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The Explorer- one lucky bastard- v 3.0 post #20
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<blockquote data-quote="Sadrik" data-source="post: 2469539" data-attributes="member: 14506"><p><span style="color: Green"><span style="font-size: 15px">EXPLORER</span></span></p><p>The explorer is a traveler of the world. Along their travels they pick up a unique repertoire of skills and an uncanny sense of luck to help them on their travels.</p><p>Hit Die: d8.</p><p>Class Skills</p><p>The explorer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Excape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Pilot (Dex), Research (Int), Ride (Dex), Search (Int), Sleight of Hand (Dex), Sneak (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Wis), and Use Rope (Dex).</p><p>Skill Points at 1st Level: (6 + Int modifier) x4.</p><p>Skill Points at Each Additional Level: 6 + Int modifier.</p><p></p><p>[CODE]Table: The Explorer</p><p>Level BABonus Fort Ref Will Special </p><p>1st +0 +2 +2 +2 Luck, Minor Luck Ability</p><p>2nd +1 +3 +3 +3 Minor Luck Ability</p><p>3rd +2 +3 +3 +3 Minor Luck Ability</p><p>4th +3 +4 +4 +4 Minor Luck Ability</p><p>5th +3 +4 +4 +4 Minor Luck Ability</p><p>6th +4 +5 +5 +5 Minor Luck Ability</p><p>7th +5 +5 +5 +5 Major Luck Ability</p><p>8th +6 +6 +6 +6 Major Luck Ability</p><p>9th +6 +6 +6 +6 Major Luck Ability</p><p>10th +7 +7 +7 +7 Major Luck Ability</p><p>11th +8 +7 +7 +7 Major Luck Ability</p><p>12th +9 +8 +8 +8 Major Luck Ability</p><p>13th +9 +8 +8 +8 Extreme Luck Ability</p><p>14th +10 +9 +9 +9 Extreme Luck Ability</p><p>15th +11 +9 +9 +9 Extreme Luck Ability</p><p>16th +12 +10 +10 +10 Extreme Luck Ability</p><p>17th +12 +10 +10 +10 Extreme Luck Ability</p><p>18th +13 +11 +11 +11 Extreme Luck Ability</p><p>19th +14 +11 +11 +11 Extreme Luck Ability</p><p>20th +15 +12 +12 +12 Extreme Luck Ability[/CODE]</p><p><strong>Class Features</strong></p><p>The following are class features of the explorer class.</p><p></p><p><strong>Weapon and Armor Proficiency: </strong> The explorer is proficient in the use of all simple weapons and short sword, long sword, scimitar, and rapier and with light armor, medium armor and shields.</p><p></p><p><strong>Luck (Ex): </strong> An explorer gains a daily use of the luck ability equal to their level. </p><p></p><p><strong>Minor Luck Ability (Ex): </strong> An explorer at levels 1 through 6 can select a minor luck ability.</p><p></p><p>Chance Strike: Spend a use of your luck ability as a swift action, to deal +1d6 damage when you roll damage.</p><p></p><p>Evade with Luck: Spend a use of your luck ability as an immediate action, to gain evasion as the rogue’s ability.</p><p></p><p>Lucky: Spend a use of your luck ability as an immediate action, to raise or lower one of your die rolls by two. This cannot raise or lower a die roll below or past what the die could normally roll.</p><p></p><p>Lucky Defense: Spend a use of your luck ability as a standard action, to add a +4 luck bonus to your AC until your next action for 1 minute. Or use it as an immediate action, to gain +4 luck bonus to your AC for 1 round.</p><p></p><p>Lucky I Knew That: Spend a use of your luck as an immediate action to make a skill check in a trained only skill as if you had 1 rank in it.</p><p></p><p>Lucky Opportunity: Spend a use of your luck ability as a swift action, to gain an attack of opportunity at your highest attack bonus against an opponent you are fighting. This counts as your 1 attack of opportunity per turn.</p><p></p><p>Lucky Search: Spend a use of your luck ability as a standard action, to gain the trapfinding ability for 1 round</p><p></p><p><strong>Major Luck Ability (Ex): </strong> An explorer at levels 7 through 12 can select a major luck ability.</p><p></p><p>Serendipitous Dash: Spend a use of your luck as a standard action to gain +10 speed for 1 minute. Or use it as a swift action to gain +20 speed for 1 round.</p><p></p><p>Inexplicably Lucky: Spend a use of your luck ability as standard action to take a 10 on any skill check even if you normally could not take a 10 in the situation.</p><p></p><p>Lucky, Improved: Spend a use of your luck ability as an immediate action, to roll 2 dice instead of 1 die and choose the die roll of the two that you want. It only functions on a single die in a roll and not all of the dice in the roll.</p><p></p><p>Grant Luck: Spend a use of your luck ability as a standard action, to give another willing recipient the ability to raise or lower one of their die rolls by two once. This cannot raise or lower a die roll below or past what the die could normally roll. When the explorer gets his daily uses back the ability does not function again </p><p></p><p>Lucky Defense, Improved: Spend a use of your luck ability as a standard action, so that you cannot be flanked until your next action for 1 minute. Or use it as a swift action, so that you cannot be flanked for 1 round.</p><p></p><p>Lucky Reserves: Spend a use of your luck ability as a standard action, to heal: 10 hit points to yourself.</p><p></p><p>Lucky Strike: Spend a use of your luck ability as a standard action, to gain +2d6 sneak attack for 1 minute. Or use it as a swift action, to gain +4d6 sneak attack for 1 round. </p><p></p><p><strong>Extreme Luck Ability (Ex): </strong> An explorer at levels 13 through 20 can select a major luck ability.</p><p></p><p>A Little Luck Never Hurts: Spend a use of luck as an immediate action to go first in the round when initiative is rolled.</p><p></p><p>Avoid Attack: Spend a use of your luck ability as an immediate action, to make an attack that hit you miss you. Choose to use this ability before damage is rolled.</p><p></p><p>Dumb Luck: Spend a use of your luck ability as a standard action, to give yourself another save against an ongoing effect, affecting you.</p><p></p><p>Like a Duck’s Back: Spend a use of your luck ability as a swift action, to gain SR 10+ your character level for 1 minute. Or use it as a swift action to gain SR 10+ your character level for 1 round.</p><p></p><p>Lucky, Supreme: When you use your luck ability you may now roll 3 dice and keep the die roll you want. It only functions on a single die in a roll and not all of the dice in the roll.</p><p></p><p>Lucky Resiliency: Spend a use of your luck ability as a swift action, to gain DR 5/- for 1 minute. Or use it as a swift action, to gain DR 10/- for 1 round.</p><p></p><p>Nothing is Just Chance: Spend a use of your luck ability as a swift action, to automatically back up a critical threat.</p><p></p><p></p><p></p><p>NEW FEAT</p><p>Extra Luck [General]</p><p>Prerequisite: Luck Ability</p><p>Benefit: You can use the luck ability two more times per day.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2469539, member: 14506"] [COLOR=Green][SIZE=4]EXPLORER[/SIZE][/COLOR] The explorer is a traveler of the world. Along their travels they pick up a unique repertoire of skills and an uncanny sense of luck to help them on their travels. Hit Die: d8. Class Skills The explorer’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Excape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (all skills taken individually) (Int), Listen (Wis), Pilot (Dex), Research (Int), Ride (Dex), Search (Int), Sleight of Hand (Dex), Sneak (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Wis), and Use Rope (Dex). Skill Points at 1st Level: (6 + Int modifier) x4. Skill Points at Each Additional Level: 6 + Int modifier. [CODE]Table: The Explorer Level BABonus Fort Ref Will Special 1st +0 +2 +2 +2 Luck, Minor Luck Ability 2nd +1 +3 +3 +3 Minor Luck Ability 3rd +2 +3 +3 +3 Minor Luck Ability 4th +3 +4 +4 +4 Minor Luck Ability 5th +3 +4 +4 +4 Minor Luck Ability 6th +4 +5 +5 +5 Minor Luck Ability 7th +5 +5 +5 +5 Major Luck Ability 8th +6 +6 +6 +6 Major Luck Ability 9th +6 +6 +6 +6 Major Luck Ability 10th +7 +7 +7 +7 Major Luck Ability 11th +8 +7 +7 +7 Major Luck Ability 12th +9 +8 +8 +8 Major Luck Ability 13th +9 +8 +8 +8 Extreme Luck Ability 14th +10 +9 +9 +9 Extreme Luck Ability 15th +11 +9 +9 +9 Extreme Luck Ability 16th +12 +10 +10 +10 Extreme Luck Ability 17th +12 +10 +10 +10 Extreme Luck Ability 18th +13 +11 +11 +11 Extreme Luck Ability 19th +14 +11 +11 +11 Extreme Luck Ability 20th +15 +12 +12 +12 Extreme Luck Ability[/CODE] [B]Class Features[/B] The following are class features of the explorer class. [B]Weapon and Armor Proficiency: [/B] The explorer is proficient in the use of all simple weapons and short sword, long sword, scimitar, and rapier and with light armor, medium armor and shields. [B]Luck (Ex): [/B] An explorer gains a daily use of the luck ability equal to their level. [B]Minor Luck Ability (Ex): [/B] An explorer at levels 1 through 6 can select a minor luck ability. Chance Strike: Spend a use of your luck ability as a swift action, to deal +1d6 damage when you roll damage. Evade with Luck: Spend a use of your luck ability as an immediate action, to gain evasion as the rogue’s ability. Lucky: Spend a use of your luck ability as an immediate action, to raise or lower one of your die rolls by two. This cannot raise or lower a die roll below or past what the die could normally roll. Lucky Defense: Spend a use of your luck ability as a standard action, to add a +4 luck bonus to your AC until your next action for 1 minute. Or use it as an immediate action, to gain +4 luck bonus to your AC for 1 round. Lucky I Knew That: Spend a use of your luck as an immediate action to make a skill check in a trained only skill as if you had 1 rank in it. Lucky Opportunity: Spend a use of your luck ability as a swift action, to gain an attack of opportunity at your highest attack bonus against an opponent you are fighting. This counts as your 1 attack of opportunity per turn. Lucky Search: Spend a use of your luck ability as a standard action, to gain the trapfinding ability for 1 round [B]Major Luck Ability (Ex): [/B] An explorer at levels 7 through 12 can select a major luck ability. Serendipitous Dash: Spend a use of your luck as a standard action to gain +10 speed for 1 minute. Or use it as a swift action to gain +20 speed for 1 round. Inexplicably Lucky: Spend a use of your luck ability as standard action to take a 10 on any skill check even if you normally could not take a 10 in the situation. Lucky, Improved: Spend a use of your luck ability as an immediate action, to roll 2 dice instead of 1 die and choose the die roll of the two that you want. It only functions on a single die in a roll and not all of the dice in the roll. Grant Luck: Spend a use of your luck ability as a standard action, to give another willing recipient the ability to raise or lower one of their die rolls by two once. This cannot raise or lower a die roll below or past what the die could normally roll. When the explorer gets his daily uses back the ability does not function again Lucky Defense, Improved: Spend a use of your luck ability as a standard action, so that you cannot be flanked until your next action for 1 minute. Or use it as a swift action, so that you cannot be flanked for 1 round. Lucky Reserves: Spend a use of your luck ability as a standard action, to heal: 10 hit points to yourself. Lucky Strike: Spend a use of your luck ability as a standard action, to gain +2d6 sneak attack for 1 minute. Or use it as a swift action, to gain +4d6 sneak attack for 1 round. [B]Extreme Luck Ability (Ex): [/B] An explorer at levels 13 through 20 can select a major luck ability. A Little Luck Never Hurts: Spend a use of luck as an immediate action to go first in the round when initiative is rolled. Avoid Attack: Spend a use of your luck ability as an immediate action, to make an attack that hit you miss you. Choose to use this ability before damage is rolled. Dumb Luck: Spend a use of your luck ability as a standard action, to give yourself another save against an ongoing effect, affecting you. Like a Duck’s Back: Spend a use of your luck ability as a swift action, to gain SR 10+ your character level for 1 minute. Or use it as a swift action to gain SR 10+ your character level for 1 round. Lucky, Supreme: When you use your luck ability you may now roll 3 dice and keep the die roll you want. It only functions on a single die in a roll and not all of the dice in the roll. Lucky Resiliency: Spend a use of your luck ability as a swift action, to gain DR 5/- for 1 minute. Or use it as a swift action, to gain DR 10/- for 1 round. Nothing is Just Chance: Spend a use of your luck ability as a swift action, to automatically back up a critical threat. NEW FEAT Extra Luck [General] Prerequisite: Luck Ability Benefit: You can use the luck ability two more times per day. [/QUOTE]
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The Explorer- one lucky bastard- v 3.0 post #20
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