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The Explorer- one lucky bastard- v 3.0 post #20
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<blockquote data-quote="Sadrik" data-source="post: 2457999" data-attributes="member: 14506"><p>Interesting point, your saying this character does not have anything special or interesting about it? I think you are mistaken. The explorer is lucky, knowledgeable, survivable and has a host of abilities/feats that can make for a very unique and interesting character.</p><p>I think it has a clear sense of identity and it fills a perfectly valid niche. Look at the fighter, it has no clear sense of identity. It is a multi-tasking class that can do a whole host of things. Like archer, power attacker, tripper etc. This class is similarly broad enough (although not nearly as broad) that one could make a lot of character types using this class.</p><p></p><p>A ranger/bard combo is not very good and is not what I am looking for in this class (singing two weapon fighter/archer). </p><p></p><p>As far as the scout: the luck ability and skirmish ability are comparable. </p><p></p><p>I need to come up with some [Luck] feats that are powered by using one of the daily uses of luck and I think the ability would be a little more fleshed out.</p><p>Extra Luck (+2 usages)</p><p>Grant Luck (give another person a use 1/day)</p><p>Super luck (roll 3 dice and keep the highest)</p><p>Luck to AC (Add a +4 luck bonus to your AC for some duration)</p><p>etc.</p><p> I thought that having all good saves would be too good, but maybe I was wrong... I suppose monks have all good saves. These guys could too. It will make them very- survivable. I think I will edit.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2457999, member: 14506"] Interesting point, your saying this character does not have anything special or interesting about it? I think you are mistaken. The explorer is lucky, knowledgeable, survivable and has a host of abilities/feats that can make for a very unique and interesting character. I think it has a clear sense of identity and it fills a perfectly valid niche. Look at the fighter, it has no clear sense of identity. It is a multi-tasking class that can do a whole host of things. Like archer, power attacker, tripper etc. This class is similarly broad enough (although not nearly as broad) that one could make a lot of character types using this class. A ranger/bard combo is not very good and is not what I am looking for in this class (singing two weapon fighter/archer). As far as the scout: the luck ability and skirmish ability are comparable. I need to come up with some [Luck] feats that are powered by using one of the daily uses of luck and I think the ability would be a little more fleshed out. Extra Luck (+2 usages) Grant Luck (give another person a use 1/day) Super luck (roll 3 dice and keep the highest) Luck to AC (Add a +4 luck bonus to your AC for some duration) etc. I thought that having all good saves would be too good, but maybe I was wrong... I suppose monks have all good saves. These guys could too. It will make them very- survivable. I think I will edit. [/QUOTE]
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The Explorer- one lucky bastard- v 3.0 post #20
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