Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The extreme proliferation of magic in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="helium3" data-source="post: 2621173" data-attributes="member: 31301"><p>I did a lame statistical analysis of ability scores once using excel, and I was pretty surprised at how common it was to have at least one 18 in any one stat. Basically, on average an 18 is going to be rolled once every 216 or so rolls (assuming straight 3d6). So, pretty much one in every 36 people is going to have one. So, fundamentally the game doesn't really obey the handwaving it proclaims about how "rare" PC's are with respect to "mundane" people simply by way of stats.</p><p></p><p>But then, that presumes that anyone cares. I think it's satisfactory to simply wave your hands and simply say that most people don't become adventurers for many other reasons besides not having the "stats." </p><p></p><p>But seriously, this has nothing to do with the "proliferation" of magic. From my experience, the reason that the magic level of D&D creeps upwards over time is because players come to expect a certain level of it and convince themselves that fun cannot be had without it. Either that or more and more "special effects" are needed to make things new and exciting. I think the same trend tends to be seen in your average Hollywood FX-Fest. </p><p></p><p>When I try to do weird things with the magic system in my game, my players either complain that I'm "nerfing the magic" or forcing them to learn "a new system." Both are apparently great horrors. I do think that the amount of book-keeping necessary has gotten way out of control. Someone has got to write a really simply to use computer program that allows DM's to track stuff on a round by round basis.</p></blockquote><p></p>
[QUOTE="helium3, post: 2621173, member: 31301"] I did a lame statistical analysis of ability scores once using excel, and I was pretty surprised at how common it was to have at least one 18 in any one stat. Basically, on average an 18 is going to be rolled once every 216 or so rolls (assuming straight 3d6). So, pretty much one in every 36 people is going to have one. So, fundamentally the game doesn't really obey the handwaving it proclaims about how "rare" PC's are with respect to "mundane" people simply by way of stats. But then, that presumes that anyone cares. I think it's satisfactory to simply wave your hands and simply say that most people don't become adventurers for many other reasons besides not having the "stats." But seriously, this has nothing to do with the "proliferation" of magic. From my experience, the reason that the magic level of D&D creeps upwards over time is because players come to expect a certain level of it and convince themselves that fun cannot be had without it. Either that or more and more "special effects" are needed to make things new and exciting. I think the same trend tends to be seen in your average Hollywood FX-Fest. When I try to do weird things with the magic system in my game, my players either complain that I'm "nerfing the magic" or forcing them to learn "a new system." Both are apparently great horrors. I do think that the amount of book-keeping necessary has gotten way out of control. Someone has got to write a really simply to use computer program that allows DM's to track stuff on a round by round basis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The extreme proliferation of magic in D&D
Top