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The Explorer- one lucky bastard- v 3.0 post #20
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<blockquote data-quote="SBMC" data-source="post: 2470570" data-attributes="member: 30040"><p>The rouge may be a "loner" but he is a "loner" in concept; not mechanics. The Rouge assists the party directly; open locks, find traps, etc. The abilities you ahve for this guy are for him alone; with no benefit to the party per se. I will concede that I have not read your latest version thouroughly however.</p><p> </p><p>Combat ability needs to be consistant as well. All the classes have a consistant contribution that can be made; encounter in and encounter out. This class does not. He needs some kind of constant ability. The fighter uses feats, the Barbarian rage, the Ranger weapon styles (without having to have the ability prereqs), the rouge has stelth and backstabs, the casters have spells. This guy can do some extra damage a few times a day...</p><p> </p><p>I brought up the HEx Blade so as to be an example of what one might do; with this class being the exact opposite of the hexblade (luck instead of unluck). What you really ahve here is a spellcaster with a whole new spell list dressed up as abilities. </p><p> </p><p>The concept has merit; but the core abilities, IMO, still need some work. Your exploerer class went from a trap finding knowledgable guy to a lucky guy...the concept is lost from what it was.</p><p> </p><p>Try looking at the dungeon delver; I think that might be more what you are looking for. you could have abilities be automatic successes on opening locks, taking 10's at will, sensing traps, snesing secret doors (like elves) and the like. Then perhaps add a funky weapon skill; perhaps the ability to use anythign as a weapon; the "sudden strike" ability would be a nice little addition I think...to the original concept that is.</p></blockquote><p></p>
[QUOTE="SBMC, post: 2470570, member: 30040"] The rouge may be a "loner" but he is a "loner" in concept; not mechanics. The Rouge assists the party directly; open locks, find traps, etc. The abilities you ahve for this guy are for him alone; with no benefit to the party per se. I will concede that I have not read your latest version thouroughly however. Combat ability needs to be consistant as well. All the classes have a consistant contribution that can be made; encounter in and encounter out. This class does not. He needs some kind of constant ability. The fighter uses feats, the Barbarian rage, the Ranger weapon styles (without having to have the ability prereqs), the rouge has stelth and backstabs, the casters have spells. This guy can do some extra damage a few times a day... I brought up the HEx Blade so as to be an example of what one might do; with this class being the exact opposite of the hexblade (luck instead of unluck). What you really ahve here is a spellcaster with a whole new spell list dressed up as abilities. The concept has merit; but the core abilities, IMO, still need some work. Your exploerer class went from a trap finding knowledgable guy to a lucky guy...the concept is lost from what it was. Try looking at the dungeon delver; I think that might be more what you are looking for. you could have abilities be automatic successes on opening locks, taking 10's at will, sensing traps, snesing secret doors (like elves) and the like. Then perhaps add a funky weapon skill; perhaps the ability to use anythign as a weapon; the "sudden strike" ability would be a nice little addition I think...to the original concept that is. [/QUOTE]
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The Explorer- one lucky bastard- v 3.0 post #20
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