Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="al_fredo" data-source="post: 6685362" data-attributes="member: 81597"><p><strong>Next session.</strong></p><p></p><p>Well, they finished off the Wraith, which got a bit hard under the figured out how to time their attacks with someone hitting it with radiant/force first. It got off the push, one missed the save and got thrown from the train. I ruled that she could jump back on, but I put her a just few cars back. The set-up of "PC will lose 10+rounds of combat" is not fun. As a DM, I would recommend using some other affect here.</p><p></p><p>[ATTACH]69859[/ATTACH]</p><p></p><p>They didn't really get the whole time issue of this battle. It requires knowledge of how planar travel to Nem works, and with no Skyseer - and no PC inquiring about it, they didn't know the danger. I kept mentioning the dimming of the sky.</p><p></p><p>Ok...so they smash the lantern, and pop back. They stumble upon Boone still woozy in the hall way, and drag him into a compartment. They find Bree's note. OK, so the beat him up badly (break his kneecaps)...and interrogate. Boone says about what he knows - Guarding Ottavia/Luc, the other body guards - yeah I'm cursed. Meanwhile, our rogue takes his pistol. I don't know how it's worded, because Boone is still the "last living wielder". I might have messed up here, but told the rogue she felt the weapon was cursed...she unloaded the weapon, and gave it back to Boone. </p><p></p><p>They see Bree, Luc and Ottavia get off the train. A long debate ensued. They wanted to search their compartment and/or just wait for them back on the train. They figure they know they need to be in Vendericce - so they figure they can just get there some way. But finally, they relent and decide to tail the carriage to the Isle. </p><p></p><p>At the harbor, once again, they debate just staying here and waiting. The foreboding Isle didn't help things (why go there?)...and giving them clues about lighthouses and lights didn't connect any dots for them. Nor the 500GP for going. At the end, they rent a row boat and get out there.</p><p></p><p>Ottavia starts speaking with them...and they decide to play the "Hey, were are Obsurati agents...why are you trying to kill us" angle. They say "Hey, we knew Caius, he hired us - we're supposed to be at the meeting in Venderrice". They roll Bluff, but I don't bother with it. How doesn't Bree know this. How doesn't Ottavia know of these people. She says, "Well, I don't trust you...but if you are who you say you are, you know where/when to meet in Venderrice. I suggest you leave the island."</p><p></p><p>We stopped there, with time enough for me to think about - do i have the dead spawn and for them to stay on the island? If they leave, then what? I don't really think they have convinced anyone that they work for the Obsucrati (though, they have gold OB rings they made that follow the formula of tier 4/5). I feel like Ottavia would know...and knows for sure that these are some kind of hostile agents. So want to do...maybe she just attacks right off the bat next session. Half the part seem determined to lay as low as possible, the other half want to kill anyone in sight. It's interesting.</p><p></p><p>Appreciate thoughts!</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6685362, member: 81597"] [B]Next session.[/B] Well, they finished off the Wraith, which got a bit hard under the figured out how to time their attacks with someone hitting it with radiant/force first. It got off the push, one missed the save and got thrown from the train. I ruled that she could jump back on, but I put her a just few cars back. The set-up of "PC will lose 10+rounds of combat" is not fun. As a DM, I would recommend using some other affect here. [ATTACH=CONFIG]69859._xfImport[/ATTACH] They didn't really get the whole time issue of this battle. It requires knowledge of how planar travel to Nem works, and with no Skyseer - and no PC inquiring about it, they didn't know the danger. I kept mentioning the dimming of the sky. Ok...so they smash the lantern, and pop back. They stumble upon Boone still woozy in the hall way, and drag him into a compartment. They find Bree's note. OK, so the beat him up badly (break his kneecaps)...and interrogate. Boone says about what he knows - Guarding Ottavia/Luc, the other body guards - yeah I'm cursed. Meanwhile, our rogue takes his pistol. I don't know how it's worded, because Boone is still the "last living wielder". I might have messed up here, but told the rogue she felt the weapon was cursed...she unloaded the weapon, and gave it back to Boone. They see Bree, Luc and Ottavia get off the train. A long debate ensued. They wanted to search their compartment and/or just wait for them back on the train. They figure they know they need to be in Vendericce - so they figure they can just get there some way. But finally, they relent and decide to tail the carriage to the Isle. At the harbor, once again, they debate just staying here and waiting. The foreboding Isle didn't help things (why go there?)...and giving them clues about lighthouses and lights didn't connect any dots for them. Nor the 500GP for going. At the end, they rent a row boat and get out there. Ottavia starts speaking with them...and they decide to play the "Hey, were are Obsurati agents...why are you trying to kill us" angle. They say "Hey, we knew Caius, he hired us - we're supposed to be at the meeting in Venderrice". They roll Bluff, but I don't bother with it. How doesn't Bree know this. How doesn't Ottavia know of these people. She says, "Well, I don't trust you...but if you are who you say you are, you know where/when to meet in Venderrice. I suggest you leave the island." We stopped there, with time enough for me to think about - do i have the dead spawn and for them to stay on the island? If they leave, then what? I don't really think they have convinced anyone that they work for the Obsucrati (though, they have gold OB rings they made that follow the formula of tier 4/5). I feel like Ottavia would know...and knows for sure that these are some kind of hostile agents. So want to do...maybe she just attacks right off the bat next session. Half the part seem determined to lay as low as possible, the other half want to kill anyone in sight. It's interesting. Appreciate thoughts! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
Top