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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6156454" data-attributes="member: 81597"><p>Ajar...I'll take a look at that stuff when I'm closer. Thanks.</p><p></p><p>Ok...after a few weeks off, we got back for a short session. No combat...and I think I messed up! We've leveled up to level 3 now.</p><p></p><p>Party has survived the attack at Cauldron hill. It is now noon on 4th Summer, and they get a briefing from Delft. A small tremor hits. They are planning how to handle the smuggling op, and a LOT of discussion is happening on this. One of the PCs contacts happens to be an old sailor, so they'd like to recruit him. On the way, Gale's wind gets in touch with them. They decide to meet her right away.</p><p></p><p>A very amicable meeting follows, however, our Yerasol Vet really wants to take her in to RHC HQ. The party is wary of Gale...since they've been convinced that she is public enemy#1. However, our spirit medium was able to talk to a charred corpse from the factory battle...and they put names to the Dragonborn brothers. They figured out it was them who were setting all the fires, not Gale, so now they don't know know what's going on. The info about the Bleak Gate has them confused for sure. Our Vekeshi speaks with her, privately. The group freaks out a bit. This PC has turned his back on the Vekesh, but pays them lip service for now. However, he ADVOCATED violence when Gale asked what the message meant! I have to ask him what his character is thinking these days!</p><p></p><p>Advance to smuggling op. The plan is that the Eladrin and 'burnt elf' (drow) will go to the wharf and pose as the Gale contact. Rest of party will shadow in the boat. AHHH...don't split the party! Some good bluff checks, and I thought that Deorn just wanted the deal to get done, so they get on board and get to other ship. Some tense moments at the exchange....(The signal was to be a magic missle in the air)...but Capt. Amba got her money and offloaded the crates. Deorn and the PCs push off. A PC finally realizes that maybe he should have tested the wands to see if they work. He opens the crate and fires one. Random roll....magic missile!</p><p></p><p>This is the attack signal...the other members of the group close in, but the Crysillir ship is now long gone. Deorn is asking what is going on...and it's this point I think I made a mistake! I thought ALL the wands where going to Gale, so Deorn didn't mind that cargo was being transferred to another ship (PCs didn't identify as RHC). I figured Deorn gets paid no matter what, and his job is done. So I let whole thing go by without a combat encounter. PCs take the wands back to HQ....and debrief. Delft is of course furious that they didn't bring Gale in...and they let the Crysilli ship AND Deorn get away. At they very least, at least the wands are off the street. We ended here.</p><p></p><p></p><p>So...i kinda blew it. I didn't get the naval battle in with the wands, mostly because Deorn didn't care. Reading back now, I see that only one crate was supposed to go to Gale, the rest the Family would distribute to their allies. Deorn messed up! (Well...I messed up!) Obviously, Morgan has to be mad as well...so that will be worked in. Any advice on the predicament I've created here? I thought their plans were good...and I made sure to tell them after the session that their decisions and rolls really mattered and what they roleplayed counted. This will make them feel like it wasn't scripted. I hinted there was a naval battle planned and they got sad that they missed it. I said...there are lots of encounter you might not see depending on your choices (to keep the mystery up!!!)</p><p></p><p> My group still really liked the session, though. We've been away for a month, so there was a lot of recapping anyway, and this got the story fresh in their minds.</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6156454, member: 81597"] Ajar...I'll take a look at that stuff when I'm closer. Thanks. Ok...after a few weeks off, we got back for a short session. No combat...and I think I messed up! We've leveled up to level 3 now. Party has survived the attack at Cauldron hill. It is now noon on 4th Summer, and they get a briefing from Delft. A small tremor hits. They are planning how to handle the smuggling op, and a LOT of discussion is happening on this. One of the PCs contacts happens to be an old sailor, so they'd like to recruit him. On the way, Gale's wind gets in touch with them. They decide to meet her right away. A very amicable meeting follows, however, our Yerasol Vet really wants to take her in to RHC HQ. The party is wary of Gale...since they've been convinced that she is public enemy#1. However, our spirit medium was able to talk to a charred corpse from the factory battle...and they put names to the Dragonborn brothers. They figured out it was them who were setting all the fires, not Gale, so now they don't know know what's going on. The info about the Bleak Gate has them confused for sure. Our Vekeshi speaks with her, privately. The group freaks out a bit. This PC has turned his back on the Vekesh, but pays them lip service for now. However, he ADVOCATED violence when Gale asked what the message meant! I have to ask him what his character is thinking these days! Advance to smuggling op. The plan is that the Eladrin and 'burnt elf' (drow) will go to the wharf and pose as the Gale contact. Rest of party will shadow in the boat. AHHH...don't split the party! Some good bluff checks, and I thought that Deorn just wanted the deal to get done, so they get on board and get to other ship. Some tense moments at the exchange....(The signal was to be a magic missle in the air)...but Capt. Amba got her money and offloaded the crates. Deorn and the PCs push off. A PC finally realizes that maybe he should have tested the wands to see if they work. He opens the crate and fires one. Random roll....magic missile! This is the attack signal...the other members of the group close in, but the Crysillir ship is now long gone. Deorn is asking what is going on...and it's this point I think I made a mistake! I thought ALL the wands where going to Gale, so Deorn didn't mind that cargo was being transferred to another ship (PCs didn't identify as RHC). I figured Deorn gets paid no matter what, and his job is done. So I let whole thing go by without a combat encounter. PCs take the wands back to HQ....and debrief. Delft is of course furious that they didn't bring Gale in...and they let the Crysilli ship AND Deorn get away. At they very least, at least the wands are off the street. We ended here. So...i kinda blew it. I didn't get the naval battle in with the wands, mostly because Deorn didn't care. Reading back now, I see that only one crate was supposed to go to Gale, the rest the Family would distribute to their allies. Deorn messed up! (Well...I messed up!) Obviously, Morgan has to be mad as well...so that will be worked in. Any advice on the predicament I've created here? I thought their plans were good...and I made sure to tell them after the session that their decisions and rolls really mattered and what they roleplayed counted. This will make them feel like it wasn't scripted. I hinted there was a naval battle planned and they got sad that they missed it. I said...there are lots of encounter you might not see depending on your choices (to keep the mystery up!!!) My group still really liked the session, though. We've been away for a month, so there was a lot of recapping anyway, and this got the story fresh in their minds. [/QUOTE]
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