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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6816327" data-attributes="member: 81597"><p><strong>Starting Cauldron Born</strong></p><p></p><p>[Players just got 'Han' without me prompting!]</p><p></p><p>And we off on Cauldron Born!</p><p></p><p>We lost our Veshki Wizard player, but gained Skyseer Sorcerer. Our Thief changed her lame generic theme, for Vekeshi...which suits her moods better! So, we are back with 4PCs. Yerasol Fighter, Medium Cleric, Skyseer Sorcerer, Vekeshi Rogue. </p><p></p><p>Retooled all characters equipment from scratch at 22,000gp. Figured there was no harm. </p><p></p><p>Prelude:</p><p>Jump in with the carriage chase. It went pretty well, and the musketeers did better at range than the PCs for sure. They targeted the horses, and I ruled that 1 paniked horse cause the enemies just to 'keep up'. Finally they killed one horse on both carriages can that caused them to wreck.</p><p></p><p>They did not swoop around to clean up!!! Oh well!</p><p></p><p>Get to the briefing. One of my players is STILL suspcious of Delft. It's awesome. Handed out the materials, most of it we had. I didn't like 'nicodemus' being called out like that on the materials. I redacted some stuff. </p><p></p><p>Introduced the B-team. I'ts unclear to me whether they get one each or all. <strong>I gave them all six. </strong> They go to the docks, meet Brakken and calm the bear. They notice the Kell thugs watching, but didn't really know what to do about it. </p><p></p><p>Arasby comes on the scene and does his thing. PCs are like "now this?? as if we don't have enough to do!" But are happy they have at least 2 days to deal with it. They leave him be, and are unconcerned about following. They DID beat him in Adv1. </p><p></p><p>B-team: get to the cafe, and explosions. CLIFFHANGER!</p><p></p><p>They are psyched to take out Kell. They hate him, and one PC used to work for him. Same character also happened to have her hand cutoff by Lya. I 'mage attached' it with vague consequences yet to happen. I figure a random penalty or save occasionally will do (esp if she's switching weapons), until she maybe seeks out Recklinghausen. Open to ideas.</p><p></p><p>Need to read up on the Kell takedown mechanics.<strong>..looks great - but questions! </strong>How do PCs know Optimal/Minimum? Should they be aware of what type of missions they can run? Should they know what gets them a strike, and how many they need?</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6816327, member: 81597"] [b]Starting Cauldron Born[/b] [Players just got 'Han' without me prompting!] And we off on Cauldron Born! We lost our Veshki Wizard player, but gained Skyseer Sorcerer. Our Thief changed her lame generic theme, for Vekeshi...which suits her moods better! So, we are back with 4PCs. Yerasol Fighter, Medium Cleric, Skyseer Sorcerer, Vekeshi Rogue. Retooled all characters equipment from scratch at 22,000gp. Figured there was no harm. Prelude: Jump in with the carriage chase. It went pretty well, and the musketeers did better at range than the PCs for sure. They targeted the horses, and I ruled that 1 paniked horse cause the enemies just to 'keep up'. Finally they killed one horse on both carriages can that caused them to wreck. They did not swoop around to clean up!!! Oh well! Get to the briefing. One of my players is STILL suspcious of Delft. It's awesome. Handed out the materials, most of it we had. I didn't like 'nicodemus' being called out like that on the materials. I redacted some stuff. Introduced the B-team. I'ts unclear to me whether they get one each or all. [B]I gave them all six. [/B] They go to the docks, meet Brakken and calm the bear. They notice the Kell thugs watching, but didn't really know what to do about it. Arasby comes on the scene and does his thing. PCs are like "now this?? as if we don't have enough to do!" But are happy they have at least 2 days to deal with it. They leave him be, and are unconcerned about following. They DID beat him in Adv1. B-team: get to the cafe, and explosions. CLIFFHANGER! They are psyched to take out Kell. They hate him, and one PC used to work for him. Same character also happened to have her hand cutoff by Lya. I 'mage attached' it with vague consequences yet to happen. I figure a random penalty or save occasionally will do (esp if she's switching weapons), until she maybe seeks out Recklinghausen. Open to ideas. Need to read up on the Kell takedown mechanics.[B]..looks great - but questions! [/B]How do PCs know Optimal/Minimum? Should they be aware of what type of missions they can run? Should they know what gets them a strike, and how many they need? [/QUOTE]
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