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The Faerie Woods [Knight Otu Judging]
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<blockquote data-quote="nimisgod" data-source="post: 2372265" data-attributes="member: 10283"><p><em>OOG: Ishmael <a href="http://invisiblecastle.com/find.py?id=111426" target="_blank">jumps to G20 (1d20+10=27, 1d20+10=24, 1d20+10=30)</a> and heals Gorefoot. If he can't reach around the corner, then he'll heal Nars instead, since between him and the monk, he has a better chance of escaping. Either way, he'll heal <a href="http://invisiblecastle.com/find.py?id=111439" target="_blank">(1d8+1=6)</a></em></p><p></p><p>Ishmael shudders when he sees the stricken Nars fall to the laughing Redcap's might. He grits his teeth to fight off the welling despair in his heart. </p><p></p><p><em>The Fiend is so strong! What can One do against such reckless hate?</em></p><p></p><p>After regaining his feet, the Deep Halfling takes a second to size up the terrain and find stable places amongst the treacherous grounds. After ascertaining landing spots, he leaps thrice to land just around the corner from the frenzied Gorefoot.</p><p></p><p>He cannot find it in himself to taunt the Fiend any longer. So strong was his Adversary that fear begins to eat at his heart. Ishmael is terrified of that bloodied scythe. That he does not flee the battle is victory enough for him. </p><p></p><p>With the wand in his right hand, he reaches out to heal (Gorefoot or Nars). He utters that twice spoken phrase that activates the magick within the talisman <span style="color: royalblue"> "Curare Sut!" </span></p><p></p><p>if Gorefoot is healed:</p><p><span style="color: royalblue"> "Take heart, Gorefoot!" </span>he cheers, though his heart is not in it. </p><p></p><p>If Nars, he whispers</p><p><span style="color: royalblue"> "Run, Nars. Fly to thine iron bolts and feather the fiend!" </span></p><p></p><p><em>OOG2: How wounded does the look Redcap now? Description wise, I mean. </em></p></blockquote><p></p>
[QUOTE="nimisgod, post: 2372265, member: 10283"] [i]OOG: Ishmael [url=http://invisiblecastle.com/find.py?id=111426]jumps to G20 (1d20+10=27, 1d20+10=24, 1d20+10=30)[/url] and heals Gorefoot. If he can't reach around the corner, then he'll heal Nars instead, since between him and the monk, he has a better chance of escaping. Either way, he'll heal [url=http://invisiblecastle.com/find.py?id=111439](1d8+1=6)[/url][/i] Ishmael shudders when he sees the stricken Nars fall to the laughing Redcap's might. He grits his teeth to fight off the welling despair in his heart. [i]The Fiend is so strong! What can One do against such reckless hate?[/i] After regaining his feet, the Deep Halfling takes a second to size up the terrain and find stable places amongst the treacherous grounds. After ascertaining landing spots, he leaps thrice to land just around the corner from the frenzied Gorefoot. He cannot find it in himself to taunt the Fiend any longer. So strong was his Adversary that fear begins to eat at his heart. Ishmael is terrified of that bloodied scythe. That he does not flee the battle is victory enough for him. With the wand in his right hand, he reaches out to heal (Gorefoot or Nars). He utters that twice spoken phrase that activates the magick within the talisman [color=royalblue] "Curare Sut!" [/color] if Gorefoot is healed: [color=royalblue] "Take heart, Gorefoot!" [/color]he cheers, though his heart is not in it. If Nars, he whispers [color=royalblue] "Run, Nars. Fly to thine iron bolts and feather the fiend!" [/color] [i]OOG2: How wounded does the look Redcap now? Description wise, I mean. [/i] [/QUOTE]
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