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The Explorer- one lucky bastard- v 3.0 post #20
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<blockquote data-quote="Sadrik" data-source="post: 2469610" data-attributes="member: 14506"><p>SBMC,</p><p>The class is strong enough I think to warrant its inclusion. Yes it is sort of a loner class, but so is the rogue, ranger, and monk to a certain extent. I think they have a niche. I have gone with the luck thing pretty heftily now in my latest version. It is their sole ability now. </p><p></p><p>You thought that the explorer was too weak in combat so I pumped up their potential combat abilities (chance strike and lucky strike).</p><p></p><p>My original combat bent was to somehow make attacks of opportunity their forte. I would still like to develop that if anyone has any ideas.</p><p></p><p>I don’t like the ranger combat tracks and would not want to make a pigeon hole for this character to get stuck in. So Archery- no. </p><p></p><p>The hex blade is an interesting point. But they have a little more of a strange bent than this character does.</p><p></p><p>I think I might change all the names of the abilities to reflect being more intelligent and resourceful than lucky. Well keep some of the abilities with a lucky theme.</p><p></p><p>Instead of calling it the "Luck ability" call it "resourcefulness" or something...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2469610, member: 14506"] SBMC, The class is strong enough I think to warrant its inclusion. Yes it is sort of a loner class, but so is the rogue, ranger, and monk to a certain extent. I think they have a niche. I have gone with the luck thing pretty heftily now in my latest version. It is their sole ability now. You thought that the explorer was too weak in combat so I pumped up their potential combat abilities (chance strike and lucky strike). My original combat bent was to somehow make attacks of opportunity their forte. I would still like to develop that if anyone has any ideas. I don’t like the ranger combat tracks and would not want to make a pigeon hole for this character to get stuck in. So Archery- no. The hex blade is an interesting point. But they have a little more of a strange bent than this character does. I think I might change all the names of the abilities to reflect being more intelligent and resourceful than lucky. Well keep some of the abilities with a lucky theme. Instead of calling it the "Luck ability" call it "resourcefulness" or something... [/QUOTE]
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The Explorer- one lucky bastard- v 3.0 post #20
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