they didn't give Varal anything to feel go about, other than "These are criminals against Risur, we have jurisdiction here." After a misplaced comment from the thief of "Stand down, or we will make you stand down." It was time to roll initiative. I had Varal (using lvl 20) ready an action, and the wizard hit with a magic missile (I told them that crits and auto-damage were basically only going to work here). Varal hits a ton with the fire arc...and some PC's heal. The remaining minion is used to fire a pistol (auto hit) and the cleric buffs with +5 do allies attacks. Varal uses the lion shield to take out on PC (well, totally ineffective)...and hit another with his whip. The Wizard (who was staying back in the entrance way) uses an action point for two Magic missile, normally 8, but +5 with the cleric buff)..and the 26 Dmg was enough. They had zero dailies with miss damage...so really, if the wizard doesn't stay up...it's a TPK. (Well, TPUnconcious.) It was weird that the minions hit, but the PCs couldn't...but whatever. It's clean up time, and the PC learn of the entire plot and why the Duchess would do such a thing. They have zero sympathy. They didn't know what to do with Nathan (hand him to Lya, charge him, or grant asylum)...so they told Lya he's being implicated in the conspiracy. PCs would let the 'courts' handle it. Lya was OK with this at the hand off...and that's that. The 'bomb' of her marrying Aodhan I left to this very moment - but the PCs didn't seem too shocked. I let it drop during Varal's speech that there was a marriage pact (something they didn't know yet)...and when the found out it was Lya...they just shrugged. Oh well! I think they didn't have too much opinion on Lya either way. Short session, but we used the time to level up, and requisition equipment. On to the Dying Skyseer! Guys...great job on this adventure. Everyone, including me, thought it was really well written and designed. High points were Lighthouse Defense, and the Coaltongue encounters And my party was very happy with the role-playing to combat ratio. [/QUOTE]
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