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The Fall of Brodhurst
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<blockquote data-quote="Velmont" data-source="post: 1371232" data-attributes="member: 13739"><p>Jendo</p><p>Alignement: Neutral Evil</p><p>Race: Human</p><p>Class: Druid</p><p>Level: 10</p><p></p><p>S: 8 -1</p><p>D: 12 +1</p><p>c: 14 +2</p><p>I: 14 +2</p><p>W: 18/22 +4/+6</p><p>C: 10 +0</p><p></p><p>HP:69</p><p></p><p>Fort: 11 = 7 + 2 + 0 + 2</p><p>Refl: 8 = 3 + 1 + 2 + 2</p><p>Will: 15 = 7 + 6 + 0 + 2</p><p>Init: 1 = 1 + 0</p><p></p><p>AC: 24 = 10 + 9 + 3 + 1 + 1</p><p>Touch: 12</p><p>Flat-Footed: 23</p><p></p><p>BAB: +7</p><p>Scimitar +1: Att: +7, Dam: 1d6, Crit: 18/x2</p><p></p><p>Skills:</p><p>Concentration: 15 = 13 + 2</p><p>Craft(Poison): 15 = 13 + 2</p><p>Diplomacy: 13 = 13 + 0</p><p>Handle Animal: 9 = 9 + 0</p><p>Heal: 12 = 6 + 6</p><p>Listen: 15 = 9 + 6</p><p>Knowledge(Nature): 8 = 6 + 2</p><p>Spot: 15 = 9 + 6</p><p>Survival: 19 = 13 + 6</p><p></p><p>Feats:</p><p>Craft Wonderous Items</p><p>Elemental's Substitution: Cold</p><p>Heavy Armor Proficieny</p><p>Lithning Reflexes</p><p>Natural Caster</p><p></p><p>Powers:</p><p>Animal Companion</p><p>Nature Sense</p><p>Wild Empathy (+10)</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Venom Immuity</p><p>Wild Shape (4/day, Large)</p><p></p><p>Spells:</p><p>0 / 1 / 2 / 3 / 4 / 5</p><p>6 / 6 / 6 / 4 / 4 / 3</p><p></p><p>Spells Prepared:</p><p>0: Cure Minor Wounds, Detect Magic, Flare, Guidance, Light, Read Magic</p><p>1: Cure Light Wounds, Entangle, Goodberry, Longstrider, Produce Flame, Produce Flame[Cold]</p><p>2: Barkskin, Bull's Strength, Flame Blade, Flame Blade[Cold], Spider Climb, Warp Wood</p><p>3: Call Ligthning, Contagion, Greater Magic Fang, Poison</p><p>4: Dispel Magic, Giant Vermin, Flame Strike, Spike Stone</p><p>5: Animal Growth, Baleful Polymorph, Call Ligthing Storm</p><p></p><p>Equipement:</p><p>Black Dragonhide Full Plate Mail +1, Wild & Glamored</p><p>Periapt of Wisdom +4</p><p>Heavy Wooden Shield +1</p><p>Scimitar +1</p><p>Dagger</p><p>Ring of Protection +1</p><p>Cloack of Resistance +2</p><p>Scroll of Faerie Fire x2</p><p>Scroll of Obscuring Mist x2</p><p>Scroll of Remove Disease</p><p>Potion of Cure Light Wounds</p><p>Potion of Jump</p><p>Wand of Cure Light Wounds</p><p>Backpack</p><p>Belt pouch</p><p>Scroll Case</p><p>Traveler's Outfits</p><p></p><p>GP:197</p><p></p><p>History:</p><p>He was young when he have first come to the region. The city of Brodhurst was not as secure as it is today. A black dragon had come to the forest near the city. It was killing the animals and some humans, and trying toexpand a small marsh into a large swamp for his own needs. The druids, seeing a threat to the survival of the forest, had send Mansil and his young pupil, Jendo. Jendo was only 13 at that time. The druid had talk with the authority of the city, and they had created a small band to get rid of the dragon. It took a hard figth, but the forest was saved and the land was secure. Mansil had remain there with Jendo to help the forest to take back what have been taken by the dragon.</p><p></p><p>Mansil took the body of the dragon and made an armor out of it. Ten years later, he died, leaving his craft to his pupil, and the responsability to protect the forest. But the years passed, and the city have grown much more. Wood were needed to build and to heat the houses during winter, and the lands where the forest lied where needed to grow more food. The industies were growing, and the water became polluted. The forest start to die again, and Jendo couldn't do anything, as the authority didn't want to listen to him.</p><p></p><p>One day, Jendo was walking in the forest, and heard a fight, he have gone to see if he coyuld help, and saw hunters killing wolves. Becoming angry, Jendo cast an entangle, and everyone became stuck. Jendo calm the last wolf standing and the hunter start to insult the druid. </p><p></p><p>"The forest is dying because of your city. The wound youhave made is mortal, and the forest will never be what it was. You have taken more than what you should have, and now it is the time to pay for your crimes. For each tree you cut, one of you will suffer as the forest is suffering. For every aimals you kill, one of you will die to pay for the life taken. As you have killed all those wolves, you will die here!"</p><p></p><p>The druid become a large polar bear and start to slice throught the hunters. It takes only a moment, and after, no one was left standing, and the grown herbs where dancing in a pool of blood.</p><p></p><p>"Vengeance is better tasted cold" the druid told to the wolf "and you must get rid of the disease at his source. Come my friend, I will need your help. We are leaving soon for the city."</p><p></p><p>Louve</p><p>Female Wolf</p><p>Medium Animal</p><p>Hit Dice: 8d8+24 (57 hp)</p><p>Initiative: +2</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18</p><p>Base Attack/Grapple: +6/+9 Attack: Bite +3 melee (1d6+1)</p><p>Full Attack: Bite +11/+6 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Trip</p><p>Special Qualities: Low-light vision, scent, link, share spell, Devotion, Evasion, Multiattack</p><p>Saves: Fort +8, Ref +10, Will +3</p><p>Abilities: Str 16, Dex 18, Con 17, Int 2, Wis 12, Cha 6</p><p>Skills: Hide +6, Listen +3, Move Silently +6, Spot +3, Survival +4*</p><p>Feats: Improved Trip, Track, Weapon Focus (Bite), Weapon Finesse (Bite)</p><p>Trick: Attack, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track</p><p></p><p>Combat</p><p></p><p>Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.</p><p></p><p>Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1371232, member: 13739"] Jendo Alignement: Neutral Evil Race: Human Class: Druid Level: 10 S: 8 -1 D: 12 +1 c: 14 +2 I: 14 +2 W: 18/22 +4/+6 C: 10 +0 HP:69 Fort: 11 = 7 + 2 + 0 + 2 Refl: 8 = 3 + 1 + 2 + 2 Will: 15 = 7 + 6 + 0 + 2 Init: 1 = 1 + 0 AC: 24 = 10 + 9 + 3 + 1 + 1 Touch: 12 Flat-Footed: 23 BAB: +7 Scimitar +1: Att: +7, Dam: 1d6, Crit: 18/x2 Skills: Concentration: 15 = 13 + 2 Craft(Poison): 15 = 13 + 2 Diplomacy: 13 = 13 + 0 Handle Animal: 9 = 9 + 0 Heal: 12 = 6 + 6 Listen: 15 = 9 + 6 Knowledge(Nature): 8 = 6 + 2 Spot: 15 = 9 + 6 Survival: 19 = 13 + 6 Feats: Craft Wonderous Items Elemental's Substitution: Cold Heavy Armor Proficieny Lithning Reflexes Natural Caster Powers: Animal Companion Nature Sense Wild Empathy (+10) Woodland Stride Trackless Step Resist Nature's Lure Venom Immuity Wild Shape (4/day, Large) Spells: 0 / 1 / 2 / 3 / 4 / 5 6 / 6 / 6 / 4 / 4 / 3 Spells Prepared: 0: Cure Minor Wounds, Detect Magic, Flare, Guidance, Light, Read Magic 1: Cure Light Wounds, Entangle, Goodberry, Longstrider, Produce Flame, Produce Flame[Cold] 2: Barkskin, Bull's Strength, Flame Blade, Flame Blade[Cold], Spider Climb, Warp Wood 3: Call Ligthning, Contagion, Greater Magic Fang, Poison 4: Dispel Magic, Giant Vermin, Flame Strike, Spike Stone 5: Animal Growth, Baleful Polymorph, Call Ligthing Storm Equipement: Black Dragonhide Full Plate Mail +1, Wild & Glamored Periapt of Wisdom +4 Heavy Wooden Shield +1 Scimitar +1 Dagger Ring of Protection +1 Cloack of Resistance +2 Scroll of Faerie Fire x2 Scroll of Obscuring Mist x2 Scroll of Remove Disease Potion of Cure Light Wounds Potion of Jump Wand of Cure Light Wounds Backpack Belt pouch Scroll Case Traveler's Outfits GP:197 History: He was young when he have first come to the region. The city of Brodhurst was not as secure as it is today. A black dragon had come to the forest near the city. It was killing the animals and some humans, and trying toexpand a small marsh into a large swamp for his own needs. The druids, seeing a threat to the survival of the forest, had send Mansil and his young pupil, Jendo. Jendo was only 13 at that time. The druid had talk with the authority of the city, and they had created a small band to get rid of the dragon. It took a hard figth, but the forest was saved and the land was secure. Mansil had remain there with Jendo to help the forest to take back what have been taken by the dragon. Mansil took the body of the dragon and made an armor out of it. Ten years later, he died, leaving his craft to his pupil, and the responsability to protect the forest. But the years passed, and the city have grown much more. Wood were needed to build and to heat the houses during winter, and the lands where the forest lied where needed to grow more food. The industies were growing, and the water became polluted. The forest start to die again, and Jendo couldn't do anything, as the authority didn't want to listen to him. One day, Jendo was walking in the forest, and heard a fight, he have gone to see if he coyuld help, and saw hunters killing wolves. Becoming angry, Jendo cast an entangle, and everyone became stuck. Jendo calm the last wolf standing and the hunter start to insult the druid. "The forest is dying because of your city. The wound youhave made is mortal, and the forest will never be what it was. You have taken more than what you should have, and now it is the time to pay for your crimes. For each tree you cut, one of you will suffer as the forest is suffering. For every aimals you kill, one of you will die to pay for the life taken. As you have killed all those wolves, you will die here!" The druid become a large polar bear and start to slice throught the hunters. It takes only a moment, and after, no one was left standing, and the grown herbs where dancing in a pool of blood. "Vengeance is better tasted cold" the druid told to the wolf "and you must get rid of the disease at his source. Come my friend, I will need your help. We are leaving soon for the city." Louve Female Wolf Medium Animal Hit Dice: 8d8+24 (57 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18 Base Attack/Grapple: +6/+9 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +11/+6 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent, link, share spell, Devotion, Evasion, Multiattack Saves: Fort +8, Ref +10, Will +3 Abilities: Str 16, Dex 18, Con 17, Int 2, Wis 12, Cha 6 Skills: Hide +6, Listen +3, Move Silently +6, Spot +3, Survival +4* Feats: Improved Trip, Track, Weapon Focus (Bite), Weapon Finesse (Bite) Trick: Attack, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track Combat Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [/QUOTE]
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