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The Fable of the Flaming Cellist--or Do You Say Yes to Player Innovation?
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<blockquote data-quote="jasin" data-source="post: 3404073" data-attributes="member: 7531"><p><span style="font-size: 9px">Copy & paste from what I posted on another forum...</span></p><p></p><p>Reynard d'Lyrandar, my character in an off again on again Eberron game just got his first windwright captain level and an airship!</p><p></p><p>We went to Valenar on a Lyrandar-owned airship to investigate some rumours of elven racial supremacists preparing an expedition to Xen'drik in search of an artifact of great power. Our ship got confiscated, but we found out about a secret airship tower out in the desert and with the liberal use of change self, glibness, suggestion and a bunch of papers with explosive runes on them, we managed to hijack the Valenar airship.</p><p></p><p>However, the elemental bound into the airship was acting strangely (not really bound, more like it was just there of its own will, so it wasn't keen on taking orders) so we went picking at the ships insides to see if we can figure out what's going on. But in a combination of over-inquisitiveness, falling victim to traps, and bad luck, we ultimately managed to rip out the dragonshard and drop it out of the flying airship, leaving us with a floating, but nearly stationary, up in the air.</p><p></p><p>But in the best manner of the crew of Serenity and other adventurer-sailors, we jury-rigged a crap but working drive: we streched the canvas cover from the land cart over the airship's (now vacant) pylons as a makeshift sail and my wind's favour dragonmark provided us with a directable 30 mph wind for 6 hours/day. And then we realized that the artificer was just the right level to craft a lesser planar binding scroll and call a Medium elemental.</p><p></p><p>Now this is (by my standards at least) a very loose game, where whether things work has more to do with whether everyone seems to think it makes sense at the time or would be fun to play out as it does with whether the rules say it should work. Which is not really my preferred style in theory, but more and more I'm finding that how you get on with the people in the game is more important that if you really agree in play styles.</p><p></p><p>So our binding worked! Since it was a Medium elemental rather than Huge, and since the binding was improvised, we were slower than a fully functional airship, but now we could fly and steer. Destination: Zilargo!</p><p></p><p>We had a bunch of documents detailing the elves' secret airship towers and other military intelligence, so after pointing out that the elven racists especially had it in for the gnomes, we traded the planes for repairs to the ship, and now we're off to Xen'drik after the <s>Nazis</s> elves!</p></blockquote><p></p>
[QUOTE="jasin, post: 3404073, member: 7531"] [size=1]Copy & paste from what I posted on another forum...[/size] Reynard d'Lyrandar, my character in an off again on again Eberron game just got his first windwright captain level and an airship! We went to Valenar on a Lyrandar-owned airship to investigate some rumours of elven racial supremacists preparing an expedition to Xen'drik in search of an artifact of great power. Our ship got confiscated, but we found out about a secret airship tower out in the desert and with the liberal use of change self, glibness, suggestion and a bunch of papers with explosive runes on them, we managed to hijack the Valenar airship. However, the elemental bound into the airship was acting strangely (not really bound, more like it was just there of its own will, so it wasn't keen on taking orders) so we went picking at the ships insides to see if we can figure out what's going on. But in a combination of over-inquisitiveness, falling victim to traps, and bad luck, we ultimately managed to rip out the dragonshard and drop it out of the flying airship, leaving us with a floating, but nearly stationary, up in the air. But in the best manner of the crew of Serenity and other adventurer-sailors, we jury-rigged a crap but working drive: we streched the canvas cover from the land cart over the airship's (now vacant) pylons as a makeshift sail and my wind's favour dragonmark provided us with a directable 30 mph wind for 6 hours/day. And then we realized that the artificer was just the right level to craft a lesser planar binding scroll and call a Medium elemental. Now this is (by my standards at least) a very loose game, where whether things work has more to do with whether everyone seems to think it makes sense at the time or would be fun to play out as it does with whether the rules say it should work. Which is not really my preferred style in theory, but more and more I'm finding that how you get on with the people in the game is more important that if you really agree in play styles. So our binding worked! Since it was a Medium elemental rather than Huge, and since the binding was improvised, we were slower than a fully functional airship, but now we could fly and steer. Destination: Zilargo! We had a bunch of documents detailing the elves' secret airship towers and other military intelligence, so after pointing out that the elven racists especially had it in for the gnomes, we traded the planes for repairs to the ship, and now we're off to Xen'drik after the [S]Nazis[/S] elves! [/QUOTE]
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The Fable of the Flaming Cellist--or Do You Say Yes to Player Innovation?
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