Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Fable of the Flaming Cellist--or Do You Say Yes to Player Innovation?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3404053" data-attributes="member: 29014"><p>When a player comes up with something creative that is a bit sketchy but fairly creative, do you usually say 'Yes'? I often do--my rule of thumb is "Yes if it makes the game more fun. No if it makes the game less fun."</p><p></p><p>Last session, this led to the incident that we shall forever remember as "The Flaming Cellist". The low-level group was beset by a Vampire, starting with his three bat swarms. They didn't have anything that could hurt the swarms except the Wizard, and the crazy pyromaniac bard had been stalking an NPC who was trying to use the bathroom, so he was out of the fight for the start. The others were trying to beat back the bats, and the Wizard managed to disperse one swarm quickly and almost got another eventually, but the Vampire himself proved trouble. With a series of bad Will saves, the Cleric and one of the Druids were both dominated. The other Druid forgot that he had Entangle prepared. Either way, nobody had magic <em>or</em> silver, let alone magic <em>and</em> silver. So, with two members dominated, the rogue wasting three rounds to try to make a UMD check with the party's wand of cure light wounds and then getting knocked out, the Wizard in deadly peril in melee flanked by the Vampire and the dominated Cleric and counting on his AC 20 (Shield and Mage Armour) to save him from certain doom, and the last Druid about to get Entangled by the dominated Druid, the Bard heads back and looks for a torch to take care of the bats. </p><p></p><p>The party has <em>none</em>. So he casts...Summon Instrument. He summons a cello and lights it on fire. The halfling Druid uses the fire to melt silver onto the stones he has just enchanted with the Magic Stone spell--silver <em>and</em> magic now. Then the Bard wields the flaming cello as an improvised weapon. Swing! I give him Torch damage against the bats and he kills the last swarm. Then he grabs the wand of CLW and charges it on his way over to the Wizard but doesn't expend the charge. Meanwhile, the Wizard coordinates his last spells against the Vampire that he hopes will coincide with a hit from the Halfling's stones, but the Halfling misses with all of them and the Wizard goes down. So the Bard heads over and asks to dual-wield the charged wand of CLW and the Flaming Cello (cello versus the last near-dead swarm, wand versus the vampire). I allow him to do this with the full penalties (-4 for the cello being an mprovised weapon, and the full penalties for two weapons without the TWF feat). He rolls a <strong>20</strong> followed by a <strong>19</strong> with the cello (a crit due to the swarm's terrible AC) and another <strong>20</strong> on the wand (didn't confirm but didn't matter--its an undead). The vampire gasps at the positive energy as the bats disperse. Fortunately for the vampire, the halfling's incompetence allowed it to Fast Healing a bit, so the Bard drops the cello (which vanishes) and fights the vampire to the death with the CLW wand (an unlikely proposition, considering that the vampire's Fast Healing is 5 per round and the CLW wand averages 4.5, but the vampire was almost at 0 to start with thanks to the Wizard/Druid tagteam).</p><p></p><p>If I hadn't allowed the crazy idea with the flaming cello and the wand, the party would have all been enslaved by the vampire, but as it is, the <em>Bard</em> (yes, the Bard!) became the hero of the night, and the game was more fun for all!</p><p></p><p>So tell me a story about when you bent the rules to allow a tactic like this--or tell me why you wouldn't allow it.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3404053, member: 29014"] When a player comes up with something creative that is a bit sketchy but fairly creative, do you usually say 'Yes'? I often do--my rule of thumb is "Yes if it makes the game more fun. No if it makes the game less fun." Last session, this led to the incident that we shall forever remember as "The Flaming Cellist". The low-level group was beset by a Vampire, starting with his three bat swarms. They didn't have anything that could hurt the swarms except the Wizard, and the crazy pyromaniac bard had been stalking an NPC who was trying to use the bathroom, so he was out of the fight for the start. The others were trying to beat back the bats, and the Wizard managed to disperse one swarm quickly and almost got another eventually, but the Vampire himself proved trouble. With a series of bad Will saves, the Cleric and one of the Druids were both dominated. The other Druid forgot that he had Entangle prepared. Either way, nobody had magic [I]or[/I] silver, let alone magic [I]and[/I] silver. So, with two members dominated, the rogue wasting three rounds to try to make a UMD check with the party's wand of cure light wounds and then getting knocked out, the Wizard in deadly peril in melee flanked by the Vampire and the dominated Cleric and counting on his AC 20 (Shield and Mage Armour) to save him from certain doom, and the last Druid about to get Entangled by the dominated Druid, the Bard heads back and looks for a torch to take care of the bats. The party has [I]none[/I]. So he casts...Summon Instrument. He summons a cello and lights it on fire. The halfling Druid uses the fire to melt silver onto the stones he has just enchanted with the Magic Stone spell--silver [I]and[/I] magic now. Then the Bard wields the flaming cello as an improvised weapon. Swing! I give him Torch damage against the bats and he kills the last swarm. Then he grabs the wand of CLW and charges it on his way over to the Wizard but doesn't expend the charge. Meanwhile, the Wizard coordinates his last spells against the Vampire that he hopes will coincide with a hit from the Halfling's stones, but the Halfling misses with all of them and the Wizard goes down. So the Bard heads over and asks to dual-wield the charged wand of CLW and the Flaming Cello (cello versus the last near-dead swarm, wand versus the vampire). I allow him to do this with the full penalties (-4 for the cello being an mprovised weapon, and the full penalties for two weapons without the TWF feat). He rolls a [B]20[/B] followed by a [B]19[/B] with the cello (a crit due to the swarm's terrible AC) and another [B]20[/B] on the wand (didn't confirm but didn't matter--its an undead). The vampire gasps at the positive energy as the bats disperse. Fortunately for the vampire, the halfling's incompetence allowed it to Fast Healing a bit, so the Bard drops the cello (which vanishes) and fights the vampire to the death with the CLW wand (an unlikely proposition, considering that the vampire's Fast Healing is 5 per round and the CLW wand averages 4.5, but the vampire was almost at 0 to start with thanks to the Wizard/Druid tagteam). If I hadn't allowed the crazy idea with the flaming cello and the wand, the party would have all been enslaved by the vampire, but as it is, the [I]Bard[/I] (yes, the Bard!) became the hero of the night, and the game was more fun for all! So tell me a story about when you bent the rules to allow a tactic like this--or tell me why you wouldn't allow it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Fable of the Flaming Cellist--or Do You Say Yes to Player Innovation?
Top