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The Fall of Plaguestone
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<blockquote data-quote="KahlessNestor" data-source="post: 8228305" data-attributes="member: 6801311"><p>Etran’s Folly (Plaguestone)</p><p>Summer/Day 3/0810</p><p>Weather: Normal for the season (hot), light wind, heavy rain</p><p>Round 0</p><p></p><p>As they worked on the debris in the house, Galahad, Pak, and Grimsby noticed something about the back window. The shuttered window at the back of the house isn’t actually secured. It was built on a hinge that allowed it to be easily opened and closed for access to the house. It was latched from the inside, and there was no keyhole. It’s nearly impossible to get across the room on the unstable debris, but it looked like it could be picked from the outside.</p><p></p><p>[spoiler=Thievery DC 16 to pick, or Athletics DC 18 to force open]The shuttered entrance led to a space on the other side of the debris from the collapsed roof. There was just enough room for two Medium creatures to stand in this space, and a cursory inspection from this spot uncovered a crawlway under the debris. Unlike everything else, this crawlway was mostly free from grime and dust. Characters could move through the crawlway only in single file. Medium creatures could crawl 5 feet per action; Small and smaller creatures can move at normal speed.[/spoiler]</p><p></p><p>[spoiler=Initiative]</p><p>[/spoiler]</p><p></p><p>[spoiler=Quests]</p><p>Help Sir Lawrence quiet Talmore’s ghost.</p><p>[/spoiler]</p><p></p><p>[spoiler=Rolls]</p><p>[/spoiler]</p><p></p><p>[spoiler=Map]</p><p>[/spoiler]</p><p></p><p>[spoiler=Combat Notes]</p><p>Silvi (+7) AC 13 HP 13/19(13) (drained 6)</p><p>Galahad (+5) AC 18 HP 15/15</p><p>Hiromi (+6) AC 17 HP 17/17</p><p>Pakuten (+3) AC 18 HP 16/16</p><p>Grimsby (+7) AC 17/16(clumsy) HP 25/25</p><p>Mortimer </p><p>[/spoiler]</p><p></p><p>[spoiler=GM Notes]</p><p>Party XP: 210</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 8228305, member: 6801311"] Etran’s Folly (Plaguestone) Summer/Day 3/0810 Weather: Normal for the season (hot), light wind, heavy rain Round 0 As they worked on the debris in the house, Galahad, Pak, and Grimsby noticed something about the back window. The shuttered window at the back of the house isn’t actually secured. It was built on a hinge that allowed it to be easily opened and closed for access to the house. It was latched from the inside, and there was no keyhole. It’s nearly impossible to get across the room on the unstable debris, but it looked like it could be picked from the outside. [spoiler=Thievery DC 16 to pick, or Athletics DC 18 to force open]The shuttered entrance led to a space on the other side of the debris from the collapsed roof. There was just enough room for two Medium creatures to stand in this space, and a cursory inspection from this spot uncovered a crawlway under the debris. Unlike everything else, this crawlway was mostly free from grime and dust. Characters could move through the crawlway only in single file. Medium creatures could crawl 5 feet per action; Small and smaller creatures can move at normal speed.[/spoiler] [spoiler=Initiative] [/spoiler] [spoiler=Quests] Help Sir Lawrence quiet Talmore’s ghost. [/spoiler] [spoiler=Rolls] [/spoiler] [spoiler=Map] [/spoiler] [spoiler=Combat Notes] Silvi (+7) AC 13 HP 13/19(13) (drained 6) Galahad (+5) AC 18 HP 15/15 Hiromi (+6) AC 17 HP 17/17 Pakuten (+3) AC 18 HP 16/16 Grimsby (+7) AC 17/16(clumsy) HP 25/25 Mortimer [/spoiler] [spoiler=GM Notes] Party XP: 210 [/spoiler] [/QUOTE]
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