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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6212858" data-attributes="member: 81597"><p>Wow...it's been awhile - tough to bring the group together, but we cranked out another session.</p><p></p><p>The party just dealt with the Bleak Golem, and man they are hurting. They got almost zero evidence out of the encounter (round 8), so McBannin is still looking pretty clean. On to Dawn Square!</p><p></p><p>I only had 3 PC, so I paired the encounter down to 3 Jaguars and 8 Skeletons. The skeletons could NOT knock over the large pillars, and barely entered combat. I kept rolling lower than 5 on every attempt! HA...well, that was ok, cause the Jaguars were really hurting the party. They made a choke point on each of the stairs, and got some good hits in. It's a bit bad after hitting someone once, they announce "Well I'm bloodied!", so I had to fudge a roll or two, or it would have quickly become 2 vs. 10. I passed up a crit that might have outright killed the thief. Mid way through, she finally remembers he resist necrotic potion she stole from Blander! Ah....this is what 6 weeks away does!</p><p></p><p>Anyway, enemies defeated, and Nevard dies. I didn't read the whole vision to them - as it is multiple mission foreshadowing, so I didn't think it was relevant. </p><p></p><p>Next, with the party banged up, they move to Parity Lake to track down Lorcan Kell. First, the agent appears...they see through his first lie...and don't want to be bothered, so they keep walking. Then the 'accident' scene, they see through that as well...finally, they get to the theater (I pull up the battlemap - which is earlier in the thread if you want to borrow! - to make them think it's a fight!). Anyways, Kell does his spiel, and asked for the 1000 gold. The party has a 20min discussion on what they should do....which is funny, cause Kell is sitting right there. <span style="color: #0000cd">My party likes to strategize like this, and I wonder when they are "in conversation" with an NPC, if I should allow them to formulate "Hey say this...no no, say this! No, Intimidate him!" The cleric gives up some Gloves of Agility (exactly 1000gp), and they get the info to the Doctor.</span></p><p></p><p>They don't want a fight, so they decide to rest up and go to the church tomorrow. It will be the morning of the 6th. We stopped there. </p><p></p><p><span style="color: #0000cd">So...they'll have the Creed encounter, then the interaction with Quital. The docs are key...and depending on what happens, I see it if they hold on to them, they get the link to MacBannin. If they only look at them, they get some circumstantial evidence, but not close enough. At that point, I'm not sure what else is out there. Talking to LaBrix again might given them enough (for the warrrant)...or arranging another encounter with the Dragonborn might do it too. </span></p></blockquote><p></p>
[QUOTE="al_fredo, post: 6212858, member: 81597"] Wow...it's been awhile - tough to bring the group together, but we cranked out another session. The party just dealt with the Bleak Golem, and man they are hurting. They got almost zero evidence out of the encounter (round 8), so McBannin is still looking pretty clean. On to Dawn Square! I only had 3 PC, so I paired the encounter down to 3 Jaguars and 8 Skeletons. The skeletons could NOT knock over the large pillars, and barely entered combat. I kept rolling lower than 5 on every attempt! HA...well, that was ok, cause the Jaguars were really hurting the party. They made a choke point on each of the stairs, and got some good hits in. It's a bit bad after hitting someone once, they announce "Well I'm bloodied!", so I had to fudge a roll or two, or it would have quickly become 2 vs. 10. I passed up a crit that might have outright killed the thief. Mid way through, she finally remembers he resist necrotic potion she stole from Blander! Ah....this is what 6 weeks away does! Anyway, enemies defeated, and Nevard dies. I didn't read the whole vision to them - as it is multiple mission foreshadowing, so I didn't think it was relevant. Next, with the party banged up, they move to Parity Lake to track down Lorcan Kell. First, the agent appears...they see through his first lie...and don't want to be bothered, so they keep walking. Then the 'accident' scene, they see through that as well...finally, they get to the theater (I pull up the battlemap - which is earlier in the thread if you want to borrow! - to make them think it's a fight!). Anyways, Kell does his spiel, and asked for the 1000 gold. The party has a 20min discussion on what they should do....which is funny, cause Kell is sitting right there. [COLOR=#0000cd]My party likes to strategize like this, and I wonder when they are "in conversation" with an NPC, if I should allow them to formulate "Hey say this...no no, say this! No, Intimidate him!" The cleric gives up some Gloves of Agility (exactly 1000gp), and they get the info to the Doctor.[/COLOR] They don't want a fight, so they decide to rest up and go to the church tomorrow. It will be the morning of the 6th. We stopped there. [COLOR=#0000cd]So...they'll have the Creed encounter, then the interaction with Quital. The docs are key...and depending on what happens, I see it if they hold on to them, they get the link to MacBannin. If they only look at them, they get some circumstantial evidence, but not close enough. At that point, I'm not sure what else is out there. Talking to LaBrix again might given them enough (for the warrrant)...or arranging another encounter with the Dragonborn might do it too. [/COLOR] [/QUOTE]
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