Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="al_fredo" data-source="post: 6253139" data-attributes="member: 81597"><p><strong>Started Digging for Lies</strong></p><p></p><p>OK...starting Digging for Lies! </p><p></p><p>Had the PC's level up. Some minor tweaks on powers and equipment. I'm holding on to the level 5 powers until the appropriate time.</p><p></p><p>The PC's we sad to be taken off the Macbannin case. One of their big questions is...why can we confront the Consular at the Danoran Consulate about being involved with Macbannin. It's a good question, but I sited not enough evidence, international incident, and the king is trying for peace, and this will not go over well with him. It might be a rouge element anyway.</p><p></p><p>Regardless...they already hate Saxby. HATE HER! Also...they are by the book...every piece of gear they have acquired is in the RHC evidence locker.</p><p></p><p>So...on to the Expo! Great stuff here. I give them a printout of 'Approved major vendors'...so they could make notes. I gave them a brief description of what they saw/heard as they walked by, and they would either engage or pass by depending on interest. They are concerned about Pemberton Industries! They didn't poke around to notice the witchoil (it will hit if they search for bleak gate energy). On to the stage area, our fighter tried out the Nock gun, and got walloped. He didn't see the usefulness...though they WANT the Badger Gun badly (though they haven't seen the stats, and no one uses guns!). They loved the gnome twins (i played them sort of weirdly). </p><p></p><p>They explore the rest of the tents, and bump into Rock signing autographs. I have him followed with an entourage of planners and pages, as well as a band that provides his 'theme' music where ever he goes. I'm playing him like Kayne West means James Brown. </p><p></p><p>And Gidim warbeasts. At first they think Simon is the enemy mage, but I quickly explain that he has his back turned and sounds concerned. They conclude that he is not the enemy. The 3 flying beast were a pretty big problem. With 4 PCs, I did not adjust down...and it wasn't going well for them. The Maw used the burst attack twice, and couldn't get the grab going earlier (it also got dazed). Rock/Kvarity were firing from range. The couldn't break the insubstantial issue. They never hit it with force/psychic when it was insubstantial to see the difference. Still a bit of a mystery. </p><p></p><p>Anyways...the maw gets dazed, but finally snapped out of it, and grabs the fighter, sucks his thoughts, then action points and eats him for incredible damage. Now the party is worried! And the fighter has Distant Madness and a Mind Scar (Yay!). </p><p></p><p>Maw gets hit with Magic Missile (Force dmg revealed to work!)...and wouldn't you know Kvarity and Rock go next. And Rock has the kill shot on the maw!!! My PCs were so upset! I was laughing big time, cause it's so great for the story. The cleric was like "can I heal the maw, so I can kill it?" At first they liked Rock cause of his celebrity...but his proclamations of "I'm the new voice of Risur!!" and golden bullets, and now the kill shot (which he'll totally milk)...now they are not pleased. </p><p></p><p>The PC's cleaned up the flying things, and I quickly lowered their HPs to "two more hits", seeing as their defeat was inevitable. We had the fighter on death saves again...and once he was healed, the party said "Use your javelin!"...and he said he sold it! He picked up a rock, threw it, and missed. </p><p></p><p>Anyway...it was a great opening scene, and lots of aftermath yet to deal with. The cleric used a burst heal power which ended up saving the young dwarf AND Simon, so major points there. I made a point to have Rock "miss" one of his shots (the stray bullet). The wizard ran up and grabbed the Staff from Simon's hand. He wanted to use it, but he is a wand guy. It's an issue when some of the cool items don't fit with a character...I guess there is a ritual that transfers this out there. </p><p></p><p>I'm hoping Distant Madness and the mind scar stick around. He could overcome it next rest...and I love the 'do something stupid, but get rewarded' thing. Vulnerable 5 psychic is pretty bad though! They'll be buying resist psychic potions for sure!</p><p></p><p>Anyways...great start. Excited for old-school Indiana Jones mission...and, the conflict with Saxby has been well planted.</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6253139, member: 81597"] [b]Started Digging for Lies[/b] OK...starting Digging for Lies! Had the PC's level up. Some minor tweaks on powers and equipment. I'm holding on to the level 5 powers until the appropriate time. The PC's we sad to be taken off the Macbannin case. One of their big questions is...why can we confront the Consular at the Danoran Consulate about being involved with Macbannin. It's a good question, but I sited not enough evidence, international incident, and the king is trying for peace, and this will not go over well with him. It might be a rouge element anyway. Regardless...they already hate Saxby. HATE HER! Also...they are by the book...every piece of gear they have acquired is in the RHC evidence locker. So...on to the Expo! Great stuff here. I give them a printout of 'Approved major vendors'...so they could make notes. I gave them a brief description of what they saw/heard as they walked by, and they would either engage or pass by depending on interest. They are concerned about Pemberton Industries! They didn't poke around to notice the witchoil (it will hit if they search for bleak gate energy). On to the stage area, our fighter tried out the Nock gun, and got walloped. He didn't see the usefulness...though they WANT the Badger Gun badly (though they haven't seen the stats, and no one uses guns!). They loved the gnome twins (i played them sort of weirdly). They explore the rest of the tents, and bump into Rock signing autographs. I have him followed with an entourage of planners and pages, as well as a band that provides his 'theme' music where ever he goes. I'm playing him like Kayne West means James Brown. And Gidim warbeasts. At first they think Simon is the enemy mage, but I quickly explain that he has his back turned and sounds concerned. They conclude that he is not the enemy. The 3 flying beast were a pretty big problem. With 4 PCs, I did not adjust down...and it wasn't going well for them. The Maw used the burst attack twice, and couldn't get the grab going earlier (it also got dazed). Rock/Kvarity were firing from range. The couldn't break the insubstantial issue. They never hit it with force/psychic when it was insubstantial to see the difference. Still a bit of a mystery. Anyways...the maw gets dazed, but finally snapped out of it, and grabs the fighter, sucks his thoughts, then action points and eats him for incredible damage. Now the party is worried! And the fighter has Distant Madness and a Mind Scar (Yay!). Maw gets hit with Magic Missile (Force dmg revealed to work!)...and wouldn't you know Kvarity and Rock go next. And Rock has the kill shot on the maw!!! My PCs were so upset! I was laughing big time, cause it's so great for the story. The cleric was like "can I heal the maw, so I can kill it?" At first they liked Rock cause of his celebrity...but his proclamations of "I'm the new voice of Risur!!" and golden bullets, and now the kill shot (which he'll totally milk)...now they are not pleased. The PC's cleaned up the flying things, and I quickly lowered their HPs to "two more hits", seeing as their defeat was inevitable. We had the fighter on death saves again...and once he was healed, the party said "Use your javelin!"...and he said he sold it! He picked up a rock, threw it, and missed. Anyway...it was a great opening scene, and lots of aftermath yet to deal with. The cleric used a burst heal power which ended up saving the young dwarf AND Simon, so major points there. I made a point to have Rock "miss" one of his shots (the stray bullet). The wizard ran up and grabbed the Staff from Simon's hand. He wanted to use it, but he is a wand guy. It's an issue when some of the cool items don't fit with a character...I guess there is a ritual that transfers this out there. I'm hoping Distant Madness and the mind scar stick around. He could overcome it next rest...and I love the 'do something stupid, but get rewarded' thing. Vulnerable 5 psychic is pretty bad though! They'll be buying resist psychic potions for sure! Anyways...great start. Excited for old-school Indiana Jones mission...and, the conflict with Saxby has been well planted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
Top