Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="al_fredo" data-source="post: 6166199" data-attributes="member: 81597"><p>Another session:</p><p></p><p>Morning of the 5th, another chew-out session from Delft to remind them how badly they screwed up. They get the letters from Cippiano asking them to meet. They also get informed via contacts that there is a strange vibe in Bosum Strand. They are working security for that later in the day, but they'll have breakfast with Morgan now.</p><p></p><p>A polite conversation ensues. Morgan is obviously upset for loss of the wands, but none of his men got captured or arrested, and the Waryeyes were already granted pardons. He knows he can't get the wands back, but as an act of good faith, he mentioned he knows about their investigation and might have some info for them, in exchange for favors later on. He gives one piece of information for free - Wolfgang has hired Kell thugs for protection. Going through him will probably get you to the Doctor. </p><p><span style="color: #0000cd"> [At this point, the PCs are completely cold on Wolfgang. They know he's in a church somewhere, but can't find it. Barnaby Camp was a dead end...and they haven't met or know about Lynn Kindleton.]</span></p><p></p><p>The PCs didn't know what to make of that, are are wary of Morgan. They'll see if the info pays offs. </p><p></p><p>Next, they go to Bosum Strand, and with the use of Gale's ritual, pinpoint the warehouse. Some kids said they notices jaguars in crates being loaded at night. They pick the lock, but somehow know that they've alerted whoever was in there. Charging in, they are confronted with the Bleak Golem. Some PCs take to the catwalks, a few stay low to engage...and get pummeled. Fight went down multiple times, and on one late stage move, the golem took out the fight and the cleric. Luckily, with some ranged attacks, the golem finally died. The PCs noticed some technicians on the north end, but were too busy dealing with the golem. By the time they healed their fallen fighters, they rushed to the fence only to see the last technician fade into the portal.</p><p></p><p>They jumped in the portal after them...but no effect! Searching the place, they found empty animal cages, but only vague documents <span style="color: #0000cd">(They got there at round 8) . </span>Disturbed they move outside. They check in with Delft, because now they are not sure what is going on, only that Gale's warning was ringing true. Delft said the person that has the most experience with this kind of stuff is Macbannin. So...they go to see him! A quick convo with Macbannin yielded nothing. Reed acted concerned. Noted that generally, bleak energy doesn't make it past his wards...and not sure what he could do for protection outside of the defenses he's set up at Cauldron Hill. He doesn't know why anyone would try to use that energy. <span style="color: #0000cd">[No questions were asked of why...and enough though my PC rolled a high insight check, no way was I going to have him caught lying at this point yet. They didn't like that Reed couldn't offer them help. I didn't want to put Reed at Dawn Square either. ]</span></p><p></p><p><span style="color: #0000cd">Back to Dawn Square...and they are prepping for security. We stopped here. My group is questioning how this investigation turned from murder investigation to Bleak Golems - and how it's connected. That encounter is really the first 'weird' one that doesn't make sense. Right now, they only thread is the witchoil (burnt engine grease smell), which they know they smelled on Cauldron Hill and heard Heward talking about. </span></p><p></p><p></p><p><span style="color: #0000cd"><strong>I'm concerned about the Dawn Square encounter. </strong> They are here early (I pushed the rally back a few hours)...and will likely noticed wagons and robed people near the stage pretty easily. I don't want to NOT mention them, so maybe I'll just have the skeletons mingle in the crowd. Any Ideas? </span></p></blockquote><p></p>
[QUOTE="al_fredo, post: 6166199, member: 81597"] Another session: Morning of the 5th, another chew-out session from Delft to remind them how badly they screwed up. They get the letters from Cippiano asking them to meet. They also get informed via contacts that there is a strange vibe in Bosum Strand. They are working security for that later in the day, but they'll have breakfast with Morgan now. A polite conversation ensues. Morgan is obviously upset for loss of the wands, but none of his men got captured or arrested, and the Waryeyes were already granted pardons. He knows he can't get the wands back, but as an act of good faith, he mentioned he knows about their investigation and might have some info for them, in exchange for favors later on. He gives one piece of information for free - Wolfgang has hired Kell thugs for protection. Going through him will probably get you to the Doctor. [COLOR=#0000cd] [At this point, the PCs are completely cold on Wolfgang. They know he's in a church somewhere, but can't find it. Barnaby Camp was a dead end...and they haven't met or know about Lynn Kindleton.][/COLOR] The PCs didn't know what to make of that, are are wary of Morgan. They'll see if the info pays offs. Next, they go to Bosum Strand, and with the use of Gale's ritual, pinpoint the warehouse. Some kids said they notices jaguars in crates being loaded at night. They pick the lock, but somehow know that they've alerted whoever was in there. Charging in, they are confronted with the Bleak Golem. Some PCs take to the catwalks, a few stay low to engage...and get pummeled. Fight went down multiple times, and on one late stage move, the golem took out the fight and the cleric. Luckily, with some ranged attacks, the golem finally died. The PCs noticed some technicians on the north end, but were too busy dealing with the golem. By the time they healed their fallen fighters, they rushed to the fence only to see the last technician fade into the portal. They jumped in the portal after them...but no effect! Searching the place, they found empty animal cages, but only vague documents [COLOR=#0000cd](They got there at round 8) . [/COLOR]Disturbed they move outside. They check in with Delft, because now they are not sure what is going on, only that Gale's warning was ringing true. Delft said the person that has the most experience with this kind of stuff is Macbannin. So...they go to see him! A quick convo with Macbannin yielded nothing. Reed acted concerned. Noted that generally, bleak energy doesn't make it past his wards...and not sure what he could do for protection outside of the defenses he's set up at Cauldron Hill. He doesn't know why anyone would try to use that energy. [COLOR=#0000cd][No questions were asked of why...and enough though my PC rolled a high insight check, no way was I going to have him caught lying at this point yet. They didn't like that Reed couldn't offer them help. I didn't want to put Reed at Dawn Square either. ][/COLOR] [COLOR=#0000cd]Back to Dawn Square...and they are prepping for security. We stopped here. My group is questioning how this investigation turned from murder investigation to Bleak Golems - and how it's connected. That encounter is really the first 'weird' one that doesn't make sense. Right now, they only thread is the witchoil (burnt engine grease smell), which they know they smelled on Cauldron Hill and heard Heward talking about. [/COLOR] [COLOR=#0000cd][B]I'm concerned about the Dawn Square encounter. [/B] They are here early (I pushed the rally back a few hours)...and will likely noticed wagons and robed people near the stage pretty easily. I don't want to NOT mention them, so maybe I'll just have the skeletons mingle in the crowd. Any Ideas? [/COLOR][COLOR=#0000cd][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
Top