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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6283859" data-attributes="member: 81597"><p>We continue!</p><p></p><p>Finishing up the rainbow room. </p><p><span style="color: #0000ff"><strong>DMs..</strong>.note that the corners of the side platforms are walls...this helps the orbs hide from ranged attacks. Made it tough for my PC's. Also...I tended to keep forgetting about some characters Distant Madness penalties. Make sure you can keep track of it - they won't remind you!</span></p><p>Anyway - they had a tough fight, but killed the orbs...finished the puzzle. The few implanters (i only had 2 there) trapped in the veils didn't pose a threat. White stone pushed, and vision granted. Good stuff. Also...I tended to keep forgetting about some characters Distant Madness penalities. Make sure you can keep track of it</p><p></p><p>To the map room...where the add the light, and see the two spots on the map. They didn't really know what that meant, but it will come to them soon. </p><p></p><p>To the false seal room...nothing really to do here. They exclaimed that this must be where it got removed. The made the connection later to Mashiva and the water trap (coming). </p><p></p><p>They went due east and missed the flaming pillar...to the main seal room. They did some poking around...and got a bit skittish when I told them the eyes were following them. They inspected the seal (though they didn't seem to get that it was a false seal) and I triggered the trap. <span style="color: #0000ff"><strong>DMs:</strong> Now, they beheaded the 3 Ancient Orcs in Room 1, so a handful of minions here isn't going to be the epic battle for the day that I wanted. I changed the minions to be Buff Minions. 1st hit will grant CA, 2nd hit will Kill. If the first hit does more than 18dmg, then it's a kill (and feel free to change the #). I want them to use every trick here, and simple AC 18 minions ain't gonna do it. The free resurrection here means I can totally go for it! And also...trigger this trap no matter what!</span></p><p></p><p>So, a few rounds of combat, but I had 2 harriers come in from the top to mess with them. At the exact same time, some ankle deep water just crossed the threshold of the room. UH OH! We stopped here, and an excellent cliffhanger.</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6283859, member: 81597"] We continue! Finishing up the rainbow room. [COLOR=#0000ff][B]DMs..[/B].note that the corners of the side platforms are walls...this helps the orbs hide from ranged attacks. Made it tough for my PC's. Also...I tended to keep forgetting about some characters Distant Madness penalties. Make sure you can keep track of it - they won't remind you![/COLOR] Anyway - they had a tough fight, but killed the orbs...finished the puzzle. The few implanters (i only had 2 there) trapped in the veils didn't pose a threat. White stone pushed, and vision granted. Good stuff. Also...I tended to keep forgetting about some characters Distant Madness penalities. Make sure you can keep track of it To the map room...where the add the light, and see the two spots on the map. They didn't really know what that meant, but it will come to them soon. To the false seal room...nothing really to do here. They exclaimed that this must be where it got removed. The made the connection later to Mashiva and the water trap (coming). They went due east and missed the flaming pillar...to the main seal room. They did some poking around...and got a bit skittish when I told them the eyes were following them. They inspected the seal (though they didn't seem to get that it was a false seal) and I triggered the trap. [COLOR=#0000ff][B]DMs:[/B] Now, they beheaded the 3 Ancient Orcs in Room 1, so a handful of minions here isn't going to be the epic battle for the day that I wanted. I changed the minions to be Buff Minions. 1st hit will grant CA, 2nd hit will Kill. If the first hit does more than 18dmg, then it's a kill (and feel free to change the #). I want them to use every trick here, and simple AC 18 minions ain't gonna do it. The free resurrection here means I can totally go for it! And also...trigger this trap no matter what![/COLOR] So, a few rounds of combat, but I had 2 harriers come in from the top to mess with them. At the exact same time, some ankle deep water just crossed the threshold of the room. UH OH! We stopped here, and an excellent cliffhanger. [/QUOTE]
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