The Extraordinary Guardians

Tokiwong

First Post
Please place all finished characters here with their background bios and such, and hooks clearly marked. Also make sure your powers have their sources... Mystical is preferred :)
 

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BATTLEMANCER
A sorcerer of some repute, Battlemancer is a former student of the dark Atlantean mage, Malador. While he reviles his former master and his evil ways, Battlemancer makes use of Atlantean magic in order to fight super-villains and other threats to Freedom City. Battlemancer is often seen with his trusted servant, Darudin, an elf he recently rescued from the clutches of Malador.

BASIC STAT BLOCK
PL 10; Init +1; Defense 16 (15 flat-footed); Spd 30 ft walk, 50 ft fly; Atk +5 melee (+6S, Sword of Seven Cycles), +6 ranged (+10S, Icy Daggers of Ftharin); SV Dmg +2, Fort +2, Ref +1, Will +6, Str 13, Dex 13, Con 14, Int 13, Wis 18, Cha 16.

Skills: Concentration +6, Intimidation +11, Knowledge: Occult +5, Taunt +11.

Feats: Attack Focus - EB, Iron Will, Leadership, Power Attack, Sidekick, Startle, Surprise Strike.

Powers: Sorcery +10 [Spells: Animation, Energy Blast (Cold), ESP, Flight, Force Field (add immunities), Illusion, Telekinesis; Power Stunts: Comprehend, Snare, Transform; Source: Mystical; Cost: 7pp per rank, Total Cost: 76pp].

Equipment: Amulet of the Siren [Super-Charisma +4; Source: Mystical; Cost: 1pp per rank, Total Cost: 4pp], Potions of Titanic Might [Boost All Physical Ability Scores +5; Flaw: 4 Uses; Source: Mystical; Cost: 1pp, Total Cost: 5pp], Sword of Seven Cycles [Melee Strike +5; Power Stunt: Slow; Source: Mystical; Cost: 1pp per rank, Total Cost: 6pp].

Weaknesses: Quirk - Lives in a Different Reality, No Understanding of the Common Man, Vulnerable to Fire Attacks.

QUOTE
May the Icy Daggers of Ftharin show you the error of your ways!

PERSONALITY
The sorcerer fashions himself a leader both in and out of combat. While he is somewhat open to suggestions from his fellow heroes, Battlemancer prefers to make the final tactical decisions. Battlemancer is charismatic and strong-willed, and this can be off-putting to others, causing Battlemancer to be misunderstood by those who do not know him well.

POWERS & TACTICS
Battlemancer, being a sorcerer growing in power, has acquired a number of spells and other magical aids in his quest for enlightment and mastery of the arcane arts. He learned a number of spells from his former master, Malador, including the following: Zone of Dancing Idols (Animation), Icy Daggers of Ftharin (EB Cold), Incantation of Farsight (ESP), Feathers of the Great Eagle (Flight), Three Sigils of Endless Resistance (Force Field), Invocation of the Seven Gullible Glamers (Illusion), Rite of Greater Ethereal Grasp (Telekinesis), Revelations of the Unknowable (Comprehend), Keeper's Chains of Frost (Snare), and Infinite Hex of Becoming (Transform).

Typically, Battlemancer will attack his foes with the Icy Daggers while in flight. He almost always keeps his force field up unless stunned or caught unaware. On occasion, when Battlemancer finds the right opportunity, he wields the Sword of Seven Cycles, but chooses his melee targets carefully, sometimes slowing them before moving into close range. Snared foes are also a good target for Battlemancer's melee attacks, but he will try to combine with a melee-based ally rather than engage a foe alone. Darudin, Battlemancer's faithful ally, often finds himself in trouble, despite the sorcerer's admonitions. In battle, Battlemancer's focus is frequently on how to keep the elf alive and perhaps not as much on his other allies.

APPEARANCE
Battlemancer, aka Jeremy Stratton, is 24 years old and of British descent. He stands 5'10" and weighs 185 lbs, and he has green eyes and long, black hair.

In his hero guise, Battlemancer wears a conservative green cloak and white robe beneath. He does not have a mask, but Battlemancer makes an attempt to conceal his face when publicly fighting crime. Battlemancer's arms and torso are covered in black and green tattoos. This is no ordinary collection of skin art - these tattoos are of Atlantean origin, and bespeak Battlemancer's mystic training and aspirations. The Sword of Seven Cycles is worn in a scabard on his slender black belt, and the Amulet of the Siren, which looks like a conch shell, is worn outside his robes on a necklace. His Potions of Titanic Might are found near his sword on the belt.

DARUDIN
Battlemancer is often seen with his trusted servant, Darudin, an elf he recently rescued from the clutches of Malador. Darudin is a highly skilled archer, and uses his power of invisibility to catch foes unaware.

BASIC STAT BLOCK
PL 9; Init +6; Defense 23 (17 flat-footed); Spd 30 ft; Atk +6 melee (+1S, punch), +6 ranged (+10S, Seeker Longbow); SV Dmg +0, Fort +0, Ref +10, Will +1, Str 12, Dex 18, Con 10, Int 11, Wis 12, Cha 13.

Skills: Hide +8, Listen +8, Move Silently +8, Spot +8.

Feats: Attack Focus - Longbow, Darkvision, Dodge, Evasion, Immunity: Aging, Lightning Reflexes, Point Blank Shot, Precise Shot, Rapid Shot, Surprise Strike, Talented: Listen and Spot.

Powers: Amazing Save - Reflex +2 [Source: Training; Cost: 1pp per rank, Total Cost: 2pp], Invisibility +5 [Flaw: Limited - Only Living Beings; Source: Mystical; Cost: 1pp per rank, Total Cost: 5pp], Super Dexterity +2 [Source: Mystical; Cost: 4pp per rank, Total Cost: 8pp], Super Senses +2 [Source: Mystical; Cost: 2pp per rank, Total Cost: 4pp].

Equipment: Mithril Chain Mail [Protection +5; Source: Mystical; Cost: 1pp per rank, Total Cost: 5pp], Seeker Longbow [Ranged Strike +9; Power Stunt: Mighty; Source: Mystical; Cost: 1pp, Total Cost: 10pp].

Weakness: Susceptible to Cold Iron.
 
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Fortune
(Michael Rhodes)
PL 10

Age: 22
Gender: male
Height: 5’10”
Weight: 165 lbs
Eyes: Brown
Hair: Black
Occupation: College Student
Team Name: Guardians
Base of Ops: Freedom City

Attributes: [Cost 24 pts.]
STR: 12 +1
DEX: 20 +5 (2 Super-Dex) +7
CON: 12 +1
INT: 14 +2
WIS: 12 +1
CHA: 14 +2

Defense: 28 [10 + 7 Dex + 10 Purchased + 1 Dodge] [cost 20 pts.]
Initiative: +7 [+5 Dex +2 Super-Dex]
BAB: +4 [cost 12 pts.]
Melee: +5
Ranged: +11
Speed: 30’ [30 Base] / 30’ Flight

Damage: +3 / +9 [+1 Con + 2 Toughness / Evasion (+7 Dex +2 Toughness)]
Fort: +1 [+1 Con]
Reflex: +7 [+7 Dex]
Will: +1 [+1 Wis]

Hero Points: 5

Flaw: Unlucky (at gm’s discretion, once per scene)

Attacks:

Superpowers:
Telekinesis: 10 Ranks, Stunt: None, Extra: Flight (+6), Protection (+10), Energy Blast (+10) [Source: Mystical, Cost 46 pts.]
Luck: 6 Ranks, Extra: None, Flaw: None [Source: Mutation, Cost 30 pts.]
Super Dex: 2 Ranks, Stunt: None, Extra: None [Source: Mutation, Cost 8 pts.]

FEATS: Dodge, Heroic Surge, Evasion, Toughness, Immunity (Critical) [Cost 10 pts.]

Skills: [Cost 10 pts.]

Acrobatics +8 [1 rank]
Computers +4 [2 ranks]
Diplomacy +3 [1 rank]
Knowledge (technology) +4 [2 rank]
Sense Motive +2 [1 rank]
Sleight of Hand +8 [1 rank]
Spot +3 [2 ranks]


Final Cost: 24 points (Abilities), 20 points (Defense), 12 points (Offense), 84 points (Powers), 10 points (Feats), 10 points (Skills) –10 (Flaws)= 150 points

History (Origin): Michael Rhodes, or Mick to his friends, has been on his own for several years. When he was three, both of his parents went missing while Mick was visiting his grandmother in Florida. They were declared dead and Mick has spent the last 18 years with an emptiness inside. He grew up in a small mostly seniors community in Florida, where he had lived with his grandparents.

Usually, Mick has rather amazing luck at just about anything. However, occasionally the lucky one gets slapped with Fate’s backlash. Fortunately for Mick, he has learned to take his licks when Fate comes calling for some payback. Mick's grandparents always blew off these strange occurrences, saying that stuff happened to everyone.

Recently, Mick’s last grandparent (his grandmother) passed away, but before she died she told him to learn about his parents (something his grandparents had forbidden in the past) . . . that they had something to do with what was happening to him. She mentioned something about his parents being important, that maybe they were even heroes.

Things went from bad to worse upon Mick's arrival to Freedom City. The private investigator he had hired had disappeared before Mick had even met the man. Any leads on his parents were empty - there were a lot of Rhodes in Freedom City - and he wasn't even certain that was the last name of his parents. Sure, there was the philanthropist Alexander Rhodes, but he was no hero.

Luck was starting to turn when Mick happened upon a mugging (his own) by a couple of Red Wolves. Unfortunately for them, two heroes were watching and helped out. They learned firsthand of the strange things that happened around Mick, and took him to meet the others. There, Mick discovered he truly did have super powers, and he decided to help the team while he was in town if they would help him in his almost impossible task. From then on, Fortune came to Freedom City.

Personality: Michael is a conflux of personality currently. His personal life and the thoughts of graduating college and making something of himself are at odds with the opportunity to be a hero in Freedom City and make a different kind of . . . difference. Add a dash of not knowing about his past and a couple drops of mystery and Michael can’t move forward either. Lucky for him, he’s young, resilient, good natured, and generally fun to be around - until something weird happens . . . and it usually does.

Appearance: Living in an efficiency apartment, Michael barely scrapes rent together due to time spent being a hero and tracking down clues to his parents . . . and his missing detective. His clothes are a reflection of his means. When not in costume, Michael is usually dressed very casual: faded jeans, Florida University sweatshirt, and sneakers – none of it name brand. His costume is a mix of red with white and gold trim. Red tinted cycling goggles cover his eyes and remove the need for a mask. A two tone cape (red interior, gold exterior) finishes the ensemble.
 

Space Binder [Sanji Sho Liang]
Public Identity

Age: 20
Gender: Male
Eyes: Dark Brown
Hair: Black
Skin: Yellowish pink

Nationality: American (from birth and mother), Japanese(from father)
Current Residence: Appartment in Freedom City
Current Work: Medecine Student

Attributes: [Cost 34 pts.]
STR: 16 +3
DEX: 18 +4
CON: 16 +3
INT: 14 +2
WIS: 16 +3
CHA: 14 +2

BDB: +6 [cost 12pts.]
Defense: 20 [10 + 4 Dex + 6 BDB]
Initiative: +4 [+4 Dex ]
BAB: +6 [cost 18 pts.]
Melee: +9
Ranged: +10
Speed: 30’

Damage: +6 [+3 Con, +3 Power]
Fort: +6 [+3 Con, +3 Power]
Reflex: +7 [+4 Dex, +3 Power]
Will: +8 [+3 Wis, +2 Feat, +3 Power]

Hero Points: 5

Powers: [total cost 59]
Teleportation 10 [Source:Mutation] (Cost:36)
extra: ESP
stunt: Extended Teleport
stunt: Turnabout
stunt: Fusillade

Weapon 5 [Damage: Stun, Source: Super-Science] (Cost: 11)
extra: Energy Field
stunt: Stun (flaw: Range - Touch)

Amazing Save (Damage) 3 [Source:Training] (Cost:3)
Amazing Save (Fortitude) 3 [Source:Training] (Cost:3)
Amazing Save (Reflexe) 3 [Source:Training] (Cost:3)
Amazing Save (Will) 3 [Source:Training] (Cost:3)

FEATS:[Cost: 18pts]
Blind-Fight, Expertise, Iron Will, Move-by-Attack, Quick Draw, Power Attack, Takedown Attack, Rapid Strike, Rapid Takedown

Skills: [Cost 9 pts.]
Acrobatics +7[3]
Balance +7[3]
Medecine +7[3]

Possessions (worn): When he is in civil, he wear a last year style shirt and jeans with some good running shoes. He can carry his Shinai with him but it isn't an habit, generally leaving it at a safe place. At school, he have something more official for a student of medecine. When he knows he goes into some adventure, he generally wears his Son-kyo and his Shinai.


Possessions: Kendo uniforms (Son-kyo) and sword (Shinai), both normal and super-technologic, that he leaves in his drawer and put it on on rare occasion. Medical kit. Books, lot of books, mainly biology and medecine, but also some Japanese litterature and some other classic (Asimov, Tolkien, Dumas, Balzak, Hugo...).

Description: Smaller than the average amrican, he is in the average Japanese size. His hairs are blacks and shorts, and he has small eyes. He wears mainly some used clothing, as he must spend most of his money on his studies. The only jewelry he got his a good rolex, given by his father as a gift because he had been accepted in medecine, which was a great honor to his family.

Personality: He controls his emotions, and don't let himself be lead by them. He is very loyal and kind, and see violence as the last solution in a problem. He doesn't like to kill, and woulld prefer not to, relying on his sword to knock someone out of combat.

Background:
Code:
A young boy is in Son-kyo, his shinai on his legs, his eyes closed. He is in a dojo with walls made of rice paper. The walls are painted with oriental design, mainly scene of nature of Japan. A man is standing behind the boy and look at him silently. No one move for over 15 minutes. The silence is broken by the men, who whisper:

[COLOR=Olive]"Now, we will see if you have been able to focus yourself."[/COLOR]

The man put a headband over the eyes of the young boy. He then take a shinai on the wall, and place himself in Jodan-no-kamae. The young boy, at that moment, stand up and place himself in Hasso-no-kamae. It takes more than two minutes before the man start to move, but each strike made by the man is blocked by the young boy. The boy doesn't seem to try to replicate at the attack, he simply try to protect himself. The fight goes like that for ten minutes, the two figthers turning around the room, the young boy blocking every blow he receives. Suddendly, at no apparent reason, he strike at the right legs. The man try to block, but to slow, he only deviate the strike on his feet. The two figther move away from one another and go in Son-kyo.

The young boy remove the headband and looks at his master. The master smile.

Note: Kendo vocabulary: [url]http://www.rain.org/~galvan/glossary.txt[/url]
---------

Two years later, the young boy is in middle of Seattle. He is with a friend of him in te middle of a mall. 

[COLOR=Cyan]"How goes the school, Sanji?"[/COLOR]

[COLOR=Yellow]"Not bad Patrick. I need to study a bit harder if I want to enter medecine, which mean I may have to cut the Kendo but it would be just too hard."[/COLOR]

[COLOR=Cyan]"You should have come with me in electronics. It is easy, you would have a lot more time than trying to enter medecine, and the departement is next to the nursery departement. You should take a look at them, they are so lovely."[/COLOR]

[COLOR=Yellow]"I have no time or interest for the girls for now... and when I'll have, I'll be working with the same girl you are looking at."[/COLOR]

[COLOR=Cyan]"Yeah, you will have thirty and they will all have a man in their lives. It won't hurt you to stop studying and practicing kendo for one night and come with me. I know a club where we can go without the bouncer kicking us out because we are too young. Come on."[/COLOR]

[COLOR=Yellow]"No thanks, I have two exams next week, I need to study. I want to become doctor, but I need to work three more time than anyone else. My chance to enter are pretty low, but they are there. But I must not let my discipline down."[/COLOR]

[COLOR=Cyan]"Yeah, yeah, Kendo stuff! Let's take a look at that electronic shop before the movie start."[/COLOR]

--------

Sanji is in Los Angeles, walking in the dark street, late at night. He doesn't take care of people around him, he only want to come back to his hotel. He have stayed too long at that girl house. She is pretty cute, but she is finally too immature for his age, and Sanji doesn't like that, and he finally got a reason to leave. He spot someone following him. He  continue to walk as if he adn't seen it. He cut by a park to cut 5 minutes of walk, but it is there where two other guy intercept him.

[COLOR=Orange]"What are you doing here, chinese! You're not welcome."[/COLOR]

[COLOR=Yellow]"I am american, and my father is from Japan, not China."[/COLOR]

[COLOR=Orange]"China, Japan, it is the same. You are not welcome, so if you want to go safely, you will give us what you hold in your pocket."[/COLOR]

[COLOR=Yellow]"I have nothing"[/COLOR] and Sanji show his empty pocket, except his hotel key.

[COLOR=Orange]"In that case, we will have to make you pay another way..."[/COLOR]

One move foward and try to hit him, but Sanji dodge easily the blow. Blow after blow, Sanji dodge everything, without tryin to replicate, but the other one, and the first guy who was following him start to surround him.

[COLOR=Orange]"The mice is trapped!"[/COLOR] say one of the guys with a big smile.

Sanji close his eyes and start to listen, hearing every move around him. He doesn't like the situation and would prefer to be at his hotel room. For a moment, he sees his hotel room clearly in his head. The sound seems different suddendly. He open his eyes, and see the bed of his hotel room in front of him. The parc and the guys have dissapeared, and Sanji is standing in his hotel room...

-------

Sanji is with Patrick, in Patrick's house. In the basement, Patrick has build a small shop where he create some stuff for fun.

[COLOR=Yellow]"Your inventions are marvelous, Patrick. You have some kind of talent for all those gadget. Have you taught to find a job at AstroLab."[/COLOR]

[COLOR=Cyan]"AstroLab? You must be kidding. What the use of a super-brain if all the money and prestige goes to some boss. Nah, I prefer that small lab. But my brain is nothing compare to your powers. That's marvelous. I should try to create something similar to it. I'll need to see how you do your tricks."[/COLOR]

[COLOR=Yellow]"No way! I have used it twice only, once by accident, and once to see what I could do. It is pretty impressive, and that's exactly why I won't use it. I want to become a doctor, not a member of the Justice League."[/COLOR]

[COLOR=Cyan]"What? You must be kidding! Well, I have done a small token for you." Patrick give a Shinai to Sanji "You see that switch. you have three postion. Off, low and High. You see on this bamboo, the little metal lamel. The switch control the intensity of the electric field generated by the Shinai. At high, you may put someone unconcious, and at low, you won't do worst than stunning him. A pretty good defensive weapon, and no chance to kill anyone."[/COLOR]

[COLOR=Yellow]"I won't ever use it, or even need it. I study medecin. I didn't touch a Shinai for more than a year, and I don't plan to practice or fight before very long."[/COLOR]

[COLOR=Cyan]"You never know. Keep it please. For me."[/COLOR]

[COLOR=Yellow]"Ok..."[/COLOR]

-------

Sanji is working at the hospital. Being only in first year of medecine doesn't allow him to do anything really exciting. He wash people who can't do it by themselves, help them walk to the bathroom, distribute food, but at least, it allow him to take a look at the universe who will become his soon. He has only one thing left before he can take a lunch break.

[COLOR=Yellow]"Hi, Mrs. Jefferson"[/COLOR]

[COLOR=DarkOrange]"Hi, good boy. How are you."[/COLOR]

[COLOR=Yellow]"Fine. Have pass a good night?"[/COLOR]

[COLOR=DarkOrange]"No, not tonight. They have come back."[/COLOR]

[COLOR=Yellow]"Have you talk to the doctor?"[/COLOR]

[COLOR=DarkOrange]"No. And I don't want to. He will think I am a crazy old women."[/COLOR]

[COLOR=Yellow]"You are not."[/COLOR]

[COLOR=DarkOrange]"I am not sure myself. Those voice are obscure and hard to understand. They are creepy to hear. At my house, I was hearing my dear lost husband. I taught it was just because I was so sad, but now I am thinking I can hear the deads speech. It is not easy to support."[/COLOR]

[COLOR=Yellow]"That's why you should speak with the doctor. Here, let me help you, we'll walk to the bathroom. After that, I'll give you your dinner, and you should take some sleep this afternoon."[/COLOR]

[COLOR=DarkOrange]"Thanks, boy. Yeah, sleeping this afternoon is a good idea. The voice are more quiet at day. Do you think I am crazy?"[/COLOR]

[COLOR=Yellow]"No, Mrs Jefferson. You know, everything is possible. Maybe you have a gift, like some many people."[/COLOR]

[COLOR=DarkOrange]"Well, I don't want it, I just want to have a quiet life until I join them. So, please, keep that for you."[/COLOR]

[COLOR=Yellow]"No problem, I'll keep that for me. Here. Let me make your bed more confortable. Good day Mrs Jefferson. See you tommorow."[/COLOR]

[COLOR=DarkOrange]"Thanks, and see you tomorrow."[/COLOR]

-------

Sanji is reading the newspaper, searching for any news about Patrick. Patrick has been kidnapped. Some goons have been seen around his house yesterday. They have come, turn the house upside down, taken everyting that Patrick have invented and took Patrick away. What Patrick has done? Sanji never knew how Patrick got his money, and Patrick wasn't really the most cautious guy he knew. He must have put himself into something bad. Nothing... Who would care about him when the Justice League just save the world... again! Well, he couldn't do much for now, except to study for his exams of first year of medecine.
 

Ravenheart

Ravenheart [Daniel McGuirre]
Secret Identity

Age: 19
Gender: Male
Eyes: Green
Hair: Black
Skin: Pale White

Nationality: American,
Current Residence: Two room apartment, paid by his parents
Current Work: Student

Attributes: [Cost 16 pts.]
STR: 12 +1
DEX: 12 +1
CON: 20 +5
INT: 10 +0
WIS: 10 +0
CHA: 12 +1

Defense: 11 [10 + 1 Dex] [cost 0pts.]
Initiative: +1 [+1 Dex ]
BAB: +0 [cost 0 pts.]
Melee: +1
Ranged: +1
Speed: 30’

Damage: +17 [+5 Con/+10 Protection/+2 Toughness]
Fort: +5 [+5 Con]
Reflex: +1 [+1 Dex r]
Will: +0 [+0 Wis]

Hero Points: 5

Superpowers: [total cost 110]

Protection Rank 10 [cost 20]

Regeneration Rank 10 (extra: Back from the Brink) [cost 30]

Reincarnate Rank 10 (extra: Never say die) [cost 50]

Weapon Rank 10 [cost 10]



FEATS: Attractive, Rapid Healing, Toughness, Durability, Identity Change, Immunity (Aging/Critical Hits/ Pressure/ Starvation/Suffocation) [Cost 20 pts.]

Skills: [Cost 4 pts.]

Balance +1
Knowledge (Goth Culture) +1
Drive +1
Spot +1

Possessions (worn): Stylish black clothes and lots of silver jewelry and exotic trinkets. Two ritual kriss blades he used to for the ritual. (note: his fighting with two blades is just for effect and has no rule relevance)


Possessions: Daniel has an off-campus apartment near the college that looks like some cross between a graveyard and a living room. The place is filled with dark-wave cd’s, exotic occult objects with no visible worth and books that no one could ever find interesting but make you look very intelligent then standing beside your bed.

Description: (Daniel) With his pale skin, sleek figure and long black hair Daniel’s gender isn’t even apparent on first glance sometimes but his features are rather handsome and under his usual wide flowing clothes is a slim and athletic body.

Description: (Ravenheart) Then concentrating on the raven’s blood inside him Daniel can change into the superhero Ravenheart. His skin changes to a complete and obsidian like black. Even his eyes take on that color. His clothes change to a goth’s dream. The clothes themselves seem to are perfectly dark without a stain on them and always move in a soft wind. The jewelry glitters in its own soft light and even his hair seems longer and always moves in the nonexistent wind. It is almost impossible to make out any recognizable features out of this form but despite its dark look most people don’t find it scary as the movements are soft and even the glittering light looks comforting.

Personality: Daniel is a pretty nice guy who just wants to live his life in peace, spent time mourning how bad the world is and go on with his life. The problem is that despite his official goth attitude he actually feels an empathy for most people and feels pretty good helping them.
 

Echo
(Jonathan Eckel)
PL 10

Age: 64
Gender: male
Height: 5’11
Weight: 158 lbs
Eyes: Green
Hair: Grey
Occupation: Retired, former piano tuner
Team Name: Guardians
Base of Ops: Sanctuary

Attributes: [Cost 22 pts.]
STR: 10 +0
DEX: 18 +4
CON: 14 +2
INT: 14 +2
WIS: 16 +3
CHA: 10 +0

Defense: 20 [10 + 4 Dex + 5 Purchased + 1 Dodge] [cost 10 pts.]
Initiative: +8 [+4 Dex +4 Improved Initiative]
BAB: +6[cost 18pts.]
Melee: +6
Ranged: +10
Speed: 30’ [30 Base]

Damage: +4 [+2 Con, +2 Toughness]
Fort: +4 [+2 Con, +2 Great Fortitude]
Reflex: +6 [+4 Dex, +2 Lightning Reflexes]
Will: +5 [+3 Wis, Iron Will]

Hero Points: 5

Flaw: Blind

Attacks:
+6 melee (+0S), Unarmed
+10 ranged (+10S+Stun), Energy Blast


Superpowers:
Energy Control: Sonic 10 Ranks, Stunt: Disintegration, Extras: Area, Energy Blast and Stun (+10), Force Field (+10), [Source: Mutation, Cost 44 pts.]
Super Senses: 10 Ranks, Extra: Telescopic Hearing (+4) , Flaw: Only Hearing None [Source: Mutation, Cost 14 pts.]


FEATS: Ultra Hearing, Blindsight, All Around Sight, Surprise Strike, Ricochet Attack, Point Blank Shot, Rapid Shot, Precise Shot, Toughness, Improved Initiative, Dodge, Lightning Reflexes, Great Fortitude, Iron Will, Skill Focus (Listen) [Cost 28 pts.]

Skills: [Cost 10 pts.]

Computers +3 [1 rank]
Craft (piano) +5 [3 ranks]
Listen +20 [2 ranks]
Sense Motive +15 [2 ranks]
Taunt +4 [4 ranks]
[2 ranks]


Final Cost: 22 points (Abilities), 10 points (Defense), 18points (Offense), 68 points (Powers), 28 points (Feats), 14 points (Skills) –10 (Flaws)= 150 points

History (Origin): .

Personality: .

Appearance: Jonathan Eckel is an elderly man with tanned, weathered skin marred by scores of wrinkles, with his face adorned by a carefully trimmed gray beard and a slightly thinning head of similarily gray hair. He's in excellent shape for someone his age, and moves with surprising grace for one of the blind. He tends to wear pressed slacks and stylish button down shirts, and never ventures anywhere without his wraparound sunglasses and cane.
 

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