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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6249769" data-attributes="member: 81597"><p>Finished Skyseer last night.</p><p></p><p>We pick up with Creed and two Kell Guild knife fighters (who are actually really brutal) in level 2 of the lab. Reed is unconscious due to shock, and one of players is on the far side cut off by Creed, while the Kells have the other pinned in the control room. </p><p></p><p>Creed take out the thief PC in two turns, as the rest of the group try to bull rush their way to help her. The Knife fighters are tough, but they use some RHC officers to block a bit, and they end up avoid hits (somehow!). </p><p></p><p>Our grappler drags a knife fighter to the cat walk, and throws him over, but he saves...and now dangles over the side hanging on to the railing. Creed is easily blinding people with reach, but his pistol shot keeps missing. Curses! </p><p></p><p>Our healer gets to the thief in time...she failed 2 death saves! She spends a turn using 2nd wind and gets up her strength. Finally Creed is hit by radiant damage, and the thief swoops in and hits with a good attack. A few rounds later, he goes down...the wizard and fighter dealing with the Kell thugs. The final thug asks for mercy once he sees Creed go down.</p><p></p><p><strong>DM note: </strong>My party typically doesn't go for kills...so I had Creed roll off the catwalk into the witchoil. Not sure how you insure his death when the party doesn't want it. </p><p></p><p>The scene was wrapped up, and Reed taken into custody. The PCs were supposed to fight the dragonborn brother that night...but I felt that it was anti-climatic. They received a letter from Morgan saying the brothers had fled once they heard of the arrest of Reed. However, he provides a note ordering the arson of factories written in Reed's hand to bolster the case.</p><p></p><p>The PC are getting ready for trial. I actually think they would have enjoyed being cross examined...and hearing a good defense for Reed...it was getting late, though, and I wanted to close out the adventure. They were worried, since I said the defense will attempt to discredit you...you didn't do anything unscrupulous, have you!??!</p><p></p><p>Trial comes...and Reed commits suicide. They try to canvas the crime scene as good investigators would, but it comes up empty. Spirit Medium has no success...and is really confused how that could happen.</p><p></p><p>Saxby/Deflt both tell them that they need to lay low with 2 huge cases so close together. They already hate Saxby, which is great....and have a few doubts about Delft, but they are ok with him for the most part. </p><p></p><p>They don't know what the witchoil was used for, of why Reed had so much of it. Or what he was smuggling. Further, they are now very suspect of Danor. Why were these documents hidden at their consulate...what were they protecting...and why was Reed involved with it? Was it really a secret project for the king?? </p><p></p><p>Overall, they LOVED this mission. Really got the CSI:Risur thing going, and tons of leads to follow up. Also like that what they do matters in the world...one player said "At 4th level, I'd assume we're still killing hobgolbins in some cave for a modest businessman". I'm a little sad they got around the naval battle, aren't using any guns, and aren't really interested in the RHC evidence locker (they didn't use the Malice Rapier...you'd think the rogue would want that!) I have a sheet of all the stuff they brought....and I don't count that against 'uncommon' limit.</p><p></p><p>Anyway...great stuff. Time to level up! And work on 3rd adventure planning!</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6249769, member: 81597"] Finished Skyseer last night. We pick up with Creed and two Kell Guild knife fighters (who are actually really brutal) in level 2 of the lab. Reed is unconscious due to shock, and one of players is on the far side cut off by Creed, while the Kells have the other pinned in the control room. Creed take out the thief PC in two turns, as the rest of the group try to bull rush their way to help her. The Knife fighters are tough, but they use some RHC officers to block a bit, and they end up avoid hits (somehow!). Our grappler drags a knife fighter to the cat walk, and throws him over, but he saves...and now dangles over the side hanging on to the railing. Creed is easily blinding people with reach, but his pistol shot keeps missing. Curses! Our healer gets to the thief in time...she failed 2 death saves! She spends a turn using 2nd wind and gets up her strength. Finally Creed is hit by radiant damage, and the thief swoops in and hits with a good attack. A few rounds later, he goes down...the wizard and fighter dealing with the Kell thugs. The final thug asks for mercy once he sees Creed go down. [B]DM note: [/B]My party typically doesn't go for kills...so I had Creed roll off the catwalk into the witchoil. Not sure how you insure his death when the party doesn't want it. The scene was wrapped up, and Reed taken into custody. The PCs were supposed to fight the dragonborn brother that night...but I felt that it was anti-climatic. They received a letter from Morgan saying the brothers had fled once they heard of the arrest of Reed. However, he provides a note ordering the arson of factories written in Reed's hand to bolster the case. The PC are getting ready for trial. I actually think they would have enjoyed being cross examined...and hearing a good defense for Reed...it was getting late, though, and I wanted to close out the adventure. They were worried, since I said the defense will attempt to discredit you...you didn't do anything unscrupulous, have you!??! Trial comes...and Reed commits suicide. They try to canvas the crime scene as good investigators would, but it comes up empty. Spirit Medium has no success...and is really confused how that could happen. Saxby/Deflt both tell them that they need to lay low with 2 huge cases so close together. They already hate Saxby, which is great....and have a few doubts about Delft, but they are ok with him for the most part. They don't know what the witchoil was used for, of why Reed had so much of it. Or what he was smuggling. Further, they are now very suspect of Danor. Why were these documents hidden at their consulate...what were they protecting...and why was Reed involved with it? Was it really a secret project for the king?? Overall, they LOVED this mission. Really got the CSI:Risur thing going, and tons of leads to follow up. Also like that what they do matters in the world...one player said "At 4th level, I'd assume we're still killing hobgolbins in some cave for a modest businessman". I'm a little sad they got around the naval battle, aren't using any guns, and aren't really interested in the RHC evidence locker (they didn't use the Malice Rapier...you'd think the rogue would want that!) I have a sheet of all the stuff they brought....and I don't count that against 'uncommon' limit. Anyway...great stuff. Time to level up! And work on 3rd adventure planning! [/QUOTE]
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