Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The extreme proliferation of magic in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 2623195" data-attributes="member: 3424"><p>I have asked this question before but I've never received a satisfactory answer.</p><p></p><p>And, the wealth per level tables don't dictate the amount of magic required to keep up with the game. They dictate how effective a character needs to be in order to overcome the challenges he is expected to face, but his effectiveness doesn't have to come from magic.</p><p></p><p>Take the example of the 6th-level fighter with 13,000 gp mentioned previously. Let's say he has about 1,000 gp of mundane equipment. This leaves him with 12,000 gp of "magic".</p><p></p><p>A "standard" 6th-level fighter might have: a <em>+1 weapon</em> (approx. 2,000 gp), a <em>+2 suit of armor</em> (approx 4,000 gp), a <em>+2 cloak of protection</em> (approx. 4,000 gp) and a <em>+1 ring of deflection</em> (approx 2,000 gp).</p><p></p><p>Give your "non-magic" 6th-level fighter a +1 enhancement bonus to hit and damage with any weapon he wields and a +2 enhancement bonus to AC with any armor he uses (maybe require him to spend a day practising with the weapon and armor first), give him a +1 dodge bonus to AC and a +2 resistance bonus to saves (call these level-dependant bonuses or whatever).</p><p></p><p>In fact, you can just work off the Vow of Poverty benefits from the Book of Exalted Deeds to create a "low-magic" character that is about as effective as his "properly-equipped" counterpart.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2623195, member: 3424"] I have asked this question before but I've never received a satisfactory answer. And, the wealth per level tables don't dictate the amount of magic required to keep up with the game. They dictate how effective a character needs to be in order to overcome the challenges he is expected to face, but his effectiveness doesn't have to come from magic. Take the example of the 6th-level fighter with 13,000 gp mentioned previously. Let's say he has about 1,000 gp of mundane equipment. This leaves him with 12,000 gp of "magic". A "standard" 6th-level fighter might have: a [I]+1 weapon[/I] (approx. 2,000 gp), a [I]+2 suit of armor[/I] (approx 4,000 gp), a [I]+2 cloak of protection[/I] (approx. 4,000 gp) and a [I]+1 ring of deflection[/I] (approx 2,000 gp). Give your "non-magic" 6th-level fighter a +1 enhancement bonus to hit and damage with any weapon he wields and a +2 enhancement bonus to AC with any armor he uses (maybe require him to spend a day practising with the weapon and armor first), give him a +1 dodge bonus to AC and a +2 resistance bonus to saves (call these level-dependant bonuses or whatever). In fact, you can just work off the Vow of Poverty benefits from the Book of Exalted Deeds to create a "low-magic" character that is about as effective as his "properly-equipped" counterpart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The extreme proliferation of magic in D&D
Top