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The extreme proliferation of magic in D&D
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<blockquote data-quote="WayneLigon" data-source="post: 2617493" data-attributes="member: 3649"><p>Every RPG has at least one specific Cool Thing about it. D&D has Magic. Shadowrun has Magic and Cybertech. Star Wars has Force powers. CoC has new ways for you to get your intestines pulled out through your ears, and Books. WoD is new [Whatever Stuff is connected to your Clan/Sept/whatever]. </p><p></p><p>I've been trying to think of an RPG that <em>hasn't </em> had a proliferation of 'The Cool Stuff' connected with that game. For any fantasy-based game, what's the <em>first </em> mechanics-based supplement done? A book with new spells and new ways of using them. Sci-Fi game? New weapons, or ships, or Force Powers. I can't think of a single one, other than games that are basically dead lines.</p><p></p><p>OK, one; HERO and other self-contained point-build games, because all the Stuff in it is Stuff already in the game; they're just showing you new ways to go about putting the peices together. I can't remember the last time the was an honest-to-goodness New Power in the game.</p><p></p><p>But I think that looking to the system and not GM/Player cooperation to put a limit on Cool Stuff is only going to end in frustration and empty wallets.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2617493, member: 3649"] Every RPG has at least one specific Cool Thing about it. D&D has Magic. Shadowrun has Magic and Cybertech. Star Wars has Force powers. CoC has new ways for you to get your intestines pulled out through your ears, and Books. WoD is new [Whatever Stuff is connected to your Clan/Sept/whatever]. I've been trying to think of an RPG that [I]hasn't [/I] had a proliferation of 'The Cool Stuff' connected with that game. For any fantasy-based game, what's the [I]first [/I] mechanics-based supplement done? A book with new spells and new ways of using them. Sci-Fi game? New weapons, or ships, or Force Powers. I can't think of a single one, other than games that are basically dead lines. OK, one; HERO and other self-contained point-build games, because all the Stuff in it is Stuff already in the game; they're just showing you new ways to go about putting the peices together. I can't remember the last time the was an honest-to-goodness New Power in the game. But I think that looking to the system and not GM/Player cooperation to put a limit on Cool Stuff is only going to end in frustration and empty wallets. [/QUOTE]
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