Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="al_fredo" data-source="post: 6231284" data-attributes="member: 81597"><p>Next session, no combat:</p><p></p><p>So they are stuck in the church, about to be extorted again for the doctor and the documents. They start looking for a way out, and find the chimney. One of my characters has obscenely high perception (playing as an investigator)...so spots are pretty easy. They climb out of the chimney and avoid the whole Leone hostage situation. I felt bad about this, since I felt it was a key moment for interaction. But at the same time, the party had failed to tie everything to Macbannin, and getting the documents was key for that. Also, Leone is so tangential in this adventure...that already my characters are trying to follow up on him, and come back with nothing. </p><p></p><p>The drop off the docs to get processed, and follow up on some red herring leads I gave them. A factory accident that was really Gale sabotage resulted in a few injuries and a death. This because of my Vekeshi advice for more violence! Finally...after MONTHS...he spilled the beans on his talk with Gale. The group was pretty shocked...2 of my group are VERY loyal to procedure, so this wasn't cool with them. They didn't go back to Lebrix either, thinking that he provided everything already. </p><p></p><p>Anyways...it was confirmed that Gale did the sabotage, but nothing else was there to follow up on. They wanted to confront Gale about this, but replies from the Messenger Wind were cryptic, and she did not want to meet up. They persuaded a constable at the evidence room to check out a case of the wands (without signing) and they gave them to Cippiano...who would then set up the dragonborn for them. However, I made a bit of a timing mistake here, and the documents came back that day to point to Macbannin as the financier of the factory/smuggling ops. So, they decided to bring Reed in for questioning, and deal with the dragonborn later that night. The also informed Gale that they were taking in Macbannin, and were pretty sure he was involved in Nilasa murder. </p><p></p><p></p><p>Of course, they get to the manor, and he refuses to come with them. They go to make the arrest...and earthquake! We stopped there.</p><p></p><p>So, once again my group avoided a cool set piece. Now they have an encounter AFTER the climax of the adventure, which is weird. They put Wolfgang in protective custody, and he gave up his sword as a gift (the adventure doesn't say this, but it sounds like the sword gets in the PCs hand every other outcome). No one wants to wear the canary pendant, since it doesn't provide NAD bonus, and everyone is wearing a neckslot item. </p><p></p><p><span style="color: #0000ff">I might have given them Macbannin a bit too easy, but they we're really out of leads. I should have required the dragonborn sting before the accounts were discovered, but I got a bit lost with my timelines. Now I have this useless encounter after the main fight...might just let the Flint PD intercept and move on to Adventure 3. </span></p><p></p><p>I might make another thread about help/suggestions I need, since these updates tend to get lost!</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6231284, member: 81597"] Next session, no combat: So they are stuck in the church, about to be extorted again for the doctor and the documents. They start looking for a way out, and find the chimney. One of my characters has obscenely high perception (playing as an investigator)...so spots are pretty easy. They climb out of the chimney and avoid the whole Leone hostage situation. I felt bad about this, since I felt it was a key moment for interaction. But at the same time, the party had failed to tie everything to Macbannin, and getting the documents was key for that. Also, Leone is so tangential in this adventure...that already my characters are trying to follow up on him, and come back with nothing. The drop off the docs to get processed, and follow up on some red herring leads I gave them. A factory accident that was really Gale sabotage resulted in a few injuries and a death. This because of my Vekeshi advice for more violence! Finally...after MONTHS...he spilled the beans on his talk with Gale. The group was pretty shocked...2 of my group are VERY loyal to procedure, so this wasn't cool with them. They didn't go back to Lebrix either, thinking that he provided everything already. Anyways...it was confirmed that Gale did the sabotage, but nothing else was there to follow up on. They wanted to confront Gale about this, but replies from the Messenger Wind were cryptic, and she did not want to meet up. They persuaded a constable at the evidence room to check out a case of the wands (without signing) and they gave them to Cippiano...who would then set up the dragonborn for them. However, I made a bit of a timing mistake here, and the documents came back that day to point to Macbannin as the financier of the factory/smuggling ops. So, they decided to bring Reed in for questioning, and deal with the dragonborn later that night. The also informed Gale that they were taking in Macbannin, and were pretty sure he was involved in Nilasa murder. Of course, they get to the manor, and he refuses to come with them. They go to make the arrest...and earthquake! We stopped there. So, once again my group avoided a cool set piece. Now they have an encounter AFTER the climax of the adventure, which is weird. They put Wolfgang in protective custody, and he gave up his sword as a gift (the adventure doesn't say this, but it sounds like the sword gets in the PCs hand every other outcome). No one wants to wear the canary pendant, since it doesn't provide NAD bonus, and everyone is wearing a neckslot item. [COLOR=#0000ff]I might have given them Macbannin a bit too easy, but they we're really out of leads. I should have required the dragonborn sting before the accounts were discovered, but I got a bit lost with my timelines. Now I have this useless encounter after the main fight...might just let the Flint PD intercept and move on to Adventure 3. [/COLOR] I might make another thread about help/suggestions I need, since these updates tend to get lost! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
Top