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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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The Explorer- one lucky bastard- v 3.0 post #20
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<blockquote data-quote="SBMC" data-source="post: 2467796" data-attributes="member: 30040"><p><strong>err...</strong></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">This is better but I agree that the class has a bit much - a lot more than most other classes get. The Feat every other level is also extreme. Except for the fighter most other core classes have no "choice" of abilities or feats the get or they two, perhaps three (such as the Monk and Ranger) at a certain level.</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">Additionally, this class still has zero offensive abilities. Seeing as combat takes up so much of the DnD game this is indeed a significant downfall. In that sense, regardless of anything else it is of little use as a PC class. In addition exactly how many times per day would "luck" actually need to be used? The max recommended encounters are 4 per day...It seems as if you are using this “luck” ability in place of spell casting; but the luck bit is so limited in use.</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">Perhaps taking those feats of yours and sticking those in as core abilities and decreasing the progression of "luck" (which I think is way to powerful) and getting rid of so many bonus feats.</span></span></p><p></p><p><span style="font-family: 'Arial'"><strong><span style="color: #ffff99">Another angle of opposition:</span></strong><span style="color: #ffff99"> Sure the player might have a blast playing a character such as this. However what can this guy do for anybody else? The Fighter can fight, the Wizard can cast spells, the rouge backstab and flank, the Cleric turn - all of which helps the entire party. What exactly does this guy offer he party itself? When the #$$% hits the fan? What can his guy do besides protect himself? This is a loner class - not a class anyone in the party would want with them. </span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">I actually played with a similar character. The other player wanted a character such as this (well actually almost exactly like this). He took various Core and Prestige classes to get what he wanted then chose to essentially ignore his offensive abilities. However when it came down to it he was really of no use in the dungeon besides being a "scout" which the party rouge (if we had one at the time) could do better at. Sure when researching stuff and appraising the treasure he was great. Reading runes in the dungeons, Identifying monsters we faced and the like was handy but let me tell you - another Lightening bolt, volley of arrows or long sword would be far better. Which is why I had said this would be a great NPC class. </span></span></p><p></p><p> </p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">----------------</span></span></p><p></p><p> </p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">Besides the overbearing feats and "luck" abilities this guy needs to do something in combat. I originally offered up "Archery" as an idea:</span></span></p><p></p><p> </p><p></p><p></p><p></p><p> </p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">If ya don't like this then you could go with a "Ranger like" choice; such as Archery or Unarmed Combat. Or go with Sneak Attack or Skirmish - the concept would call for skirmish I would think</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">Another idea is to look at it this way - the Hexblade from Complete Warrior; if you follow that Curse and "Aura of Unluck" progression and idea (but reverse the effects) you would have a balanced "luck" ability. </span></span></p><p></p><p> </p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">Level Ability</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">1st Curse 1/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">2nd Arcane resistance</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">3rd Mettle</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">4th Summon Familiar</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">5th Bonus feat, Curse 2/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">6th </span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">7th Greater Hexblade curse</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">8th </span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">9th Curse 3/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">10th Bonus Feat</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">11th </span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">12th Aura of Unluck 1/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">13th Curse 4/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">14th </span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">15th Bonus Feat</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">16th Aura of Unluck 2/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">17th Curse 5/day</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">18th </span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">19th Dire Hexblades Curse</span></span></p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">20th Aura of Unluck 3/day, Bonus Feat</span></span></p><p></p><p> </p><p></p><p><span style="color: #ffff99"><span style="font-family: 'Arial'">The Hexblade also gets spells and as noted above a familiar - but Instead of spells you can then perhaps add in your "Evasion" and like abilities. "Mettle" is like evasion against spells - and I honestly think that would be right in line with this concept. Take a peak t the "Dungeon Delver" from CA; that might have some things to add to this as well.</span></span></p></blockquote><p></p>
[QUOTE="SBMC, post: 2467796, member: 30040"] [b]err...[/b] [color=#ffff99][font=Arial]This is better but I agree that the class has a bit much - a lot more than most other classes get. The Feat every other level is also extreme. Except for the fighter most other core classes have no "choice" of abilities or feats the get or they two, perhaps three (such as the Monk and Ranger) at a certain level.[/font][/color] [color=#ffff99][font=Arial]Additionally, this class still has zero offensive abilities. Seeing as combat takes up so much of the DnD game this is indeed a significant downfall. In that sense, regardless of anything else it is of little use as a PC class. In addition exactly how many times per day would "luck" actually need to be used? The max recommended encounters are 4 per day...It seems as if you are using this “luck” ability in place of spell casting; but the luck bit is so limited in use.[/font][/color] [color=#ffff99][font=Arial]Perhaps taking those feats of yours and sticking those in as core abilities and decreasing the progression of "luck" (which I think is way to powerful) and getting rid of so many bonus feats.[/font][/color] [font=Arial][b][color=#ffff99]Another angle of opposition:[/color][/b][color=#ffff99] Sure the player might have a blast playing a character such as this. However what can this guy do for anybody else? The Fighter can fight, the Wizard can cast spells, the rouge backstab and flank, the Cleric turn - all of which helps the entire party. What exactly does this guy offer he party itself? When the #$$% hits the fan? What can his guy do besides protect himself? This is a loner class - not a class anyone in the party would want with them. [/color][/font] [color=#ffff99][font=Arial]I actually played with a similar character. The other player wanted a character such as this (well actually almost exactly like this). He took various Core and Prestige classes to get what he wanted then chose to essentially ignore his offensive abilities. However when it came down to it he was really of no use in the dungeon besides being a "scout" which the party rouge (if we had one at the time) could do better at. Sure when researching stuff and appraising the treasure he was great. Reading runes in the dungeons, Identifying monsters we faced and the like was handy but let me tell you - another Lightening bolt, volley of arrows or long sword would be far better. Which is why I had said this would be a great NPC class. [/font][/color] [color=#ffff99][font=Arial] [/font][/color] [color=#ffff99][font=Arial]----------------[/font][/color] [color=#ffff99][font=Arial] [/font][/color] [color=#ffff99][font=Arial]Besides the overbearing feats and "luck" abilities this guy needs to do something in combat. I originally offered up "Archery" as an idea:[/font][/color] [color=#ffff99][font=Arial] [/font][/color] [color=#ffff99][font=Arial][/font][/color][color=#ffff99][font=Arial][/font][/color] [color=#ffff99][font=Arial] [/font][/color] [color=#ffff99][font=Arial]If ya don't like this then you could go with a "Ranger like" choice; such as Archery or Unarmed Combat. Or go with Sneak Attack or Skirmish - the concept would call for skirmish I would think[/font][/color] [color=#ffff99][font=Arial]Another idea is to look at it this way - the Hexblade from Complete Warrior; if you follow that Curse and "Aura of Unluck" progression and idea (but reverse the effects) you would have a balanced "luck" ability. [/font][/color] [color=#ffff99][font=Arial] [/font][/color] [color=#ffff99][font=Arial]Level Ability[/font][/color] [color=#ffff99][font=Arial]1st Curse 1/day[/font][/color] [color=#ffff99][font=Arial]2nd Arcane resistance[/font][/color] [color=#ffff99][font=Arial]3rd Mettle[/font][/color] [color=#ffff99][font=Arial]4th Summon Familiar[/font][/color] [color=#ffff99][font=Arial]5th Bonus feat, Curse 2/day[/font][/color] [color=#ffff99][font=Arial]6th [/font][/color] [color=#ffff99][font=Arial]7th Greater Hexblade curse[/font][/color] [color=#ffff99][font=Arial]8th [/font][/color] [color=#ffff99][font=Arial]9th Curse 3/day[/font][/color] [color=#ffff99][font=Arial]10th Bonus Feat[/font][/color] [color=#ffff99][font=Arial]11th [/font][/color] [color=#ffff99][font=Arial]12th Aura of Unluck 1/day[/font][/color] [color=#ffff99][font=Arial]13th Curse 4/day[/font][/color] [color=#ffff99][font=Arial]14th [/font][/color] [color=#ffff99][font=Arial]15th Bonus Feat[/font][/color] [color=#ffff99][font=Arial]16th Aura of Unluck 2/day[/font][/color] [color=#ffff99][font=Arial]17th Curse 5/day[/font][/color] [color=#ffff99][font=Arial]18th [/font][/color] [color=#ffff99][font=Arial]19th Dire Hexblades Curse[/font][/color] [color=#ffff99][font=Arial]20th Aura of Unluck 3/day, Bonus Feat[/font][/color] [color=#ffff99][font=Arial] [/font][/color] [color=#ffff99][font=Arial]The Hexblade also gets spells and as noted above a familiar - but Instead of spells you can then perhaps add in your "Evasion" and like abilities. "Mettle" is like evasion against spells - and I honestly think that would be right in line with this concept. Take a peak t the "Dungeon Delver" from CA; that might have some things to add to this as well.[/font][/color] [/QUOTE]
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