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The Fall of Brodhurst OOC and Character Gen (Full)
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<blockquote data-quote="Wippit Guud" data-source="post: 1369110" data-attributes="member: 720"><p>Ok, my thoughts on it.</p><p> </p><p><strong>Familiar:</strong> With all the ticks, it should be balanced that if the mage has a familiar, he should lose it. <strong>If the mage has a familiar, within 1d3 days it is attacked and consumed by the ticks. The mage suffers the normal penalty for losing a familiar, but the DC is 13 to save for half XP loss, rather than 15.</strong></p><p> </p><p><strong>Eyepatch: </strong>What happens if he loses it?</p><p> </p><p><strong>Share Skills: </strong>Maybe a bit more specific, and lose the DC increase. <strong>The ticks can use any non-knowledge skill the hive possess, to a maximum of 5 ranks, and cannot take 10 to use a skill at any time. The ticks must be within 30ft to benefit from this, but multiple ticks can be using different skills at the same time. </strong>The range puts them on par with the Arcane Trickster, but they're allowed any skill, where he's only allowed limited skills.</p><p> </p><p><strong>Spell Conduit: </strong>Should also have the 30ft range limit, except for diviniation spells. And use <em>cone of cold</em> instead of <em>cold fireball</em> as a more relevant example. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 1369110, member: 720"] Ok, my thoughts on it. [b]Familiar:[/b] With all the ticks, it should be balanced that if the mage has a familiar, he should lose it. [b]If the mage has a familiar, within 1d3 days it is attacked and consumed by the ticks. The mage suffers the normal penalty for losing a familiar, but the DC is 13 to save for half XP loss, rather than 15.[/b] [b]Eyepatch: [/b]What happens if he loses it? [b]Share Skills: [/b]Maybe a bit more specific, and lose the DC increase. [b]The ticks can use any non-knowledge skill the hive possess, to a maximum of 5 ranks, and cannot take 10 to use a skill at any time. The ticks must be within 30ft to benefit from this, but multiple ticks can be using different skills at the same time. [/b]The range puts them on par with the Arcane Trickster, but they're allowed any skill, where he's only allowed limited skills. [b]Spell Conduit: [/b]Should also have the 30ft range limit, except for diviniation spells. And use [i]cone of cold[/i] instead of [i]cold fireball[/i] as a more relevant example. :) [/QUOTE]
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