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The Explorer- one lucky bastard- v 3.0 post #20
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<blockquote data-quote="SBMC" data-source="post: 2463012" data-attributes="member: 30040"><p>This class seems great if you are literally an "explorer". However, as noted above, someone had said there are "plenty of archtypes for this class Indiana Jones being at the top of the list."</p><p></p><p>However let us note - Indiana Jones still knew how to swing a fist quite well and shoot a revolver (he did kill his fair share). Let us also note that shooting a revolver is a lot easier than swinging a sword - swords are up close and personal.</p><p> </p><p>In any event this class has zero offensive abilities. Seeing as combat takes up so much of the DnD game this is indeed a signifigant downfall. Now this would make a great NPC class I would think - as in a "guide" through certain areas or even as a "woodsman" or "hunter". And also to note the character has an average BAB progression yet no way to use it.</p><p> </p><p>If you really want to keep it I would say give him something offensive in tune with his major abiliies - like say Archery. Archey would work great with a "woodsman" concept - and the feats chosen to be class abilities could be the ones "less" fighter like as in: </p><p> </p><p>Weapon Focus </p><p>Point Blank Shot</p><p>Far Shot</p><p>Precise Shot</p><p>Improved Precise Shot</p><p>*Any other feats from other supplemental books along these lines*</p><p> </p><p>So feats like Many Shot and Rapid Shot would not be in here; but anything that extends range, improves aim etc. would be.</p><p> </p><p>You could also allow the character to choose Skirmish or Sneak Attack (one or the other) with a very slow progression of the extra damage. Or perhaps using terrain types as the Horizon Walker has.</p><p> </p><p>That all being said now I have an Idea of what to get rid of to add the above: Dump the DR, get a low Fort save, low Will save and high Reflex save, dump the rouge abilities as "Bonus Feats" (at least most of them) and resrict the list of bonus feats to all non fighter type feats. Things such as alertness, atheletc, etc. would be perfect for this class. Also dump the shield proficiency and make a many abilities as possible useless when using one (or wearing anything heavier than light armor; including mitheral). Cut down the list of avaialble skills drasticly but add the feats "jack of all trades" and/or "Able Learner" as a bonus feats at 1st, 2nd or 3rd level.</p><p> </p><p>Skills: Appraise (Int), Balance (Dex), Climb (Str), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).</p><p>Skill Points at 1st Level: (6 + Int modifier) x4.</p><p>Skill Points at Each Additional Level: 6 + Int modifier.</p></blockquote><p></p>
[QUOTE="SBMC, post: 2463012, member: 30040"] This class seems great if you are literally an "explorer". However, as noted above, someone had said there are "plenty of archtypes for this class Indiana Jones being at the top of the list." However let us note - Indiana Jones still knew how to swing a fist quite well and shoot a revolver (he did kill his fair share). Let us also note that shooting a revolver is a lot easier than swinging a sword - swords are up close and personal. In any event this class has zero offensive abilities. Seeing as combat takes up so much of the DnD game this is indeed a signifigant downfall. Now this would make a great NPC class I would think - as in a "guide" through certain areas or even as a "woodsman" or "hunter". And also to note the character has an average BAB progression yet no way to use it. If you really want to keep it I would say give him something offensive in tune with his major abiliies - like say Archery. Archey would work great with a "woodsman" concept - and the feats chosen to be class abilities could be the ones "less" fighter like as in: Weapon Focus Point Blank Shot Far Shot Precise Shot Improved Precise Shot *Any other feats from other supplemental books along these lines* So feats like Many Shot and Rapid Shot would not be in here; but anything that extends range, improves aim etc. would be. You could also allow the character to choose Skirmish or Sneak Attack (one or the other) with a very slow progression of the extra damage. Or perhaps using terrain types as the Horizon Walker has. That all being said now I have an Idea of what to get rid of to add the above: Dump the DR, get a low Fort save, low Will save and high Reflex save, dump the rouge abilities as "Bonus Feats" (at least most of them) and resrict the list of bonus feats to all non fighter type feats. Things such as alertness, atheletc, etc. would be perfect for this class. Also dump the shield proficiency and make a many abilities as possible useless when using one (or wearing anything heavier than light armor; including mitheral). Cut down the list of avaialble skills drasticly but add the feats "jack of all trades" and/or "Able Learner" as a bonus feats at 1st, 2nd or 3rd level. Skills: Appraise (Int), Balance (Dex), Climb (Str), Craft (Int), Decipher Script (Int), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex). Skill Points at 1st Level: (6 + Int modifier) x4. Skill Points at Each Additional Level: 6 + Int modifier. [/QUOTE]
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The Explorer- one lucky bastard- v 3.0 post #20
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