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The Fall of Blackmoor [Rogues Gallery]
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<blockquote data-quote="pathfinderq1" data-source="post: 6557721" data-attributes="member: 48394"><p><strong>17-A</strong></p><p></p><p>Warforged Unit 17-A</p><p></p><p>[sblock= Character sheet]</p><p>>Race/Gender: Warforged; (Male)</p><p>Class/Level: Fighter 1/Warlock 0</p><p>Background: Soldier/Outlander (relic)</p><p>Alignment: N</p><p>Type (subtype): Humanoid (living construct)</p><p>Size: Medium</p><p>Initiative: +1</p><p>Speed: 30 feet</p><p>Senses: N/A</p><p>Passive Perception: 11</p><p></p><p>Defenses:</p><p>>Hit points: 12 (10 +2 CON)</p><p>>AC: 18 (16/Chainmail; +1/warforged; +1/Defense style)</p><p>>Saves: STR, CON</p><p></p><p>Offense:</p><p>>Melee: Glaive +5; 1d10+3 slashing</p><p>>Ranged: Javelin +5; 1d6+3 piercing (30/120)</p><p></p><p>Statistics:</p><p>STR 16 (+3)/Save +5</p><p>CON 14 (+2)/Save +4</p><p>DEX 12 (+1)/Save +1</p><p>INT 10 (+0)/Save +0</p><p>WIS 8 (-1)/Save -1</p><p>CHA 14 (+2)/Save +2</p><p></p><p>Personality:</p><p>>Trait: I have spent so long in isolation that I have little practical experience dealing with people in the outside world. I have little understanding of normal social expectations, and tend to fall into formal (military) manners and protocol.</p><p>>Trait: I prefer to face problems head-on. A simple, direct solution (probably involving violence) is the best path to success.</p><p>>Ideal: (Glory) I must earn glory in battle, for myself and my people- battle is the best way to improve one’s self, and to demonstrate value.</p><p>>Bond: My folk are few and far between- I will do whatever I can to support, repair, or free a fellow warforged (or similar construct).</p><p>>Flaw: Unless someone has ties to me, I don’t care about them at all. </p><p></p><p>Skills and Languages:</p><p>Acrobatics +1</p><p>Animal handling -1</p><p>Arcana +0</p><p>*Athletics +5</p><p>Deception +2</p><p>History +0</p><p>Insight -1</p><p>Intimidation +2</p><p>Investigation +0</p><p>Medicine +0</p><p>*Nature +1</p><p>*Perception +1</p><p>Performance +2</p><p>Persuasion +2</p><p>Religion +0</p><p>Sleight of hand +1</p><p>Stealth +1 (Disadvantage)</p><p>*Survival +1</p><p></p><p>Languages: Common, +Draconic</p><p></p><p>Tools: tinker’s tools</p><p></p><p></p><p>Racial features (Warforged):</p><p>>Size: Medium; Base speed 30 feet</p><p>>Languages: Common, +1 bonus (Draconic)</p><p>>Ability score increase: +1 STR, +1 CON</p><p>>Composite plating: +1 bonus to AC</p><p>>Living construct: Immune to disease, does not need to breath or eat (but can ingest food or drink if desired); trance state for 4 hours instead of 8 hours sleep.</p><p></p><p>Class features (Fighter):</p><p>>Proficiencies: All armor, shields; simple weapons, martial weapons; 2 skills from list (Perception, Survival); STR and CON saves</p><p></p><p>Background features (Soldier/outlander; “relic”):</p><p>>Feature: Military rank (17-A is a 'command unit'- many other warforged and similar relics of the Dragon Empire will tend to obey, support, or defer to 'him', if they remember their original programming).</p><p>>Skill proficiencies: Athletics, Nature</p><p>>Tool proficiencies: Tinker’s tools</p><p></p><p>Equipment:</p><p>>Chain mail armor</p><p>>Glaive</p><p>>Whip</p><p>>Javelin (x6)</p><p>>Cargo harness (as ‘backpack’)</p><p>>Dungeoneer’s pack (silk rope, no rations or waterskin)</p><p>>Pouch (x4)</p><p>>Large cloak/poncho (hooded)</p><p>>Dagger (x2)</p><p></p><p></p><p>Description: 17-A is not particularly large by warforged standards- “he” stands about six and a half feet tall, and weighs about 300 pounds. He has few obvious organic components- to most observers, he appears to be built entirely of black and grey metal. At a quick glance, he might be taken for a statue or sculpture, or perhaps a fully-armored and helmed warrior. He does have some understanding of his unusual nature, and may wear massive cloak and cowl to disguise his obviously-inhuman state. He also has a practical harness to carry some useful gear and his spare weaponry- his main weapon, a naginata, is rarely far from his grasp. [/sblock]</p><p></p><p>[sblock= History]</p><p></p><p>History: The ancient crafters of the Dragon Empire built their works well- when the capital ship fell out of orbit and crashed onto the planet’s surface a thousand years ago, several modules were deliberately ejected from the main hull to land some distance from the massive wreckage. Some of those modules landed badly, and were destroyed in the process- others landed well enough, though in inhospitable terrain, but were damaged or simply lacked the power modules needed to deploy properly.</p><p></p><p>Dropship 17A was one such module- it was carrying several squads of warforged soldiers of the Empire and it landed hard, just along the ridgeline of some small mountains. The dropship itself was cracked open on its initial impact and splintered apart, casting many of the mechanical soldiers and other cargo components across both sides of the ridge, where some of them were found by scavengers over the years. But a central core of the ship came to rest mostly intact at the base of a small cliff, where it was buried in fallen rock and scree- without the power needed to deploy communication and repair systems it simply waited, for nearly a thousand years. </p><p></p><p>That is a very long time. As the years progressed, minor tectonic activity in the area (and some not-so-minor activity) and the natural forces of erosion conspired to uncover more and more of the fallen dropship’s core section. Even then, it might never have been entirely uncovered- but one of the “relics” found by scavengers of the other portions of the wreckage contained a remote activation transmitter- and some tinkering with this item (all the way out in the city of Blackmoor) managed to turn it on, if only for a moment. Long-forgotten systems whirred to life, and the core of Dropship 17A began to assess the local situation- and its self-repair systems began to work as well…</p><p></p><p>None of the systems was in perfect condition, and after all those years, some components simply could not be brought back on line. Other systems could be repaired- though for some it was a very slow process. Collection panels for solar energy and ambient magical energy unfolded, and batteries began to fill. Nanotech and remote drone scavengers began to mine critical materials from the local environment (and other crashed modules). Several of the warforged units within the core (mostly ‘command’ units with improved communications and self-repair systems) came on-line almost simultaneously- but most of them had been badly damaged.</p><p></p><p>The unit currently designated as 17-A was the first one restored to full mobility- accordingly the dropship’s command computer dispatched him to scout out the area in search of other useful “resources”. Shortly after (he?) left the dropship, the wreckage was struck by lightning, shortly out many of the newly-operational systems. While the computer was able to communicate, it could not get any of the other units operational- at least for now. Since leaving the ship, 17-A has explored the area, moving farther and farther afield. From time to time, he still receives transmissions from the dropship, but they are increasingly rare and weak- sometimes he can pick up signals from a more powerful transmission source, but so far the communications are rare and cryptic. He has learned quite a bit about the local terrain and weather patterns- and as his AI-brain has begun to evolve, he has begun to have independent thoughts and ideas… [/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6557721, member: 48394"] [b]17-A[/b] Warforged Unit 17-A [sblock= Character sheet] >Race/Gender: Warforged; (Male) Class/Level: Fighter 1/Warlock 0 Background: Soldier/Outlander (relic) Alignment: N Type (subtype): Humanoid (living construct) Size: Medium Initiative: +1 Speed: 30 feet Senses: N/A Passive Perception: 11 Defenses: >Hit points: 12 (10 +2 CON) >AC: 18 (16/Chainmail; +1/warforged; +1/Defense style) >Saves: STR, CON Offense: >Melee: Glaive +5; 1d10+3 slashing >Ranged: Javelin +5; 1d6+3 piercing (30/120) Statistics: STR 16 (+3)/Save +5 CON 14 (+2)/Save +4 DEX 12 (+1)/Save +1 INT 10 (+0)/Save +0 WIS 8 (-1)/Save -1 CHA 14 (+2)/Save +2 Personality: >Trait: I have spent so long in isolation that I have little practical experience dealing with people in the outside world. I have little understanding of normal social expectations, and tend to fall into formal (military) manners and protocol. >Trait: I prefer to face problems head-on. A simple, direct solution (probably involving violence) is the best path to success. >Ideal: (Glory) I must earn glory in battle, for myself and my people- battle is the best way to improve one’s self, and to demonstrate value. >Bond: My folk are few and far between- I will do whatever I can to support, repair, or free a fellow warforged (or similar construct). >Flaw: Unless someone has ties to me, I don’t care about them at all. Skills and Languages: Acrobatics +1 Animal handling -1 Arcana +0 *Athletics +5 Deception +2 History +0 Insight -1 Intimidation +2 Investigation +0 Medicine +0 *Nature +1 *Perception +1 Performance +2 Persuasion +2 Religion +0 Sleight of hand +1 Stealth +1 (Disadvantage) *Survival +1 Languages: Common, +Draconic Tools: tinker’s tools Racial features (Warforged): >Size: Medium; Base speed 30 feet >Languages: Common, +1 bonus (Draconic) >Ability score increase: +1 STR, +1 CON >Composite plating: +1 bonus to AC >Living construct: Immune to disease, does not need to breath or eat (but can ingest food or drink if desired); trance state for 4 hours instead of 8 hours sleep. Class features (Fighter): >Proficiencies: All armor, shields; simple weapons, martial weapons; 2 skills from list (Perception, Survival); STR and CON saves Background features (Soldier/outlander; “relic”): >Feature: Military rank (17-A is a 'command unit'- many other warforged and similar relics of the Dragon Empire will tend to obey, support, or defer to 'him', if they remember their original programming). >Skill proficiencies: Athletics, Nature >Tool proficiencies: Tinker’s tools Equipment: >Chain mail armor >Glaive >Whip >Javelin (x6) >Cargo harness (as ‘backpack’) >Dungeoneer’s pack (silk rope, no rations or waterskin) >Pouch (x4) >Large cloak/poncho (hooded) >Dagger (x2) Description: 17-A is not particularly large by warforged standards- “he” stands about six and a half feet tall, and weighs about 300 pounds. He has few obvious organic components- to most observers, he appears to be built entirely of black and grey metal. At a quick glance, he might be taken for a statue or sculpture, or perhaps a fully-armored and helmed warrior. He does have some understanding of his unusual nature, and may wear massive cloak and cowl to disguise his obviously-inhuman state. He also has a practical harness to carry some useful gear and his spare weaponry- his main weapon, a naginata, is rarely far from his grasp. [/sblock] [sblock= History] History: The ancient crafters of the Dragon Empire built their works well- when the capital ship fell out of orbit and crashed onto the planet’s surface a thousand years ago, several modules were deliberately ejected from the main hull to land some distance from the massive wreckage. Some of those modules landed badly, and were destroyed in the process- others landed well enough, though in inhospitable terrain, but were damaged or simply lacked the power modules needed to deploy properly. Dropship 17A was one such module- it was carrying several squads of warforged soldiers of the Empire and it landed hard, just along the ridgeline of some small mountains. The dropship itself was cracked open on its initial impact and splintered apart, casting many of the mechanical soldiers and other cargo components across both sides of the ridge, where some of them were found by scavengers over the years. But a central core of the ship came to rest mostly intact at the base of a small cliff, where it was buried in fallen rock and scree- without the power needed to deploy communication and repair systems it simply waited, for nearly a thousand years. That is a very long time. As the years progressed, minor tectonic activity in the area (and some not-so-minor activity) and the natural forces of erosion conspired to uncover more and more of the fallen dropship’s core section. Even then, it might never have been entirely uncovered- but one of the “relics” found by scavengers of the other portions of the wreckage contained a remote activation transmitter- and some tinkering with this item (all the way out in the city of Blackmoor) managed to turn it on, if only for a moment. Long-forgotten systems whirred to life, and the core of Dropship 17A began to assess the local situation- and its self-repair systems began to work as well… None of the systems was in perfect condition, and after all those years, some components simply could not be brought back on line. Other systems could be repaired- though for some it was a very slow process. Collection panels for solar energy and ambient magical energy unfolded, and batteries began to fill. Nanotech and remote drone scavengers began to mine critical materials from the local environment (and other crashed modules). Several of the warforged units within the core (mostly ‘command’ units with improved communications and self-repair systems) came on-line almost simultaneously- but most of them had been badly damaged. The unit currently designated as 17-A was the first one restored to full mobility- accordingly the dropship’s command computer dispatched him to scout out the area in search of other useful “resources”. Shortly after (he?) left the dropship, the wreckage was struck by lightning, shortly out many of the newly-operational systems. While the computer was able to communicate, it could not get any of the other units operational- at least for now. Since leaving the ship, 17-A has explored the area, moving farther and farther afield. From time to time, he still receives transmissions from the dropship, but they are increasingly rare and weak- sometimes he can pick up signals from a more powerful transmission source, but so far the communications are rare and cryptic. He has learned quite a bit about the local terrain and weather patterns- and as his AI-brain has begun to evolve, he has begun to have independent thoughts and ideas… [/sblock] [/QUOTE]
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The Fall of Blackmoor [Rogues Gallery]
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