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The Exploits of Javelin Company, RHC Flint Chapter [Starting Cauldron Born!]
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<blockquote data-quote="al_fredo" data-source="post: 6825599" data-attributes="member: 81597"><p><strong>Cauldron Born...going after the dwarves</strong></p><p></p><p>Update:</p><p></p><p>And we're at the university. The B-team is spooked. Following their orders to the letter, they decide that best course of action is to leave the area and get Brakken somewhere safe.</p><p></p><p>I trigger the unlucky Dwarf, and they interrogate him a bit (I actually had to prompt them to search him), heal him up, but ultimately he dies. When the 2nd explosion happens while the constables are poking around the damage of the first, the snipers open up. They just run away.</p><p></p><p>Thinking about consequences of this...they stopped none of it!</p><p></p><p>The A-team is still "planning" to the B-team decides to go back to the university a few hours later. The come across the local PD who took out the snipers, and they recover the forged work order and Soknik Repairs. They immediate head there.</p><p></p><p>Kvarity isn't there at this time of time, so no sniper. The business is closed. They break in and find the trap door. Through the tunnels, and 1-2 members of the B-team are walloped by the rune trap...and they figured out the word-rune-ice trap in time with no damage (as one of an eschaltol, I eliminated some words to help). </p><p></p><p>They turn the corner and it's ANT SWARM time. It turns out, the ants are devastating. In a single width hallway, the ants are wrecking shop. The skeletons are barely involved and the dwarves are not even revealing. The B-Team has VERY FEW ranged or area attacks. And really only 1 healing word...assuming they had a 1 healing surge (maybe second wind). Anyway, 2 of 6 go down, they are able to stabilize with heal checks.</p><p></p><p>We ended the session with them still in the hallway, and likely pulling out and getting the A-team. They finally just killed the ants. </p><p></p><p>So, not sure if I handled this right. I said that there are some encounters that the B-team is not suited for. That's why they are the b-team! They'll likely come back with A, I'm guessing Kvarity may or may not be there. The dwarves will now know their location is compromised, so no need to protect it. If they go back, I'll have the ants again, and the skeletons, but no dwarves. Guessing I'll leave some clues there, but wouldn't they cover their tracks and burn everything? As always...they are off the rails to start!</p></blockquote><p></p>
[QUOTE="al_fredo, post: 6825599, member: 81597"] [b]Cauldron Born...going after the dwarves[/b] Update: And we're at the university. The B-team is spooked. Following their orders to the letter, they decide that best course of action is to leave the area and get Brakken somewhere safe. I trigger the unlucky Dwarf, and they interrogate him a bit (I actually had to prompt them to search him), heal him up, but ultimately he dies. When the 2nd explosion happens while the constables are poking around the damage of the first, the snipers open up. They just run away. Thinking about consequences of this...they stopped none of it! The A-team is still "planning" to the B-team decides to go back to the university a few hours later. The come across the local PD who took out the snipers, and they recover the forged work order and Soknik Repairs. They immediate head there. Kvarity isn't there at this time of time, so no sniper. The business is closed. They break in and find the trap door. Through the tunnels, and 1-2 members of the B-team are walloped by the rune trap...and they figured out the word-rune-ice trap in time with no damage (as one of an eschaltol, I eliminated some words to help). They turn the corner and it's ANT SWARM time. It turns out, the ants are devastating. In a single width hallway, the ants are wrecking shop. The skeletons are barely involved and the dwarves are not even revealing. The B-Team has VERY FEW ranged or area attacks. And really only 1 healing word...assuming they had a 1 healing surge (maybe second wind). Anyway, 2 of 6 go down, they are able to stabilize with heal checks. We ended the session with them still in the hallway, and likely pulling out and getting the A-team. They finally just killed the ants. So, not sure if I handled this right. I said that there are some encounters that the B-team is not suited for. That's why they are the b-team! They'll likely come back with A, I'm guessing Kvarity may or may not be there. The dwarves will now know their location is compromised, so no need to protect it. If they go back, I'll have the ants again, and the skeletons, but no dwarves. Guessing I'll leave some clues there, but wouldn't they cover their tracks and burn everything? As always...they are off the rails to start! [/QUOTE]
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