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<blockquote data-quote="smathis" data-source="post: 4181476" data-attributes="member: 56465"><p>That's what I took away from the demo I participated in. I felt like a member of a team (even among complete strangers) just by the nature of my role and the need/desire to positively contribute. Even if I didn't care about the main objective, I didn't want the Cleric or the Wizard or Fighter to drop because, if nothing else, I needed those guys (and gals) to be around.</p><p></p><p>I'm not sure if this will stick after the game is released but I hope it does.</p><p></p><p>Sometime around AD&D, I encountered my first Chaotic Stupid PC. He was an Assassin and liked to kill the other PCs. Since then, I've seen that morph and become integrated into the game table even more -- to the point where I've witnessed entire games just become a mess of PCs out to get each other.</p><p></p><p>While that sort of game can be fun (Paranoia), it's started to wear thin on me and I don't find it all that appropriate to how I envision a "D&D" game to be. I'm sure there are others who would disagree with me on this point.</p><p></p><p>It's partly the group. And, to a lesser part, the rules. But I haven't experienced the sort of group synergy within a party that I did with the 4e demo since my red box days. It was encouraging. But then, everyone might have been on their best behavior.</p><p></p><p>There was certainly nothing holding the Warlock back from hitting me with Eyebite or Eldritch Blast. But it's nice to know that, based on the roles and the nature of 4e combat, doing so would have qualified as a certifiably stupid move. Previously, only killing the party's Cleric (assuming he wasn't Chaotic Stupid and was willing to heal the party) or (maybe) killing the only Fighter in the group was comparably unwise.</p><p></p><p>I think it's nice that all the PCs have a place and fill that role differently. I think it encourages teamwork and feel that's a good thing (for D&D).</p><p></p><p>Then again, as I said earlier, we may have all been on our best behavior...</p></blockquote><p></p>
[QUOTE="smathis, post: 4181476, member: 56465"] That's what I took away from the demo I participated in. I felt like a member of a team (even among complete strangers) just by the nature of my role and the need/desire to positively contribute. Even if I didn't care about the main objective, I didn't want the Cleric or the Wizard or Fighter to drop because, if nothing else, I needed those guys (and gals) to be around. I'm not sure if this will stick after the game is released but I hope it does. Sometime around AD&D, I encountered my first Chaotic Stupid PC. He was an Assassin and liked to kill the other PCs. Since then, I've seen that morph and become integrated into the game table even more -- to the point where I've witnessed entire games just become a mess of PCs out to get each other. While that sort of game can be fun (Paranoia), it's started to wear thin on me and I don't find it all that appropriate to how I envision a "D&D" game to be. I'm sure there are others who would disagree with me on this point. It's partly the group. And, to a lesser part, the rules. But I haven't experienced the sort of group synergy within a party that I did with the 4e demo since my red box days. It was encouraging. But then, everyone might have been on their best behavior. There was certainly nothing holding the Warlock back from hitting me with Eyebite or Eldritch Blast. But it's nice to know that, based on the roles and the nature of 4e combat, doing so would have qualified as a certifiably stupid move. Previously, only killing the party's Cleric (assuming he wasn't Chaotic Stupid and was willing to heal the party) or (maybe) killing the only Fighter in the group was comparably unwise. I think it's nice that all the PCs have a place and fill that role differently. I think it encourages teamwork and feel that's a good thing (for D&D). Then again, as I said earlier, we may have all been on our best behavior... [/QUOTE]
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